MTG / Kaldheim
126 - 150 of 342 results
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Armed and Armored (Theme Booster)
Kaldheim
(U)
Collector #: 379
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Instant
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| Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. | |
- NM
- EX
- VG
- G
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Dual Strike
Kaldheim
(U)
Collector #: 132
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Instant
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When you cast your next instant or sorcery spell with converted mana cost 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell |
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- NM
- EX
- VG
- G
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Elf Warrior Token
Kaldheim
(S)
Collector #: 015
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1/1 Token Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Guardian Gladewalker
Kaldheim
(C)
Collector #: 174
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1/1 Creature - Shapeshifter
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Changeling (This card is every creature type.) When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature. |
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- NM
- EX
- VG
- G
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Alrund, God of the Cosmos
Kaldheim
(M)
Collector #: 040
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1/1 Legendary Creature - God
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Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Back Hakka, Whispering Raven - Legendary Creature - Bird Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2. 2/3 |
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- NM
- EX
- VG
- G
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Shimmerdrift Vale
Kaldheim
(C)
Collector #: 267
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Snow Land
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Shimmerdrift Vale enters the battlefield tapped. As Shimmerdrift Vale enters the battlefield, choose a color. |
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- NM
- EX
- VG
- G
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Rune of Mortality
Kaldheim
(U)
Collector #: 108
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Enchantment - Aura Rune
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Enchant permanent When Rune of Mortality enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch." |
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- NM
- EX
- VG
- G
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Resplendent Marshal
Kaldheim
(M)
Collector #: 022
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3/3 Creature - Angel Warrior
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Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card. |
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- NM
- EX
- VG
- G
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Showdown of the Skalds
Kaldheim
(R)
Collector #: 229
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II/III: Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Demonic Gifts
Kaldheim
(C)
Collector #: 084
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Instant
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| Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." | |
- NM
- EX
- VG
- G
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Fynn, the Fangbearer
Kaldheim
(U)
Collector #: 170
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1/3 Legendary Creature - Human Warrior
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Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) |
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- NM
- EX
- VG
- G
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Maja, Bretagard Protector
Kaldheim
(U)
Collector #: 222
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2/3 Legendary Creature - Human Warrior
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Other creatures you control get +1/+1. Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. |
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- NM
- EX
- VG
- G
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Spirit of the Aldergard
Kaldheim
(U)
Collector #: 195
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0/4 Snow Creature - Bear Spirit
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When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle your library. Spirit of the Aldergard gets +1/+0 for each other snow permanent you control. |
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- NM
- EX
- VG
- G
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Emblem (Kaya the Inexorable)
Kaldheim
(S)
Collector #: 020
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Emblem
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| At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost. | |
- NM
- EX
- VG
- G
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Firja's Retribution
Kaldheim
(R)
Collector #: 210
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Create a 4/4 white Angel Warrior creature token with flying and vigilance. II: Until end of turn, Angels you control gain " III: Angels you control gain double strike until end of turn. |
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- NM
- EX
- VG
- G
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Forging the Tyrite Sword
Kaldheim
(U)
Collector #: 211
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II: Create a Treasure token. III: Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Battle for Bretagard
Kaldheim
(R)
Collector #: 203
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Create a 1/1 white Human Warrior creature token. II: Create a 1/1 green Elf Warrior creature token. III: Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. |
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- NM
- EX
- VG
- G
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Annul
Kaldheim
(C)
Collector #: 042
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Instant
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| Counter target artifact or enchantment spell. | |
- NM
- EX
- VG
- G
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Duskwielder
Kaldheim
(C)
Collector #: 091
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1/2 Creature - Elf Berserker
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Boast - |
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- NM
- EX
- VG
- G
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Faceless Haven
Kaldheim
(R)
Collector #: 255
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Snow Land
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- NM
- EX
- VG
- G
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Immersturm Predator
Kaldheim
(R)
Collector #: 214
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3/3 Creature - Vampire Dragon
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Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. |
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- NM
- EX
- VG
- G
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Arni Slays the Troll
Kaldheim
(U)
Collector #: 201
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Target creature you control fights up to one target creature you don't control. II: Add III: You gain life equal to the greatest power among creatures you control. |
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- NM
- EX
- VG
- G
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Rune of Might
Kaldheim
(U)
Collector #: 191
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Enchantment - Aura Rune
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Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature has gets +1/+1 and has trample." |
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- NM
- EX
- VG
- G
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The Trickster-God's Heist
Kaldheim
(U)
Collector #: 232
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: You may exchange control of two target creatures. II: You may exchange control of two target nonbasic, noncreature permanents that share a card type. III: Target player loses 3 life and you gain 3 life. |
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- NM
- EX
- VG
- G
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Island (395)
Kaldheim
(L)
Collector #: 395
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Basic Land - Island
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- NM
- EX
- VG
- G
126 - 150 of 342 results