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Tovolar's Huntmaster
Innistrad: Midnight Hunt
(R)
Collector #: 204
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6/6 Creature - Human Werewolf
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When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tovolar's Packleader Creature - Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. : Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 |
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Arcane Infusion
Innistrad: Midnight Hunt
(U)
Collector #: 210
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Instant
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Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Lunar Frenzy
Innistrad: Midnight Hunt
(U)
Collector #: 147
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Instant
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Target creature you control gets +X/+0 and gains first strike and trample until end of turn. | |
Sigarda's Splendor
Innistrad: Midnight Hunt
(R)
Collector #: 033
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Enchantment
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As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |
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Jerren, Corrupted Bishop
Innistrad: Midnight Hunt
(M)
Collector #: 109
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2/3 Legendary Creature - Human Cleric
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Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. : Target human you control gains lifelink until end of turn. At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren. Back Ormendahl, the Corrupter Legendary Creature - Demon Flying, trample, lifelink Sacrifice another creature: Draw a card. |
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Falkenrath Pit Fighter
Innistrad: Midnight Hunt
(R)
Collector #: 137
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2/1 Creature - Vampire Warrior
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, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. | |
Curse of Silence
Innistrad: Midnight Hunt
(R)
Collector #: 015
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Enchantment - Aura Curse
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Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
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Patrician Geist
Innistrad: Midnight Hunt
(R)
Collector #: 069
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2/2 Creature - Spirit Knight
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Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost less to cast. |
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Unnatural Moonrise
Innistrad: Midnight Hunt
(U)
Collector #: 247
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Sorcery
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It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Vadrik, Astral Archmage
Innistrad: Midnight Hunt
(R)
Collector #: 248
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1/2 Legendary Creature - Human Wizard
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If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. |
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Rootcoil Creeper
Innistrad: Midnight Hunt
(U)
Collector #: 238
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2/2 Creature - Plant Horror
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: Add one mana of any color. : Add two mana of any one color. Spend this mana only to cast spells from your graveyard. , , Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand. |
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Curse of Leeches
Innistrad: Midnight Hunt
(R)
Collector #: 094
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Enchantment - Aura Curse
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Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Leeching Lurker Creature - Leech Horror Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Borrowed Time
Innistrad: Midnight Hunt
(U)
Collector #: 006
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Enchantment
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When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. | |
Necrosynthesis
Innistrad: Midnight Hunt
(U)
Collector #: 115
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Enchantment - Aura
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Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. |
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Sacred Fire
Innistrad: Midnight Hunt
(U)
Collector #: 239
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Instant
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Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Stromkirk Bloodthief
Innistrad: Midnight Hunt
(U)
Collector #: 123
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2/2 Creature - Vampire Rogue
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At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. | |
Day // Night Token
Innistrad: Midnight Hunt
(S)
Collector #: 019
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If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. Back Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
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Mountain (275)
Innistrad: Midnight Hunt
(L)
Collector #: 275
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Basic Land - Mountain
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Emblem (Teferi, Who Slows the Sunset)
Innistrad: Midnight Hunt
(S)
Collector #: 017
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Emblem - Teferi
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Untap all permanents you control during each opponent's untap step. You draw a card during each opponent's draw step. |
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Moonveil Regent
Innistrad: Midnight Hunt
(M)
Collector #: 149
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4/4 Creature - Dragon
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Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. |
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Curse of Surveillance
Innistrad: Midnight Hunt
(R)
Collector #: 046
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Enchantment - Aura Curse
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Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. |
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Bloodline Culling
Innistrad: Midnight Hunt
(R)
Collector #: 089
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Instant
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Choose -
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Plains (268)
Innistrad: Midnight Hunt
(L)
Collector #: 268
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Basic Land - Plains
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Forest (276)
Innistrad: Midnight Hunt
(L)
Collector #: 276
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Basic Land - Forest
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Secrets of the Key
Innistrad: Midnight Hunt
(C)
Collector #: 073
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Instant
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Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") Flashback |
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