MTG / Kaldheim
176 - 200 of 342 results
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Valor of the Worthy
Kaldheim
(C)
Collector #: 037
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying. |
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- NM
- EX
- VG
- G
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Cleaving Reaper (Theme Booster)
Kaldheim
(R)
Collector #: 376
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5/3 Creature - Angel Berserker
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Flying, trample Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate this ability only if you had an Angel or Berserker enter the battlefield under your control this turn. |
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- NM
- EX
- VG
- G
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Zombie Berserker Token
Kaldheim
(S)
Collector #: 009
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2/2 Token Creature - Zombie Berserker
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- NM
- EX
- VG
- G
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Demon Bolt
Kaldheim
(C)
Collector #: 129
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Instant
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Demon Bolt deals 4 damage to target creature or planeswalker. Foretell |
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- NM
- EX
- VG
- G
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Rune of Speed
Kaldheim
(U)
Collector #: 148
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Enchantment - Aura Rune
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Enchant permanent When Rune of Speed enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature has gets +1/+0 and has haste." |
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- NM
- EX
- VG
- G
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Skemfar Elderhall
Kaldheim
(U)
Collector #: 268
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Land
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Skemfar Elderhall enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Egon, God of Death
Kaldheim
(R)
Collector #: 092
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6/6 Legendary Creature - God
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Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card. Back Throne of Death - Legendary Artifact At the beginning of your upkeep, mill a card. |
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- NM
- EX
- VG
- G
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Glittering Frost
Kaldheim
(C)
Collector #: 171
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Snow Enchantment - Aura
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Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Graven Lore
Kaldheim
(R)
Collector #: 061
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Snow Instant
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Scry X, where X is the amount of |
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- NM
- EX
- VG
- G
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Roots of Wisdom
Kaldheim
(C)
Collector #: 190
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Sorcery
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| Mill three cards, then return a land card or Elf card from y our graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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The Bears of Littjara
Kaldheim
(R)
Collector #: 205
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Create a 2/2 blue Shapeshifter creature token with changeling. II: Any number of target Shapeshifter creatures you control have base power and toughness 4/4. III: Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent. |
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- NM
- EX
- VG
- G
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The Trickster-God's Heist
Kaldheim
(U)
Collector #: 232
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: You may exchange control of two target creatures. II: You may exchange control of two target nonbasic, noncreature permanents that share a card type. III: Target player loses 3 life and you gain 3 life. |
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- NM
- EX
- VG
- G
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Avalanche Caller
Kaldheim
(U)
Collector #: 045
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1/3 Snow Creature - Human Wizard
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- NM
- EX
- VG
- G
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Colossal Plow
Kaldheim
(U)
Collector #: 236
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6/3 Artifact - Vehicle
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Whenever Colossal Plow attacks, add Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Frost Augur
Kaldheim
(U)
Collector #: 056
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1/2 Snow Creature - Human Wizard
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- NM
- EX
- VG
- G
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Littjara Mirrorlake
Kaldheim
(U)
Collector #: 264
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Land
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Littjara Mirrorlake enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Tergrid's Shadow
Kaldheim
(U)
Collector #: 113
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Instant
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Each player sacrifices two creature. Foretell |
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- NM
- EX
- VG
- G
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Battle Mammoth
Kaldheim
(M)
Collector #: 160
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6/5 Creature - Elephant
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Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell |
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- NM
- EX
- VG
- G
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Return Upon the Tide
Kaldheim
(U)
Collector #: 106
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Sorcery
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Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell |
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- NM
- EX
- VG
- G
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Rune of Flight
Kaldheim
(U)
Collector #: 075
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Enchantment - Aura Rune
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Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." |
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- NM
- EX
- VG
- G
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Wings of the Cosmos
Kaldheim
(C)
Collector #: 039
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Instant
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| Target creature gets +1/+3 and gains flying until end of turn. Untap it. | |
- NM
- EX
- VG
- G
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Immersturm Predator
Kaldheim
(R)
Collector #: 214
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3/3 Creature - Vampire Dragon
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Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. |
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- NM
- EX
- VG
- G
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Troll Warrior Token
Kaldheim
(S)
Collector #: 016
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4/4 Token Creature - Troll Warrior
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| Trample | |
- NM
- EX
- VG
- G
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Boreal Outrider
Kaldheim
(U)
Collector #: 163
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3/2 Snow Creature - Elf Warrior
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Whenever you cast a creature spell, if |
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- NM
- EX
- VG
- G
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Duskwielder
Kaldheim
(C)
Collector #: 091
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1/2 Creature - Elf Berserker
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Boast - |
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- NM
- EX
- VG
- G
176 - 200 of 342 results