MTG / Duskmourn House Of Horror
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Dazzling Theater // Prop Room
Duskmourn: House of Horror
(R)
Collector #: 0003
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Dazzling Theater Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for Prop Room Untap each creature you control during each other player's untap step. |
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- NM
- EX
- VG
- G
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Insidious Fungus
Duskmourn: House of Horror
(U)
Collector #: 0186
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1/2 Creature - Fungus
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- NM
- EX
- VG
- G
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Nowhere to Run
Duskmourn: House of Horror
(U)
Collector #: 0111
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Enchantment
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Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. |
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- NM
- EX
- VG
- G
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The Wandering Rescuer
Duskmourn: House of Horror
(M)
Collector #: 0041
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3/4 Legendary Creature - Human Samurai Noble
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Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Double strike Other tapped creatures you control have hexproof. |
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- NM
- EX
- VG
- G
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Leyline of Resonance
Duskmourn: House of Horror
(R)
Collector #: 0143
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Enchantment
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If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Meathook Massacre II (0108)
Duskmourn: House of Horror
(M)
Collector #: 0108
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Legendary Enchantment
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When Meathook Massacre II enters, each player sacrifices X creatures. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. |
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- NM
- EX
- VG
- G
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Mountain (0275)
Duskmourn: House of Horror
(L)
Collector #: 0275
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Leyline of Hope
Duskmourn: House of Horror
(R)
Collector #: 0018
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Enchantment
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If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. |
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- NM
- EX
- VG
- G
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Arabella, Abandoned Doll
Duskmourn: House of Horror
(U)
Collector #: 0208
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1/3 Legendary Artifact Creature - Toy
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| Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less. | |
- NM
- EX
- VG
- G
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Island (0273)
Duskmourn: House of Horror
(L)
Collector #: 0273
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Basic Land - Island
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- NM
- EX
- VG
- G
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Demon Token (0009)
Duskmourn: House of Horror
(S)
Collector #: 0009
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6/6 Token Creature - Demon
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| Flying | |
- NM
- EX
- VG
- G
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Doomsday Excruciator
Duskmourn: House of Horror
(R)
Collector #: 0094
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6/6 Creature - Demon
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Flying When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card. |
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- NM
- EX
- VG
- G
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Shardmage's Rescue
Duskmourn: House of Horror
(U)
Collector #: 0029
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Enchantment - Aura
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Flash Enchant creature you control As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Kona, Rescue Beastie (0187)
Duskmourn: House of Horror
(R)
Collector #: 0187
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4/3 Legendary Creature - Beast Survivor
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| Survival - At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Ghostly Dancers
Duskmourn: House of Horror
(R)
Collector #: 0013
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2/5 Creature - Spirit
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Flying When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. |
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- NM
- EX
- VG
- G
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Meathook Massacre II (0293 - Lurking Evil)
Duskmourn: House of Horror
(M)
Collector #: 0293
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Legendary Enchantment
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When Meathook Massacre II enters, each player sacrifices X creatures. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. |
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- NM
- EX
- VG
- G
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Floodpits Drowner
Duskmourn: House of Horror
(U)
Collector #: 0059
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2/1 Creature - Merfolk
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Flash Vigilance When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it. |
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- NM
- EX
- VG
- G
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Kaito, Bane of Nightmares Emblem
Duskmourn: House of Horror
(S)
Collector #: 0017
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Emblem
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| Ninjas you control get +1/+1. | |
- NM
- EX
- VG
- G
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Monstrous Emergence
Duskmourn: House of Horror
(C)
Collector #: 0191
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Sorcery
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As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand. Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature. |
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- NM
- EX
- VG
- G
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Spider Token (0012)
Duskmourn: House of Horror
(S)
Collector #: 0012
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2/2 Token Creature - Spider
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| Reach | |
- NM
- EX
- VG
- G
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Grievous Wound
Duskmourn: House of Horror
(R)
Collector #: 0102
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Enchantment - Aura
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Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up. |
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- NM
- EX
- VG
- G
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Violent Urge
Duskmourn: House of Horror
(U)
Collector #: 0164
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Instant
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Target creature gets +1/+0 and gains first strike until end of turn. Delirium - If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Leyline of the Void
Duskmourn: House of Horror
(R)
Collector #: 0106
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Enchantment
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If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Hauntwoods Shrieker
Duskmourn: House of Horror
(M)
Collector #: 0182
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3/3 Creature - Beast Mutant
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Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) |
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- NM
- EX
- VG
- G
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The Jolly Balloon Man
Duskmourn: House of Horror
(R)
Collector #: 0219
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1/4 Legendary Creature - Human Clown
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Haste |
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- NM
- EX
- VG
- G
51 - 75 of 320 results