MTG / Duskmourn House Of Horror
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Marvin, Murderous Mimic
Duskmourn: House of Horror
(R)
Collector #: 0253
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2/2 Legendary Artifact Creature - Toy
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| Marvin, Murderous Mimic has all activated abilities of creatures you control that don't have the same name as this creature. | |
- NM
- EX
- VG
- G
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Fear of Missing Out
Duskmourn: House of Horror
(R)
Collector #: 0136
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2/3 Enchantment Creature - Nightmare
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When Fear of Missing Out enters, discard a card, then draw a card. Delirium - Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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Dollmaker's Shop // Porcelain Gallery
Duskmourn: House of Horror
(M)
Collector #: 0004
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Dollmaker's Shop Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. Porcelain Gallery Creatures you control have base power and toughness each equal to the number of creatures you control. |
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- NM
- EX
- VG
- G
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Funeral Room // Awakening Hall
Duskmourn: House of Horror
(M)
Collector #: 0100
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Funeral Room Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Awakening Hall When you unlock this door, return all creature cards from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Hedge Shredder
Duskmourn: House of Horror
(R)
Collector #: 0183
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5/5 Artifact - Vehicle
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Whenever Hedge Shredder attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Enduring Courage
Duskmourn: House of Horror
(R)
Collector #: 0133
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3/3 Enchantment Creature - Dog Glimmer
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Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) |
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- NM
- EX
- VG
- G
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Enter the Enigma
Duskmourn: House of Horror
(C)
Collector #: 0052
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Sorcery
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Target creature can't be blocked this turn. Draw a card. |
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- NM
- EX
- VG
- G
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The Mindskinner
Duskmourn: House of Horror
(R)
Collector #: 0066
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10/1 Legendary Enchantment Creature - Nightmare
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The Mindskinner can't be blocked. If a source you control would deal combat damage to an opponent, prevent that damage and each opponent mills that many cards. |
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- NM
- EX
- VG
- G
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Split Up
Duskmourn: House of Horror
(R)
Collector #: 0032
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Spider Token (0012)
Duskmourn: House of Horror
(S)
Collector #: 0012
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2/2 Token Creature - Spider
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| Reach | |
- NM
- EX
- VG
- G
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Tyvar, the Pummeler
Duskmourn: House of Horror
(M)
Collector #: 0202
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3/3 Legendary Creature - Elf Warrior
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Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. |
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- NM
- EX
- VG
- G
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Demonic Counsel
Duskmourn: House of Horror
(R)
Collector #: 0092
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Sorcery
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Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium - If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Overlord of the Floodpits
Duskmourn: House of Horror
(M)
Collector #: 0068
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5/3 Enchantment Creature - Avatar Horror
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Impending 4 - Flying Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. |
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- NM
- EX
- VG
- G
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Ethereal Armor
Duskmourn: House of Horror
(U)
Collector #: 0007
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike. |
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- NM
- EX
- VG
- G
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Swamp (0274)
Duskmourn: House of Horror
(L)
Collector #: 0274
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Island (0273)
Duskmourn: House of Horror
(L)
Collector #: 0273
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Basic Land - Island
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- NM
- EX
- VG
- G
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Overlord of the Mistmoors
Duskmourn: House of Horror
(M)
Collector #: 0023
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6/6 Enchantment Creature - Avatar Horror
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Impending 4 - Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. |
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- NM
- EX
- VG
- G
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Unstoppable Slasher (0294 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0294
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2/3 Creature - Zombie Assassin
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Deathtouch Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up. When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. |
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- NM
- EX
- VG
- G
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Charred Foyer // Warped Space
Duskmourn: House of Horror
(M)
Collector #: 0129
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Charred Foyer At the beginning of your upkeep, exile the top card of your library. You may play it this turn. Warped Space Once each turn, you may pay |
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- NM
- EX
- VG
- G
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Everywhere Token (0016)
Duskmourn: House of Horror
(S)
Collector #: 0016
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Token Land
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This land is a Plains, Island, Swamp, Mountain, and Forest. ( |
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- NM
- EX
- VG
- G
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Mirror Room // Fractured Realm
Duskmourn: House of Horror
(M)
Collector #: 0067
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Mirror Room When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. Fractured Realm If a triggered ability of a permanent you control triggers, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Get Out
Duskmourn: House of Horror
(U)
Collector #: 0060
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Nowhere to Run
Duskmourn: House of Horror
(U)
Collector #: 0111
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Enchantment
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Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. |
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- NM
- EX
- VG
- G
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Forest (0276)
Duskmourn: House of Horror
(L)
Collector #: 0276
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Arabella, Abandoned Doll
Duskmourn: House of Horror
(U)
Collector #: 0208
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1/3 Legendary Artifact Creature - Toy
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| Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less. | |
- NM
- EX
- VG
- G
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