MTG / Future Sight
101 - 125 of 180 results
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New Benalia
Future Sight
(U)
Collector #: 172
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Land
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New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Spirit en-Dal
Future Sight
(U)
Collector #: 017
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2/1 Creature - Spirit
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Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast - |
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- NM
- EX
- VG
- G
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Darksteel Garrison
Future Sight
(R)
Collector #: 167
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Artifact - Fortification
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Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify |
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- NM
- EX
- VG
- G
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Take Possession
Future Sight
(R)
Collector #: 044
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Enchantment - Aura
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent. |
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- NM
- EX
- VG
- G
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Foresee
Future Sight
(C)
Collector #: 036
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Sorcery
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| Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Unblinking Bleb
Future Sight
(C)
Collector #: 045
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1/3 Creature - Illusion
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Morph Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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Bonded Fetch
Future Sight
(U)
Collector #: 050
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0/2 Creature - Homunculus
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Defender, haste |
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- NM
- EX
- VG
- G
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Fomori Nomad
Future Sight
(C)
Collector #: 114
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4/4 Creature - Nomad Giant
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- NM
- EX
- VG
- G
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Goldmeadow Lookout
Future Sight
(U)
Collector #: 022
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2/2 Creature - Kithkin Spellshaper
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- NM
- EX
- VG
- G
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Spellwild Ouphe
Future Sight
(U)
Collector #: 151
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1/3 Creature - Ouphe
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Spells that target Spellwild Ouphe cost |
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- NM
- EX
- VG
- G
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Yixlid Jailer
Future Sight
(U)
Collector #: 093
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2/1 Creature - Zombie Wizard
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| Cards in graveyards lose all abilities. | |
- NM
- EX
- VG
- G
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Shimian Specter
Future Sight
(R)
Collector #: 076
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2/2 Creature - Specter
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Flying Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player’s graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles. |
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- NM
- EX
- VG
- G
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Seht's Tiger
Future Sight
(R)
Collector #: 031
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3/3 Creature - Cat
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Flash (You may cast this spell any time you could cast an instant.) When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) |
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- NM
- EX
- VG
- G
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Shapeshifter's Marrow
Future Sight
(R)
Collector #: 058
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Enchantment
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| At the beginning of each opponent’s upkeep, that player reveals the top card of their library. If it’s a creature card, the player puts the card into their graveyard and Shapeshifter’s Marrow becomes a copy of that card. (If it does, it loses this ability.) | |
- NM
- EX
- VG
- G
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Marshaling Cry
Future Sight
(C)
Collector #: 013
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Sorcery
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Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling Flashback |
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- NM
- EX
- VG
- G
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Spin into Myth
Future Sight
(U)
Collector #: 060
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Instant
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| Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Quagnoth
Future Sight
(R)
Collector #: 150
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4/5 Creature - Beast
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Shroud (This permanent can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. |
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- NM
- EX
- VG
- G
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Cyclical Evolution
Future Sight
(U)
Collector #: 125
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Sorcery
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Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3- |
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- NM
- EX
- VG
- G
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Imperiosaur
Future Sight
(U)
Collector #: 145
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5/5 Creature - Dinosaur
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| Spend only mana produced by basic lands to cast Imperiosaur. | |
- NM
- EX
- VG
- G
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Lost Hours
Future Sight
(C)
Collector #: 069
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Sorcery
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| Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top. | |
- NM
- EX
- VG
- G
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Quiet Disrepair
Future Sight
(C)
Collector #: 134
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Enchantment - Aura
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Enchant artifact or enchantment At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life. |
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- NM
- EX
- VG
- G
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Sarcomite Myr
Future Sight
(C)
Collector #: 056
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2/1 Artifact Creature - Phyrexian Myr
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- NM
- EX
- VG
- G
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Skirk Ridge Exhumer
Future Sight
(U)
Collector #: 077
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1/1 Creature - Zombie Spellshaper
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- NM
- EX
- VG
- G
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Linessa, Zephyr Mage
Future Sight
(R)
Collector #: 051
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3/3 Legendary Creature - Human Wizard
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Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner’s hand, then repeats this process for an artifact, an enchantment, and a land. |
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- NM
- EX
- VG
- G
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Ravaging Riftwurm
Future Sight
(U)
Collector #: 135
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6/6 Creature - Wurm
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Kicker Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it. |
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- NM
- EX
- VG
- G
101 - 125 of 180 results