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Turn the Earth
Innistrad: Midnight Hunt
(U)
Collector #: 205
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Instant
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Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Angelfire Ignition
Innistrad: Midnight Hunt
(R)
Collector #: 209
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Sorcery
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Dennick, Pious Apprentice
Innistrad: Midnight Hunt
(R)
Collector #: 217
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2/3 Legendary Creature - Human Soldier
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Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Dennick, Pious Apparition Legendary Creature - Spirit Soldier Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. 3/2 |
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Smoldering Egg
Innistrad: Midnight Hunt
(R)
Collector #: 159
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0/4 Creature - Dragon Egg
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Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them all and transform Smoldering Egg. Back Ashmouth Dragon Creature - Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4 |
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Homestead Courage
Innistrad: Midnight Hunt
(C)
Collector #: 024
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Sorcery
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Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Malevolent Hermit
Innistrad: Midnight Hunt
(R)
Collector #: 061
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2/1 Creature - Human Wizard
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, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays . Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Benevolent Geist Creature - Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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Field of Ruin
Innistrad: Midnight Hunt
(U)
Collector #: 262
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Land
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: Add . , , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library. |
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Cathartic Pyre
Innistrad: Midnight Hunt
(U)
Collector #: 133
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Instant
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Choose one -
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Dreadhound
Innistrad: Midnight Hunt
(U)
Collector #: 097
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6/6 Creature - Demon Dog
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When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. |
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Eaten Alive
Innistrad: Midnight Hunt
(C)
Collector #: 099
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature or pay . Exile target creature or planeswalker. |
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Primal Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 194
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4/3 Creature - Wolf
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Trample When Primal Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. |
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Blood Pact
Innistrad: Midnight Hunt
(C)
Collector #: 088
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Instant
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Target player draws two cards and loses 2 life. | |
Vampire Socialite
Innistrad: Midnight Hunt
(U)
Collector #: 249
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2/2 Creature - Vampire Noble
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Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. |
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Lord of the Forsaken
Innistrad: Midnight Hunt
(M)
Collector #: 110
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6/6 Creature - Demon
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Flying, trample , Sacrifice another creature: Target player mills three cards. Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard. |
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Florian, Voldaren Scion
Innistrad: Midnight Hunt
(R)
Collector #: 223
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3/3 Legendary Creature - Vampire Noble
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First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled cards this turn. |
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Hostile Hostel
Innistrad: Midnight Hunt
(M)
Collector #: 264
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Land
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: Add . , , Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. Back Creeping Inn Artifact Creature - Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where Xi s the number of creature cards exiled with Creeping Inn. : Creeping Inn phases out. 3/7 |
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Pithing Needle
Innistrad: Midnight Hunt
(R)
Collector #: 257
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Artifact
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As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Slogurk, the Overslime
Innistrad: Midnight Hunt
(R)
Collector #: 242
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3/3 Legendary Creature - Ooze
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Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
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Rotten Reunion
Innistrad: Midnight Hunt
(C)
Collector #: 119
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Instant
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Exile up to one target card form a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Katilda, Dawnhart Prime
Innistrad: Midnight Hunt
(R)
Collector #: 230
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1/1 Legendary Creature - Human Warlock
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Protection from Werewolves Human creatures you control have a ": Add one mana of any of this creature's colors." , : Put a +1/+1 counters on each creature you control. |
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Delver of Secrets
Innistrad: Midnight Hunt
(U)
Collector #: 047
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1/1 Creature - Human Wizard
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At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. Back Insectile Aberration Creature - Human Insect Flying 3/2 |
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Old Stickfingers
Innistrad: Midnight Hunt
(R)
Collector #: 234
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*/* Legendary Creature - Horror
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When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfinger's power and toughness are each equal to the number of creature cards in your graveyard. |
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Deathbonnet Sprout
Innistrad: Midnight Hunt
(U)
Collector #: 181
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1/1 Creature - Fungus
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At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) Back Deathbonnet Hulk Creature - Fungus Horror At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk. 3/3 |
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Forest (276)
Innistrad: Midnight Hunt
(L)
Collector #: 276
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Basic Land - Forest
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Tovolar, Dire Overlord
Innistrad: Midnight Hunt
(R)
Collector #: 246
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3/3 Legendary Creature - Human Werewolf
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Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound 4/4 |
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