MTG / Kaldheim
101 - 125 of 312 results
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Sulfurous Mire
Kaldheim
(C)
Collector #: 270
FOIL
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Snow Land - Swamp Mountain
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( Sulfurous Mire enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Sarulf, Realm Eater
Kaldheim
(R)
Collector #: 228
FOIL
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3/3 Legendary Creature - Wolf
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Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way. |
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- NM
- EX
- VG
- G
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Cyclone Summoner
Kaldheim
(R)
Collector #: 052
FOIL
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7/7 Creature - Giant Wizard
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| When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hand except Giants, Wizards, and lands. | |
- NM
- EX
- VG
- G
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Calamity Bearer
Kaldheim
(R)
Collector #: 125
FOIL
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3/4 Creature - Giant Berserker
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| If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. | |
- NM
- EX
- VG
- G
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Glimpse the Cosmos
Kaldheim
(U)
Collector #: 060
FOIL
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Sorcery
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying |
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- NM
- EX
- VG
- G
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Alrund, God of the Cosmos
Kaldheim
(M)
Collector #: 040
FOIL
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1/1 Legendary Creature - God
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Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Back Hakka, Whispering Raven - Legendary Creature - Bird Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2. 2/3 |
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- NM
- EX
- VG
- G
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Niko Aris
Kaldheim
(M)
Collector #: 225
FOIL
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Legendary Planeswalker - Niko
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When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with " [+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. [-1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. [-1]: Create a Shard token. |3| |
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- NM
- EX
- VG
- G
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Faceless Haven
Kaldheim
(R)
Collector #: 255
FOIL
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Snow Land
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- NM
- EX
- VG
- G
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Firja's Retribution
Kaldheim
(R)
Collector #: 210
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Create a 4/4 white Angel Warrior creature token with flying and vigilance. II: Until end of turn, Angels you control gain " III: Angels you control gain double strike until end of turn. |
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- NM
- EX
- VG
- G
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Svella, Ice Shaper
Kaldheim
(U)
Collector #: 230
FOIL
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2/4 Legendary Snow Creature - Troll Warrior
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- NM
- EX
- VG
- G
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Vengeful Reaper
Kaldheim
(U)
Collector #: 116
FOIL
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2/3 Creature - Angel Cleric
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Flying, deathtouch, haste Foretell |
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- NM
- EX
- VG
- G
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Battle Mammoth
Kaldheim
(M)
Collector #: 160
FOIL
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6/5 Creature - Elephant
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Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell |
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- NM
- EX
- VG
- G
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Bear Token
Kaldheim
(S)
Collector #: 013
FOIL
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2/2 Token Creature - Bear
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- NM
- EX
- VG
- G
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Harald Unites the Elves
Kaldheim
(R)
Collector #: 213
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Mill three cards. You may put an Elf or Tyvar card from your hand onto the battlefield. II: Put a +1/+1 counter on each Elf you control. III: Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. |
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- NM
- EX
- VG
- G
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Rally the Ranks
Kaldheim
(R)
Collector #: 020
FOIL
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Enchantment
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As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. |
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- NM
- EX
- VG
- G
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Vega, the Watcher
Kaldheim
(U)
Collector #: 233
FOIL
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2/2 Legendary Creature - Bird Spirit
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Flying Whenever you cast a spell from anywhere other than your hand, draw a card. |
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- NM
- EX
- VG
- G
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Elf Warrior Token
Kaldheim
(S)
Collector #: 015
FOIL
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1/1 Token Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Ascent of the Worthy
Kaldheim
(U)
Collector #: 202
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I/II: Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III: Return target creature card from your graveyard with a flying counter on it. That creature is an Angel Warrior in addition to its other types. |
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- NM
- EX
- VG
- G
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Icebreaker Kraken
Kaldheim
(R)
Collector #: 063
FOIL
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8/8 Snow Creature - Kraken
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This spell costs When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand. |
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- NM
- EX
- VG
- G
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Rune of Might
Kaldheim
(U)
Collector #: 191
FOIL
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Enchantment - Aura Rune
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Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature has gets +1/+1 and has trample." |
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- NM
- EX
- VG
- G
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Skemfar Shadowsage
Kaldheim
(U)
Collector #: 110
FOIL
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2/5 Creature - Elf Cleric
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When Skemfar Shadowsage enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Emblem (Tyvar Kell)
Kaldheim
(S)
Collector #: 022
FOIL
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Emblem
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| Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards. | |
- NM
- EX
- VG
- G
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Valor of the Worthy
Kaldheim
(C)
Collector #: 037
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying. |
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- NM
- EX
- VG
- G
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Battle of Frost and Fire
Kaldheim
(R)
Collector #: 204
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker. II: Scry 3. III: Whenever you cast a spell with converted mana cost 5 or greater this turn, draw two cards, then discard a card. |
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- NM
- EX
- VG
- G
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Dual Strike
Kaldheim
(U)
Collector #: 132
FOIL
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Instant
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When you cast your next instant or sorcery spell with converted mana cost 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell |
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- NM
- EX
- VG
- G
101 - 125 of 312 results