MTG / Foundations Jumpstart
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Undergrowth Champion
Foundations Jumpstart
(M)
Collector #: 0736
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2/2 Creature - Elemental
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If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.
Landfall — Whenever a land you control enters, put a +1/+1 counter on Undergrowth Champion. |
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- NM
- EX
- VG
- G
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Spirited Companion
Foundations Jumpstart
(C)
Collector #: 0256
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1/1 Enchantment Creature - Dog
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| When Spirited Companion enters, draw a card. | |
- NM
- EX
- VG
- G
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Psemilla, Meletian Poet
Foundations Jumpstart
(U)
Collector #: 0031
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1/1 Legendary Creature - Human Bard
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Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token. At the beginning of each combat, if you control five or more enchantments, Psemilla, Meletian Poet gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) |
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- NM
- EX
- VG
- G
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Dreadhorde Arcanist
Foundations Jumpstart
(R)
Collector #: 0539
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1/3 Creature - Zombie Wizard
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Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. |
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- NM
- EX
- VG
- G
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Garruk, Caller of Beasts
Foundations Jumpstart
(M)
Collector #: 0659
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Legendary Planeswalker - Garruk
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{+1}: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. {-3}: You may put a green creature card from your hand onto the battlefield. {-7}: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle". |4| |
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- NM
- EX
- VG
- G
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Retreat to Kazandu
Foundations Jumpstart
(U)
Collector #: 0707
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Enchantment
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Landfall - Whenever a land you control enters, choose one -
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- NM
- EX
- VG
- G
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Elderfang Disciple
Foundations Jumpstart
(C)
Collector #: 0432
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1/1 Creature - Elf Cleric
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| When Elderfang Disciple enters, each opponent discards a card. | |
- NM
- EX
- VG
- G
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Remand
Foundations Jumpstart
(U)
Collector #: 0349
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Instant
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Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. |
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- NM
- EX
- VG
- G
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Ozox, the Clattering King
Foundations Jumpstart
(U)
Collector #: 0044
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3/2 Legendary Creature - Skeleton Noble
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Ozox, the Clattering King can't block. When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with "This creature can't block" and "When this creature leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand." |
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- NM
- EX
- VG
- G
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Priest of Gix
Foundations Jumpstart
(U)
Collector #: 0121
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2/1 Creature - Phyrexian Human Cleric Minion
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When Priest of Gix enters, add |
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- NM
- EX
- VG
- G
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Rishkar, Peema Renegade
Foundations Jumpstart
(R)
Collector #: 0708
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2/2 Legendary Creature - Elf Druid
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When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has " |
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- NM
- EX
- VG
- G
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Lord of the Unreal
Foundations Jumpstart
(R)
Collector #: 0322
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2/2 Creature - Human Wizard
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| Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilites your opponents control.) | |
- NM
- EX
- VG
- G
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Delightful Discovery
Foundations Jumpstart
(U)
Collector #: 0006
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Instant
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This spell costs Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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Skemfar Shadowsage
Foundations Jumpstart
(U)
Collector #: 0489
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2/5 Creature - Elf Cleric
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When Skemfar Shadowsage enters, choose one -
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- NM
- EX
- VG
- G
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Moon-Circuit Hacker
Foundations Jumpstart
(C)
Collector #: 0327
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2/1 Enchantment Creature - Human Ninja
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Ninjutsu Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. |
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- NM
- EX
- VG
- G
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Doomed Necromancer
Foundations Jumpstart
(R)
Collector #: 0426
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2/2 Creature - Human Cleric Mercenary
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- NM
- EX
- VG
- G
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Deepwood Denizen
Foundations Jumpstart
(C)
Collector #: 0648
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3/2 Creature - Elf Warrior
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Vigilance |
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- NM
- EX
- VG
- G
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Play with Fire
Foundations Jumpstart
(U)
Collector #: 0586
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Instant
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| Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Duskshell Crawler
Foundations Jumpstart
(C)
Collector #: 0653
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0/3 Creature - Insect
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When Duskshell Crawler enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. |
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- NM
- EX
- VG
- G
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Fading Hope
Foundations Jumpstart
(U)
Collector #: 0310
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Instant
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| Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Necropolis Regent
Foundations Jumpstart
(M)
Collector #: 0469
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6/5 Creature - Vampire
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Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Shimmer Dragon
Foundations Jumpstart
(R)
Collector #: 0353
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5/6 Creature - Dragon
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Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. Tap two untapped artifacts you control: Draw a card. |
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- NM
- EX
- VG
- G
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Sanctum Seeker
Foundations Jumpstart
(R)
Collector #: 0485
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3/4 Creature - Vampire Knight
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| Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Sandstorm Crasher
Foundations Jumpstart
(R)
Collector #: 0018
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3/4 Creature - Minotaur Berserker Wizard
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Trample You may exert Sandstorm Crasher as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.) |
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- NM
- EX
- VG
- G
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Markov Enforcer
Foundations Jumpstart
(R)
Collector #: 0575
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6/6 Creature - Vampire Soldier
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Whenever Markov Enforcer or another Vampire you control enters, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
151 - 175 of 779 results