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DFC Helper Card (8)
Innistrad: Midnight Hunt
(S)
Collector #: 008
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You can use this card to represent a double-faced card. | |
Festival Crasher
Innistrad: Midnight Hunt
(C)
Collector #: 140
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1/3 Creature - Devil
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Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. | |
Island (381)
Innistrad: Midnight Hunt
(L)
Collector #: 381
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Basic Land - Island
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Mysterious Tome
Innistrad: Midnight Hunt
(U)
Collector #: 063
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Artifact
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, : Draw a card. Transform Mysterious Tome. Back Chilling Chronicle Artifact , : Tap target nonland permanent. Transform Chilling Chronicle. |
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Path to the Festival
Innistrad: Midnight Hunt
(C)
Collector #: 191
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Sorcery
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Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Vampire Token
Innistrad: Midnight Hunt
(S)
Collector #: 014
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3/1 Token Creature - Vampire
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Trample, lifelink, haste | |
Arrogant Outlaw
Innistrad: Midnight Hunt
(C)
Collector #: 084
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3/2 Creature - Vampire Noble
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When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. | |
Chaplain of Alms
Innistrad: Midnight Hunt
(U)
Collector #: 013
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1/1 Creature - Human Cleric
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First strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Chapel Shieldgeist Creature - Spirit Cleric Flying, first strike Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. |
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Heirloom Mirror
Innistrad: Midnight Hunt
(U)
Collector #: 105
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Artifact
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, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery. Back Inherited Fiend Creature - Demon Flying : Exile target card from a graveyard. Put a +1/+1 counter on Inherited Fiend. 4/4 |
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Jack-o'-Lantern
Innistrad: Midnight Hunt
(C)
Collector #: 254
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Artifact
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, , Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card. , Exile Jack-o'-Lantern from your graveyard: Add one mana of any color. |
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Vengeful Strangler
Innistrad: Midnight Hunt
(U)
Collector #: 126
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2/1 Creature - Human Rogue
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Vengeful Stranger can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. Back Strangling Grasp Enchantment - Aura Enchant creature or planeswalker an opponent controls. At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life. |
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Geistflame Reservoir
Innistrad: Midnight Hunt
(R)
Collector #: 142
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Artifact
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Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. , , Remove any number of charge counters form Geistflame Reservoir: It deals that much damage to any target. , : Exile the top card of your library. You may play that card this turn. |
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Ghoulcaller's Harvest
Innistrad: Midnight Hunt
(R)
Collector #: 225
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Sorcery
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Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Light Up the Night
Innistrad: Midnight Hunt
(R)
Collector #: 146
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Sorcery
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Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback - , Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Bird Token
Innistrad: Midnight Hunt
(S)
Collector #: 003
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1/1 Token Creature - Bird
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Flying This creature can block only creatures with flying. |
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Corpse Cobble
Innistrad: Midnight Hunt
(U)
Collector #: 214
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Instant
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As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
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Diregraf Horde
Innistrad: Midnight Hunt
(C)
Collector #: 096
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3/4 Creature - Zombie
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When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
Eccentric Farmer
Innistrad: Midnight Hunt
(C)
Collector #: 185
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2/3 Creature - Human Peasant
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When Eccentric Farmer enters the battlefield, mill three card, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | |
Briarbridge Tracker
Innistrad: Midnight Hunt
(R)
Collector #: 172
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2/3 Creature - Human Scout
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Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") As long as you control a token, Briarbridge Tracker gets +2/+0. |
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Falcon Abomination
Innistrad: Midnight Hunt
(C)
Collector #: 052
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2/2 Creature - Zombie Bird
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Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) |
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Electric Revelation
Innistrad: Midnight Hunt
(C)
Collector #: 135
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
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DFC Helper Card (6)
Innistrad: Midnight Hunt
(S)
Collector #: 006
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You can use this card to represent a double-faced card. | |
Duress
Innistrad: Midnight Hunt
(C)
Collector #: 098
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Sorcery
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Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
Swamp (382)
Innistrad: Midnight Hunt
(L)
Collector #: 382
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Basic Land - Swamp
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Kessig Naturalist
Innistrad: Midnight Hunt
(U)
Collector #: 231
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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