MTG / Kaldheim
126 - 150 of 342 results
Refine search:
|
Sarulf, Realm Eater
Kaldheim
(R)
Collector #: 228
|
3/3 Legendary Creature - Wolf
|
|
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way. |
|
- NM
- EX
- VG
- G
|
Old-Growth Troll
Kaldheim
(R)
Collector #: 185
|
4/4 Creature - Troll Warrior
|
|
Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ' |
|
- NM
- EX
- VG
- G
|
Human Warrior Token
Kaldheim
(S)
Collector #: 003
|
1/1 Token Creature - Human Warrior
|
- NM
- EX
- VG
- G
|
Rune of Mortality
Kaldheim
(U)
Collector #: 108
|
Enchantment - Aura Rune
|
|
Enchant permanent When Rune of Mortality enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch." |
|
- NM
- EX
- VG
- G
|
Youthful Valkyrie (Theme Booster)
Kaldheim
(U)
Collector #: 382
|
1/3 Creature - Angel
|
|
Flying Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie. |
|
- NM
- EX
- VG
- G
|
Blizzard Brawl
Kaldheim
(U)
Collector #: 162
|
Snow Sorcery
|
| Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) | |
- NM
- EX
- VG
- G
|
Battle for Bretagard
Kaldheim
(R)
Collector #: 203
|
Enchantment - Saga
|
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Create a 1/1 white Human Warrior creature token. II: Create a 1/1 green Elf Warrior creature token. III: Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. |
|
- NM
- EX
- VG
- G
|
Firja's Retribution
Kaldheim
(R)
Collector #: 210
|
Enchantment - Saga
|
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Create a 4/4 white Angel Warrior creature token with flying and vigilance. II: Until end of turn, Angels you control gain " III: Angels you control gain double strike until end of turn. |
|
- NM
- EX
- VG
- G
|
Vault Robber
Kaldheim
(C)
Collector #: 158
|
1/3 Creature - Dwarf Rogue
|
|
|
|
- NM
- EX
- VG
- G
|
Annul
Kaldheim
(C)
Collector #: 042
|
Instant
|
| Counter target artifact or enchantment spell. | |
- NM
- EX
- VG
- G
|
Showdown of the Skalds
Kaldheim
(R)
Collector #: 229
|
Enchantment - Saga
|
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II/III: Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. |
|
- NM
- EX
- VG
- G
|
Depart the Realm
Kaldheim
(C)
Collector #: 053
|
Instant
|
|
Return target nonland permanent to owner's hand. Foretell |
|
- NM
- EX
- VG
- G
|
Revitalize
Kaldheim
(C)
Collector #: 023
|
Instant
|
|
You gain 3 life. Draw a card. |
|
- NM
- EX
- VG
- G
|
Sarulf's Packmate
Kaldheim
(C)
Collector #: 192
|
3/3 Creature - Wolf
|
|
When Sarulf's Packmate enters the battlefield, draw a card. Foretell |
|
- NM
- EX
- VG
- G
|
Binding the Old Gods
Kaldheim
(U)
Collector #: 206
|
Enchantment - Saga
|
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Destroy target nonland permanent an opponent controls. II: Search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library. III: Creatures you control gain deathtouch until end of turn. |
|
- NM
- EX
- VG
- G
|
Glorious Protector
Kaldheim
(R)
Collector #: 012
|
3/4 Creature - Angel Cleric
|
|
Flash Flying When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell |
|
- NM
- EX
- VG
- G
|
Icebreaker Kraken
Kaldheim
(R)
Collector #: 063
|
8/8 Snow Creature - Kraken
|
|
This spell costs When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand. |
|
- NM
- EX
- VG
- G
|
Arni Slays the Troll
Kaldheim
(U)
Collector #: 201
|
Enchantment - Saga
|
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Target creature you control fights up to one target creature you don't control. II: Add III: You gain life equal to the greatest power among creatures you control. |
|
- NM
- EX
- VG
- G
|
Blood on the Snow
Kaldheim
(R)
Collector #: 079
|
Snow Sorcery
|
Choose one -
|
|
- NM
- EX
- VG
- G
|
Fynn, the Fangbearer
Kaldheim
(U)
Collector #: 170
|
1/3 Legendary Creature - Human Warrior
|
|
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) |
|
- NM
- EX
- VG
- G
|
Forging the Tyrite Sword
Kaldheim
(U)
Collector #: 211
|
Enchantment - Saga
|
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II: Create a Treasure token. III: Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle your library. |
|
- NM
- EX
- VG
- G
|
Rune of Might
Kaldheim
(U)
Collector #: 191
|
Enchantment - Aura Rune
|
|
Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature has gets +1/+1 and has trample." |
|
- NM
- EX
- VG
- G
|
Goldvein Pick
Kaldheim
(C)
Collector #: 239
|
Artifact - Equipment
|
|
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with " Equip |
|
- NM
- EX
- VG
- G
|
Reckless Crew
Kaldheim
(R)
Collector #: 146
|
Sorcery
|
| Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it. | |
- NM
- EX
- VG
- G
|
Dragon Token
Kaldheim
(S)
Collector #: 011
|
5/5 Token Creature - Dragon
|
| Flying | |
- NM
- EX
- VG
- G
126 - 150 of 342 results