MTG / Foundations Jumpstart
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Blood Burglar
Foundations Jumpstart
(C)
Collector #: 0406
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2/2 Creature - Vampire Rogue
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| As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.) | |
- NM
- EX
- VG
- G
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Bloodlust Inciter
Foundations Jumpstart
(C)
Collector #: 0525
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1/1 Creature - Human Warrior
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- NM
- EX
- VG
- G
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Chandra's Spitfire
Foundations Jumpstart
(U)
Collector #: 0530
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1/3 Creature - Elemental
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Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitifire gets +3/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Choking Tethers
Foundations Jumpstart
(C)
Collector #: 0298
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Instant
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Tap up to four target creatures. Cycling When you cycle Choking Tethers, you may tap target creature. |
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- NM
- EX
- VG
- G
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Cloudkin Seer
Foundations Jumpstart
(C)
Collector #: 0300
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2/1 Creature - Elemental Wizard
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Flying When Cloudkin Seer enters, draw a card. |
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- NM
- EX
- VG
- G
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Diregraf Scavenger
Foundations Jumpstart
(C)
Collector #: 0423
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2/3 Creature - Zombie Bear
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Deathtouch When Diregraf Scavenger enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life. |
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- NM
- EX
- VG
- G
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Elvish Visionary
Foundations Jumpstart
(C)
Collector #: 0145
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1/1 Creature - Elf Shaman
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| When this creature enters, draw a card. | |
- NM
- EX
- VG
- G
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Evolving Wilds
Foundations Jumpstart
(C)
Collector #: 0765
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Land
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- NM
- EX
- VG
- G
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Fire Prophecy
Foundations Jumpstart
(C)
Collector #: 0547
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Instant
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| Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Forgotten Cave
Foundations Jumpstart
(U)
Collector #: 0766
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Land
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Forgotten Cave enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Fungal Plots
Foundations Jumpstart
(U)
Collector #: 0658
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Enchantment
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Sacrifice two Saprolings: You gain 2 life and draw a card. |
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- NM
- EX
- VG
- G
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Goblin Fireslinger
Foundations Jumpstart
(C)
Collector #: 0136
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1/1 Creature - Goblin Warrior
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- NM
- EX
- VG
- G
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Golden-Tail Disciple
Foundations Jumpstart
(C)
Collector #: 0205
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2/3 Enchantment Creature - Fox Monk
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| Lifelink | |
- NM
- EX
- VG
- G
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Grave Strength
Foundations Jumpstart
(U)
Collector #: 0450
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Sorcery
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| Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. | |
- NM
- EX
- VG
- G
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Gravedigger
Foundations Jumpstart
(C)
Collector #: 0452
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2/2 Creature - Zombie
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| When Gravedigger enters, you may return target creature card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Grazing Gladehart
Foundations Jumpstart
(C)
Collector #: 0665
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2/2 Creature - Antelope
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| Landfall - Whenever a land you control enters, you may gain 2 life. | |
- NM
- EX
- VG
- G
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Gust of Wind
Foundations Jumpstart
(C)
Collector #: 0316
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Sorcery
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This spell costs Return target nonland permanent you don't control to its owner's hand. Draw a card. |
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- NM
- EX
- VG
- G
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Haunting Figment
Foundations Jumpstart
(C)
Collector #: 0317
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2/1 Creature - Illusion
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Vigilance Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn. |
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- NM
- EX
- VG
- G
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Insatiable Appetite
Foundations Jumpstart
(C)
Collector #: 0672
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Instant
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| You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn. | |
- NM
- EX
- VG
- G
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Killing Glare
Foundations Jumpstart
(U)
Collector #: 0120
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Instant
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| Destroy target creature with power X or less. | |
- NM
- EX
- VG
- G
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Leonin Scimitar
Foundations Jumpstart
(C)
Collector #: 0152
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Artifact - Equipment
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Equipped creature gets +1/+1. Equip |
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- NM
- EX
- VG
- G
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Markov Retribution
Foundations Jumpstart
(U)
Collector #: 0576
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Markov Warlord
Foundations Jumpstart
(U)
Collector #: 0577
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4/4 Creature - Vampire Warrior
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Haste When Markov Warlord enters, up to two target creatures can't block this turn. |
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- NM
- EX
- VG
- G
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Merfolk Pupil
Foundations Jumpstart
(C)
Collector #: 0326
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1/1 Creature - Merfolk Wizard
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When Merfolk Pupil enters, draw a card, then discard a card. |
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- NM
- EX
- VG
- G
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Midnight Assassin
Foundations Jumpstart
(C)
Collector #: 0460
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1/2 Creature - Vampire Assassin
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Flying Deathtouch |
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- NM
- EX
- VG
- G
401 - 425 of 779 results