MTG / Magic Origins
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Shadows of the Past
Magic Origins
(U)
Collector #: 118
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Enchantment
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Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Animist's Awakening
Magic Origins
(R)
Collector #: 169
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Sorcery
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Reveal the top X cards of your library. Put all lands cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. |
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- NM
- EX
- VG
- G
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Angel Token
Magic Origins
(S)
Collector #: 001
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4/4 Token Creature - Angel
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| Flying | |
- NM
- EX
- VG
- G
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Plains (254 B)
Magic Origins
(L)
Collector #: 254
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Forest (269 A)
Magic Origins
(L)
Collector #: 269
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Calculated Dismissal
Magic Origins
(C)
Collector #: 048
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Instant
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Counter target spell unless its controller pays Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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Dark Dabbling
Magic Origins
(C)
Collector #: 089
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Instant
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Regenerate target creature. Draw a card.(The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. |
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- NM
- EX
- VG
- G
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Dwynen's Elite
Magic Origins
(U)
Collector #: 173
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2/2 Creature - Elf Warrior
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| When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Gnarlroot Trapper
Magic Origins
(U)
Collector #: 100
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Anchor to the Aether
Magic Origins
(U)
Collector #: 044
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Sorcery
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| Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
| Emblem (Jace, Telepath Unbound) |
Emblem - Jace
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| Whenever you cast a spell, target opponent puts the top five cards of their library into their graveyard. | |
- NM
- EX
- VG
- G
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Titan's Strength
Magic Origins
(C)
Collector #: 166
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Instant
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| Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Elf Warrior Token
Magic Origins
(S)
Collector #: 009
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1/1 Token Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Guardians of Meletis
Magic Origins
(C)
Collector #: 228
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0/6 Artifact Creature - Golem
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| Defender (This creature can't attack.) | |
- NM
- EX
- VG
- G
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Undead Servant
Magic Origins
(C)
Collector #: 124
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3/2 Creature - Zombie
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| When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard. | |
- NM
- EX
- VG
- G
| Ashaya, The Awoken World Token |
4/4 Token Legendary Creature - Elemental
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- NM
- EX
- VG
- G
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Island (257 A)
Magic Origins
(L)
Collector #: 257
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Basic Land - Island
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- NM
- EX
- VG
- G
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Foundry of the Consuls
Magic Origins
(U)
Collector #: 247
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Land
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- NM
- EX
- VG
- G
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Abbot of Keral Keep
Magic Origins
(R)
Collector #: 127
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2/1 Creature - Human Monk
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. |
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- NM
- EX
- VG
- G
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Jhessian Thief
Magic Origins
(U)
Collector #: 062
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1/3 Creature - Human Rogue
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Leaf Gilder
Magic Origins
(C)
Collector #: 184
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2/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Enlightened Ascetic
Magic Origins
(C)
Collector #: 012
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1/1 Creature - Cat Monk
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| When Enlightened Ascetic enters the battlefield, you may destroy target enchantment. | |
- NM
- EX
- VG
- G
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Demon Token
Magic Origins
(S)
Collector #: 004
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5/5 Token Creature - Demon
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| Flying | |
- NM
- EX
- VG
- G
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Mountain (266 B)
Magic Origins
(L)
Collector #: 266
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Relic Seeker
Magic Origins
(R)
Collector #: 029
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2/2 Creature - Human Soldier
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Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
76 - 100 of 303 results