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Rise of the Ants
Innistrad: Midnight Hunt
(U)
Collector #: 196
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Sorcery
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Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Storm Skreelix
Innistrad: Midnight Hunt
(U)
Collector #: 243
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2/4 Creature - Drake Horror
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Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. |
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Tapping at the Window
Innistrad: Midnight Hunt
(C)
Collector #: 201
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Sorcery
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Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Bat Whisperer
Innistrad: Midnight Hunt
(C)
Collector #: 086
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4/2 Creature - Vampire
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When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. | |
Component Collector
Innistrad: Midnight Hunt
(C)
Collector #: 043
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1/4 Creature - Homunculus
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If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. |
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Covetous Castaway
Innistrad: Midnight Hunt
(U)
Collector #: 045
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1/3 Creature - Human
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When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Ghostly Castigator Creature - Spirit Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4 |
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Famished Foragers
Innistrad: Midnight Hunt
(C)
Collector #: 138
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4/3 Creature - Vampire
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When Famished Foragers enters the battlefield, if an opponent lost life this turn, add . , Discard a card: Draw a card. |
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No Way Out
Innistrad: Midnight Hunt
(C)
Collector #: 116
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Sorcery
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Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
Seize the Storm
Innistrad: Midnight Hunt
(U)
Collector #: 158
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Sorcery
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Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Spellrune Painter
Innistrad: Midnight Hunt
(U)
Collector #: 160
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2/3 Creature - Human Shaman Werewolf
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Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
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Voldaren Ambusher
Innistrad: Midnight Hunt
(U)
Collector #: 166
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2/2 Creature - Vampire Archer
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When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. | |
Devil Token
Innistrad: Midnight Hunt
(S)
Collector #: 006
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1/1 Token Creature - Devil
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When this creature dies, it deals 1 damage to any target. | |
Grafted Identity
Innistrad: Midnight Hunt
(R)
Collector #: 057
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Enchantment - Aura
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As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. |
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Sungold Sentinel
Innistrad: Midnight Hunt
(R)
Collector #: 037
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3/2 Creature - Human Soldier
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Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. |
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Ooze Token
Innistrad: Midnight Hunt
(S)
Collector #: 010
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*/1 Token Creature - Ooze
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This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. | |
Bladebrand
Innistrad: Midnight Hunt
(C)
Collector #: 087
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Instant
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Target creature gains deathtouch until end of turn. Draw a card. |
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Blessed Defiance
Innistrad: Midnight Hunt
(C)
Collector #: 005
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Instant
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Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. | |
Duress
Innistrad: Midnight Hunt
(C)
Collector #: 098
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Sorcery
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Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
Bird Token
Innistrad: Midnight Hunt
(S)
Collector #: 003
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1/1 Token Creature - Bird
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Flying This creature can block only creatures with flying. |
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Falkenrath Perforator
Innistrad: Midnight Hunt
(C)
Collector #: 136
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2/1 Creature - Vampire
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Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. | |
Island (270)
Innistrad: Midnight Hunt
(L)
Collector #: 270
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Basic Land - Island
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Siege Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 121
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2/2 Creature - Zombie
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Tap three untapped creatures you control: Each opponent loses 1 life. | |
Zombie Token (005)
Innistrad: Midnight Hunt
(S)
Collector #: 005
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2/2 Token Creature - Zombie
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Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) | |
Emblem (Wrenn and Seven)
Innistrad: Midnight Hunt
(S)
Collector #: 018
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Emblem - Wrenn
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You have no maximum hand size. | |
DFC Helper Card (8)
Innistrad: Midnight Hunt
(S)
Collector #: 008
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You can use this card to represent a double-faced card. | |