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Storm Skreelix
Innistrad: Midnight Hunt
(U)
Collector #: 243
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2/4 Creature - Drake Horror
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Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. |
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Curse of Shaken Faith
Innistrad: Midnight Hunt
(R)
Collector #: 134
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
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Join the Dance
Innistrad: Midnight Hunt
(U)
Collector #: 229
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Sorcery
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Create two 1/1 white Human creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sunset Revelry
Innistrad: Midnight Hunt
(U)
Collector #: 038
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Sorcery
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If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card. |
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Outland Liberator
Innistrad: Midnight Hunt
(U)
Collector #: 190
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2/2 Creature - Human Werewolf
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, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf , Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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Can't Stay Away
Innistrad: Midnight Hunt
(R)
Collector #: 213
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Sorcery
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Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback |
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Geistwave
Innistrad: Midnight Hunt
(C)
Collector #: 056
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Instant
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Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. | |
Hound Tamer
Innistrad: Midnight Hunt
(U)
Collector #: 187
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3/3 Creature - Human Werewolf
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Trample : Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Untamed Pup Creature - Werewolf Trample Other Wolves and Werewolves you control have trample. : Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Mystic Skull
Innistrad: Midnight Hunt
(U)
Collector #: 256
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Artifact
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, : Add one mana of any color. , : Transform Mystic Skull. Back Mystic Monstrosity Artifact Creature - Construct Lands you control have ": Add one mana of any color." 5/6 |
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Novice Occultist
Innistrad: Midnight Hunt
(C)
Collector #: 117
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1/2 Creature - Human Wizard
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When Novice Occultist dies, you draw a card and you lose 1 life. | |
Plains (380)
Innistrad: Midnight Hunt
(L)
Collector #: 380
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Basic Land - Plains
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Return to Nature
Innistrad: Midnight Hunt
(C)
Collector #: 195
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Instant
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Choose one -
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Diregraf Rebirth
Innistrad: Midnight Hunt
(U)
Collector #: 220
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Sorcery
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This spell costs less to cast for each creature that died this turn. Return target creature card from your graveyard to the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Forest (384)
Innistrad: Midnight Hunt
(L)
Collector #: 384
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Basic Land - Forest
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Hungry for More
Innistrad: Midnight Hunt
(U)
Collector #: 228
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Sorcery
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Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sigardian Savior
Innistrad: Midnight Hunt
(M)
Collector #: 034
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3/3 Creature - Angel
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Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less form your graveyard to the battlefield. |
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Sunstreak Phoenix
Innistrad: Midnight Hunt
(M)
Collector #: 162
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4/2 Creature - Phoenix
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Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. When day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield. |
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Hobbling Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 106
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2/2 Creature - Zombie
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Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't bock. When it attacks, sacrifice it at end of combat.) |
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Insect Token
Innistrad: Midnight Hunt
(S)
Collector #: 009
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3/3 Token Creature - Insect
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DFC Helper Card (8)
Innistrad: Midnight Hunt
(S)
Collector #: 008
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You can use this card to represent a double-faced card. | |
Wolf Token
Innistrad: Midnight Hunt
(S)
Collector #: 013
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2/2 Token Creature - Wolf
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Treefolk Token
Innistrad: Midnight Hunt
(S)
Collector #: 012
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*/* Token Creature - Treefolk
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Reach This creature's power and toughness are each equal to the number of lands you control. |
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Emblem (Wrenn and Seven)
Innistrad: Midnight Hunt
(S)
Collector #: 018
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Emblem - Wrenn
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You have no maximum hand size. | |
Human Token
Innistrad: Midnight Hunt
(S)
Collector #: 001
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1/1 Token Creature - Human
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Plains (269)
Innistrad: Midnight Hunt
(L)
Collector #: 269
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Basic Land - Plains
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