MTG / Future Sight
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Imperial Mask
Future Sight
(R)
Collector #: 023
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Enchantment
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When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Linessa, Zephyr Mage
Future Sight
(R)
Collector #: 051
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3/3 Legendary Creature - Human Wizard
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Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner’s hand, then repeats this process for an artifact, an enchantment, and a land. |
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- NM
- EX
- VG
- G
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Maelstrom Djinn
Future Sight
(R)
Collector #: 039
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5/6 Creature - Djinn
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Flying Morph When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) |
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- NM
- EX
- VG
- G
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Magus of the Abyss
Future Sight
(R)
Collector #: 070
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4/3 Creature - Human Wizard
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| At the beginning of each player’s upkeep, destroy target nonartifact creature that player controls of their choice. It can’t be regenerated. | |
- NM
- EX
- VG
- G
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Blind Phantasm
Future Sight
(C)
Collector #: 049
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2/3 Creature - Illusion
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- NM
- EX
- VG
- G
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Henchfiend of Ukor
Future Sight
(C)
Collector #: 117
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3/2 Creature - Ogre
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Haste Echo |
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- NM
- EX
- VG
- G
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Infiltrator il-Kor
Future Sight
(C)
Collector #: 037
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3/1 Creature - Kor Rogue
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Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2- |
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- NM
- EX
- VG
- G
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Spin into Myth
Future Sight
(U)
Collector #: 060
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Instant
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| Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Flowstone Embrace
Future Sight
(C)
Collector #: 113
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Phosphorescent Feast
Future Sight
(U)
Collector #: 149
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Sorcery
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| Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. | |
- NM
- EX
- VG
- G
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Riddle of Lightning
Future Sight
(C)
Collector #: 105
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Instant
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| Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Skizzik Surger
Future Sight
(U)
Collector #: 120
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6/4 Creature - Elemental
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Haste Echo-Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) |
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- NM
- EX
- VG
- G
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Venser's Diffusion
Future Sight
(C)
Collector #: 047
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Instant
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| Return target nonland permanent or suspended card to its owner's hand. | |
- NM
- EX
- VG
- G
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Cyclical Evolution
Future Sight
(U)
Collector #: 125
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Sorcery
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Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3- |
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- NM
- EX
- VG
- G
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Fomori Nomad
Future Sight
(C)
Collector #: 114
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4/4 Creature - Nomad Giant
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- NM
- EX
- VG
- G
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Samite Censer-Bearer
Future Sight
(C)
Collector #: 015
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1/1 Creature - Human Rebel Cleric
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- NM
- EX
- VG
- G
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Quagnoth
Future Sight
(R)
Collector #: 150
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4/5 Creature - Beast
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Shroud (This permanent can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. |
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- NM
- EX
- VG
- G
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Steamflogger Boss
Future Sight
(R)
Collector #: 121
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3/3 Creature - Goblin Rigger
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Other Rigger creatures you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. |
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- NM
- EX
- VG
- G
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Take Possession
Future Sight
(R)
Collector #: 044
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Enchantment - Aura
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent. |
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- NM
- EX
- VG
- G
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Petrified Plating
Future Sight
(C)
Collector #: 133
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2. Suspend 2- |
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- NM
- EX
- VG
- G
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Sparkspitter
Future Sight
(U)
Collector #: 109
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1/3 Creature - Elemental Spellshaper
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- NM
- EX
- VG
- G
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Angel of Salvation
Future Sight
(R)
Collector #: 001
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5/5 Creature - Angel
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Flash; convoke (Each creature you tap while casting this spell pays for Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. |
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- NM
- EX
- VG
- G
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Char-Rumbler
Future Sight
(U)
Collector #: 096
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1/3 Creature - Elemental
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Double strike |
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- NM
- EX
- VG
- G
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Cutthroat il-Dal
Future Sight
(C)
Collector #: 064
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4/1 Creature - Human Rogue
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| Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) | |
- NM
- EX
- VG
- G
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Grave Peril
Future Sight
(C)
Collector #: 067
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Enchantment
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| When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. | |
- NM
- EX
- VG
- G
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