MTG / Duskmourn House Of Horror
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Fear of Missing Out
Duskmourn: House of Horror
(R)
Collector #: 0136
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2/3 Enchantment Creature - Nightmare
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When Fear of Missing Out enters, discard a card, then draw a card. Delirium - Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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Walk-In Closet // Forgotten Cellar
Duskmourn: House of Horror
(M)
Collector #: 0205
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Walk-In Closet You may play land cards from your graveyard. Forgotten Cellar When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. |
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- NM
- EX
- VG
- G
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Split Up
Duskmourn: House of Horror
(R)
Collector #: 0032
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Hedge Shredder
Duskmourn: House of Horror
(R)
Collector #: 0183
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5/5 Artifact - Vehicle
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Whenever Hedge Shredder attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Dollmaker's Shop // Porcelain Gallery
Duskmourn: House of Horror
(M)
Collector #: 0004
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Dollmaker's Shop Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. Porcelain Gallery Creatures you control have base power and toughness each equal to the number of creatures you control. |
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- NM
- EX
- VG
- G
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Swamp (0274)
Duskmourn: House of Horror
(L)
Collector #: 0274
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Funeral Room // Awakening Hall
Duskmourn: House of Horror
(M)
Collector #: 0100
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Funeral Room Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Awakening Hall When you unlock this door, return all creature cards from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Silent Hallcreeper
Duskmourn: House of Horror
(R)
Collector #: 0072
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1/1 Enchantment Creature - Horror
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Silent Hallcreeper can't be blocked. Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen -
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- NM
- EX
- VG
- G
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Everywhere Token (0016)
Duskmourn: House of Horror
(S)
Collector #: 0016
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Token Land
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This land is a Plains, Island, Swamp, Mountain, and Forest. ( |
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- NM
- EX
- VG
- G
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The Mindskinner
Duskmourn: House of Horror
(R)
Collector #: 0066
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10/1 Legendary Enchantment Creature - Nightmare
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The Mindskinner can't be blocked. If a source you control would deal combat damage to an opponent, prevent that damage and each opponent mills that many cards. |
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- NM
- EX
- VG
- G
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Demonic Counsel
Duskmourn: House of Horror
(R)
Collector #: 0092
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Sorcery
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Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium - If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Chainsaw
Duskmourn: House of Horror
(R)
Collector #: 0128
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Artifact - Equipment
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When Chainsaw enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on Chainsaw. Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. Equip |
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- NM
- EX
- VG
- G
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Unholy Annex // Ritual Chamber
Duskmourn: House of Horror
(R)
Collector #: 0118
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Unholy Annex At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. Porcelain Gallery When you unlock this door, create a 6/6 black Demon creature token with flying. |
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- NM
- EX
- VG
- G
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Charred Foyer // Warped Space
Duskmourn: House of Horror
(M)
Collector #: 0129
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Charred Foyer At the beginning of your upkeep, exile the top card of your library. You may play it this turn. Warped Space Once each turn, you may pay |
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- NM
- EX
- VG
- G
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Twitching Doll
Duskmourn: House of Horror
(R)
Collector #: 0201
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2/2 Artifact Creature - Spider Toy
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- NM
- EX
- VG
- G
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Mirror Room // Fractured Realm
Duskmourn: House of Horror
(M)
Collector #: 0067
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Mirror Room When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. Fractured Realm If a triggered ability of a permanent you control triggers, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Unstoppable Slasher (0294 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0294
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2/3 Creature - Zombie Assassin
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Deathtouch Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up. When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. |
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- NM
- EX
- VG
- G
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Overlord of the Floodpits
Duskmourn: House of Horror
(M)
Collector #: 0068
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5/3 Enchantment Creature - Avatar Horror
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Impending 4 - Flying Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. |
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- NM
- EX
- VG
- G
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Overlord of the Mistmoors
Duskmourn: House of Horror
(M)
Collector #: 0023
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6/6 Enchantment Creature - Avatar Horror
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Impending 4 - Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. |
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- NM
- EX
- VG
- G
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Leyline of Hope
Duskmourn: House of Horror
(R)
Collector #: 0018
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Enchantment
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If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. |
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- NM
- EX
- VG
- G
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Meathook Massacre II (0108)
Duskmourn: House of Horror
(M)
Collector #: 0108
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Legendary Enchantment
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When Meathook Massacre II enters, each player sacrifices X creatures. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. |
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- NM
- EX
- VG
- G
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Nowhere to Run
Duskmourn: House of Horror
(U)
Collector #: 0111
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Enchantment
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Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. |
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- NM
- EX
- VG
- G
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Plains (0272)
Duskmourn: House of Horror
(L)
Collector #: 0272
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Doomsday Excruciator
Duskmourn: House of Horror
(R)
Collector #: 0094
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6/6 Creature - Demon
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Flying When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card. |
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- NM
- EX
- VG
- G
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Leyline of Resonance
Duskmourn: House of Horror
(R)
Collector #: 0143
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Enchantment
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If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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