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Turn the Earth
Innistrad: Midnight Hunt
(U)
Collector #: 205
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Instant
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Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Angelfire Ignition
Innistrad: Midnight Hunt
(R)
Collector #: 209
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Sorcery
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Dennick, Pious Apprentice
Innistrad: Midnight Hunt
(R)
Collector #: 217
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2/3 Legendary Creature - Human Soldier
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Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Dennick, Pious Apparition Legendary Creature - Spirit Soldier Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. 3/2 |
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Katilda, Dawnhart Prime
Innistrad: Midnight Hunt
(R)
Collector #: 230
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1/1 Legendary Creature - Human Warlock
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Protection from Werewolves Human creatures you control have a ": Add one mana of any of this creature's colors." , : Put a +1/+1 counters on each creature you control. |
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Smoldering Egg
Innistrad: Midnight Hunt
(R)
Collector #: 159
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0/4 Creature - Dragon Egg
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Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them all and transform Smoldering Egg. Back Ashmouth Dragon Creature - Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4 |
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Rotten Reunion
Innistrad: Midnight Hunt
(C)
Collector #: 119
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Instant
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Exile up to one target card form a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Delver of Secrets
Innistrad: Midnight Hunt
(U)
Collector #: 047
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1/1 Creature - Human Wizard
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At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. Back Insectile Aberration Creature - Human Insect Flying 3/2 |
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Hostile Hostel
Innistrad: Midnight Hunt
(M)
Collector #: 264
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Land
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: Add . , , Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. Back Creeping Inn Artifact Creature - Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where Xi s the number of creature cards exiled with Creeping Inn. : Creeping Inn phases out. 3/7 |
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Dreadhound
Innistrad: Midnight Hunt
(U)
Collector #: 097
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6/6 Creature - Demon Dog
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When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. |
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Vampire Socialite
Innistrad: Midnight Hunt
(U)
Collector #: 249
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2/2 Creature - Vampire Noble
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Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. |
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Old Stickfingers
Innistrad: Midnight Hunt
(R)
Collector #: 234
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*/* Legendary Creature - Horror
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When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfinger's power and toughness are each equal to the number of creature cards in your graveyard. |
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Florian, Voldaren Scion
Innistrad: Midnight Hunt
(R)
Collector #: 223
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3/3 Legendary Creature - Vampire Noble
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First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled cards this turn. |
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Blood Pact
Innistrad: Midnight Hunt
(C)
Collector #: 088
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Instant
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Target player draws two cards and loses 2 life. | |
Lord of the Forsaken
Innistrad: Midnight Hunt
(M)
Collector #: 110
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6/6 Creature - Demon
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Flying, trample , Sacrifice another creature: Target player mills three cards. Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard. |
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Homestead Courage
Innistrad: Midnight Hunt
(C)
Collector #: 024
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Sorcery
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Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Otherworldly Gaze
Innistrad: Midnight Hunt
(C)
Collector #: 067
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Instant
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Surveil 3. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Slogurk, the Overslime
Innistrad: Midnight Hunt
(R)
Collector #: 242
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3/3 Legendary Creature - Ooze
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Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
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Ghoulish Procession
Innistrad: Midnight Hunt
(U)
Collector #: 102
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Enchantment
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Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
Eaten Alive
Innistrad: Midnight Hunt
(C)
Collector #: 099
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature or pay . Exile target creature or planeswalker. |
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Dryad's Revival
Innistrad: Midnight Hunt
(U)
Collector #: 183
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Sorcery
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Return target card from your graveyard to your hand. Flashback (You ay cast this card from your graveyard for its flashback cost. Then exile it.) |
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Consuming Blob
Innistrad: Midnight Hunt
(M)
Collector #: 177
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*/1 Creature - Ooze
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Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." |
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Malevolent Hermit
Innistrad: Midnight Hunt
(R)
Collector #: 061
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2/1 Creature - Human Wizard
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, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays . Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Benevolent Geist Creature - Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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Fateful Absence
Innistrad: Midnight Hunt
(R)
Collector #: 018
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Instant
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Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") | |
Forest (276)
Innistrad: Midnight Hunt
(L)
Collector #: 276
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Basic Land - Forest
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Cathartic Pyre
Innistrad: Midnight Hunt
(U)
Collector #: 133
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Instant
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Choose one -
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