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Ludevic, Necrogenius
Innistrad: Midnight Hunt
(R)
Collector #: 233
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2/3 Legendary Creature - Human Wizard
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Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. , Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. Back Olag, Ludevic's Hubris Legendary Creature - Zombie As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. |
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Bramble Armor
Innistrad: Midnight Hunt
(C)
Collector #: 171
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Artifact - Equipment
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When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Burly Breaker
Innistrad: Midnight Hunt
(U)
Collector #: 174
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6/5 Creature - Human Werewolf
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Demolisher Creature - Werewolf Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7 |
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Loyal Gryff
Innistrad: Midnight Hunt
(U)
Collector #: 026
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2/2 Creature - Hippogriff
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Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. |
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Odric's Outrider
Innistrad: Midnight Hunt
(U)
Collector #: 029
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2/4 Creature - Human Knight
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Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. | |
Purifying Dragon
Innistrad: Midnight Hunt
(U)
Collector #: 155
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4/3 Creature - Dragon
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Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead. |
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Village Watch
Innistrad: Midnight Hunt
(U)
Collector #: 165
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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Duel for Dominance
Innistrad: Midnight Hunt
(C)
Collector #: 184
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Instant
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Coven - Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) | |
Search Party Captain
Innistrad: Midnight Hunt
(C)
Collector #: 032
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2/2 Creature - Human Soldier
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This spell costs less to cast for each creature you attacked with this turn. When Search Party Captain enters the battlefield, draw a card. |
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Abandon the Post
Innistrad: Midnight Hunt
(C)
Collector #: 127
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Sorcery
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Up to two target creatures can't block this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Bat Whisperer
Innistrad: Midnight Hunt
(C)
Collector #: 086
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4/2 Creature - Vampire
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When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. | |
Beast Token
Innistrad: Midnight Hunt
(S)
Collector #: 008
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4/4 Token Creature - Beast
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Contortionist Troupe
Innistrad: Midnight Hunt
(U)
Collector #: 178
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0/0 Creature - Human
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Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. |
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Corpse Cobble
Innistrad: Midnight Hunt
(U)
Collector #: 214
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Instant
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As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
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Devious Cover-Up
Innistrad: Midnight Hunt
(C)
Collector #: 048
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Instant
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Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. | |
Evolving Wilds
Innistrad: Midnight Hunt
(C)
Collector #: 261
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Land
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, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
Flare of Faith
Innistrad: Midnight Hunt
(C)
Collector #: 019
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Instant
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Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. | |
Immolation
Innistrad: Midnight Hunt
(C)
Collector #: 144
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/-2. |
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Overwhelmed Archivist
Innistrad: Midnight Hunt
(U)
Collector #: 068
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3/2 Creature - Human Wizard
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When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Archive Haunt Creature - Spirit Wizard Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead. 2/1 |
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Spider Token
Innistrad: Midnight Hunt
(S)
Collector #: 011
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1/2 Token Creature - Spider
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Reach | |
Stolen Vitality
Innistrad: Midnight Hunt
(C)
Collector #: 161
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Instant
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Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. | |
Sunrise Cavalier
Innistrad: Midnight Hunt
(U)
Collector #: 244
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3/3 Creature - Human Knight
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Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. |
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Tavern Ruffian
Innistrad: Midnight Hunt
(C)
Collector #: 163
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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Zombie Token (015)
Innistrad: Midnight Hunt
(S)
Collector #: 015
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*/* Token Creature - Zombie
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Menace (This creature can't be blocked except by two or more creatures.) | |
Falkenrath Perforator
Innistrad: Midnight Hunt
(C)
Collector #: 136
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2/1 Creature - Vampire
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Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. | |