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Odric's Outrider
Innistrad: Midnight Hunt
(U)
Collector #: 029
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2/4 Creature - Human Knight
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Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. | |
Seize the Storm
Innistrad: Midnight Hunt
(U)
Collector #: 158
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Sorcery
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Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Tireless Hauler
Innistrad: Midnight Hunt
(C)
Collector #: 203
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4/5 Creature - Human Werewolf
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Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Brawler Creature - Werewolf Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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DFC Helper Card (2)
Innistrad: Midnight Hunt
(S)
Collector #: 002
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You can use this card to represent a double-faced card. | |
Ludevic, Necrogenius
Innistrad: Midnight Hunt
(R)
Collector #: 233
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2/3 Legendary Creature - Human Wizard
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Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. , Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. Back Olag, Ludevic's Hubris Legendary Creature - Zombie As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. |
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Burly Breaker
Innistrad: Midnight Hunt
(U)
Collector #: 174
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6/5 Creature - Human Werewolf
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Demolisher Creature - Werewolf Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7 |
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Loyal Gryff
Innistrad: Midnight Hunt
(U)
Collector #: 026
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2/2 Creature - Hippogriff
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Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. |
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Moonrager's Slash
Innistrad: Midnight Hunt
(C)
Collector #: 148
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Instant
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This spell costs less to cast if it's night. Moonrager's Slash deals 3 damage to any target. |
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Overwhelmed Archivist
Innistrad: Midnight Hunt
(U)
Collector #: 068
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3/2 Creature - Human Wizard
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When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Archive Haunt Creature - Spirit Wizard Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead. 2/1 |
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Purifying Dragon
Innistrad: Midnight Hunt
(U)
Collector #: 155
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4/3 Creature - Dragon
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Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead. |
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Wake to Slaughter
Innistrad: Midnight Hunt
(R)
Collector #: 250
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Sorcery
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Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Abandon the Post
Innistrad: Midnight Hunt
(C)
Collector #: 127
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Sorcery
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Up to two target creatures can't block this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Bat Whisperer
Innistrad: Midnight Hunt
(C)
Collector #: 086
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4/2 Creature - Vampire
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When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. | |
Bramble Armor
Innistrad: Midnight Hunt
(C)
Collector #: 171
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Artifact - Equipment
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When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Covetous Castaway
Innistrad: Midnight Hunt
(U)
Collector #: 045
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1/3 Creature - Human
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When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Ghostly Castigator Creature - Spirit Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4 |
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Devious Cover-Up
Innistrad: Midnight Hunt
(C)
Collector #: 048
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Instant
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Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. | |
Hedgewitch's Mask
Innistrad: Midnight Hunt
(C)
Collector #: 023
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Artifact - Equipment
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Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Immolation
Innistrad: Midnight Hunt
(C)
Collector #: 144
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/-2. |
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Lambholt Harrier
Innistrad: Midnight Hunt
(C)
Collector #: 145
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2/2 Creature - Wolf
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: Target creature can't block this turn. | |
Morkrut Behemoth
Innistrad: Midnight Hunt
(C)
Collector #: 114
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7/6 Creature - Zombie Giant
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As an additional cost to cast this spell, sacrifice a creature or pay . Menace (This creature can't be blocked except by two or more creatures.) |
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Sunrise Cavalier
Innistrad: Midnight Hunt
(U)
Collector #: 244
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3/3 Creature - Human Knight
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Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. |
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Duel for Dominance
Innistrad: Midnight Hunt
(C)
Collector #: 184
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Instant
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Coven - Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) | |
Duress
Innistrad: Midnight Hunt
(C)
Collector #: 098
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Sorcery
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Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
Zombie Token (015)
Innistrad: Midnight Hunt
(S)
Collector #: 015
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*/* Token Creature - Zombie
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Menace (This creature can't be blocked except by two or more creatures.) | |
Village Watch
Innistrad: Midnight Hunt
(U)
Collector #: 165
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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