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Sudden Strength
Judgment
(C)
Collector #: 132
FOIL
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Instant
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Target creature gets +3/+3 until end of turn. Draw a card. |
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Swelter
Judgment
(U)
Collector #: 101
FOIL
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Sorcery
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Swelter deals 2 damage to each of two target creatures. | |
Toxic Stench
Judgment
(C)
Collector #: 074
FOIL
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Instant
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Target nonblack creature gets -1/-1 until end of turn. Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. |
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Trained Pronghorn
Judgment
(C)
Collector #: 030
FOIL
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1/1 Creature - Antelope
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Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. | |
Treacherous Vampire
Judgment
(U)
Collector #: 075
FOIL
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4/4 Creature - Vampire
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Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from the battlefield, you lose 6 life." |
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Treacherous Werewolf
Judgment
(C)
Collector #: 076
FOIL
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2/2 Creature - Werewolf Minion
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Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from the battlefield, you lose 4 life." | |
Venomous Vines
Judgment
(C)
Collector #: 136
FOIL
|
Sorcery
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Destroy target enchanted permanent. | |
Vigilant Sentry
Judgment
(C)
Collector #: 033
FOIL
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2/2 Creature - Human Nomad
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Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn." | |
Wormfang Turtle
Judgment
(U)
Collector #: 060
FOIL
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2/4 Creature - Nightmare Turtle Beast
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When Wormfang Turtle enters the battlefield, exile a land you control. When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
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Stitch Together
Judgment
(U)
Collector #: 072
FOIL
|
Sorcery
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Return target creature card from your graveyard to your hand. Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. |
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Suntail Hawk
Judgment
(C)
Collector #: 028
FOIL
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1/1 Creature - Bird
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Flying (This creature can't be blocked except by creatures with flying or reach.) | |
Sylvan Safekeeper
Judgment
(R)
Collector #: 133
FOIL
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1/1 Creature - Human Wizard
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Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) | |
Valor
Judgment
(U)
Collector #: 032
FOIL
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2/2 Creature - Incarnation
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First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. |
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Web of Inertia
Judgment
(U)
Collector #: 053
FOIL
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Enchantment
|
At the beginning of combat on each opponent’s turn, that player may exile a card from their graveyard. If the player doesn’t, creatures they control can’t attack you this turn. | |
Wonder
Judgment
(U)
Collector #: 054
FOIL
|
2/2 Creature - Incarnation
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Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. |
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Worldgorger Dragon
Judgment
(R)
Collector #: 103
FOIL
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7/7 Creature - Nightmare Dragon
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Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. |
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Wormfang Behemoth
Judgment
(R)
Collector #: 055
FOIL
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5/5 Creature - Nightmare Fish Beast
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When Wormfang Behemoth enters the battlefield, exile all cards from your hand. When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. |
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Wormfang Manta
Judgment
(R)
Collector #: 058
FOIL
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6/1 Creature - Nightmare Fish Beast
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Flying When Wormfang Manta enters the battlefield, you skip your next turn. When Wormfang Manta leaves the battlefield, you take an extra turn after this one. |
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