MTG / Dragons Maze
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Scion of Vitu-Ghazi
Dragon's Maze
(R)
Collector #: 007
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4/4 Creature - Elemental
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| When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) | |
- NM
- EX
- VG
- G
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Down // Dirty
Dragon's Maze
(U)
Collector #: 126
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Sorcery
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Down: Target player discards two cards. Dirty: Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Smelt-Ward Gatekeepers
Dragon's Maze
(C)
Collector #: 039
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2/4 Creature - Human Warrior
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| When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. | |
- NM
- EX
- VG
- G
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Catch // Release
Dragon's Maze
(R)
Collector #: 125
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Sorcery
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Catch: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Release: Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Azorius Guildgate
Dragon's Maze
(C)
Collector #: 146
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Land - Gate
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Azorius Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Profit // Loss
Dragon's Maze
(U)
Collector #: 130
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Instant
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Profit: Creatures you control get +1/+1 until end of turn. Loss: Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Restore the Peace
Dragon's Maze
(U)
Collector #: 097
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Instant
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| Return each creature that dealt damage this turn to its owner's hand. | |
- NM
- EX
- VG
- G
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Riot Piker
Dragon's Maze
(C)
Collector #: 037
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2/1 Creature - Goblin Berserker
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First strike Riot Piker attacks each turn if able. |
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- NM
- EX
- VG
- G
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Showstopper
Dragon's Maze
(U)
Collector #: 102
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Instant
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| Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." | |
- NM
- EX
- VG
- G
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Alive // Well
Dragon's Maze
(U)
Collector #: 121
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Sorcery
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Alive: Put a 3/3 green Centaur creature token onto the battlefield. Well: You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Awe for the Guilds
Dragon's Maze
(C)
Collector #: 031
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Sorcery
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| Monocolored creatures can't block this turn. | |
- NM
- EX
- VG
- G
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Carnage Gladiator
Dragon's Maze
(U)
Collector #: 061
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4/2 Creature - Skeleton Warrior
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Whenever a creature blocks, that creature's controller loses 1 life. |
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- NM
- EX
- VG
- G
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Thrashing Mossdog
Dragon's Maze
(C)
Collector #: 050
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3/3 Creature - Plant Dog
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Reach (This creature can block creatures with flying.) Scavenge |
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- NM
- EX
- VG
- G
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Reap Intellect
Dragon's Maze
(M)
Collector #: 095
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Sorcery
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| Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. | |
- NM
- EX
- VG
- G
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Bane Alley Blackguard
Dragon's Maze
(C)
Collector #: 021
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1/3 Creature - Human Rogue
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- NM
- EX
- VG
- G
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Battering Krasis
Dragon's Maze
(C)
Collector #: 041
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2/1 Creature - Shark Beast
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Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Bronzebeak Moa
Dragon's Maze
(U)
Collector #: 060
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2/2 Creature - Bird
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| Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. | |
- NM
- EX
- VG
- G
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Fluxcharger
Dragon's Maze
(U)
Collector #: 071
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1/5 Creature - Weird
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Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. |
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- NM
- EX
- VG
- G
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Lyev Decree
Dragon's Maze
(C)
Collector #: 003
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Sorcery
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| Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) | |
- NM
- EX
- VG
- G
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Maze Abomination
Dragon's Maze
(C)
Collector #: 026
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4/5 Creature - Elemental
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch. |
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- NM
- EX
- VG
- G
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Maze Sentinel
Dragon's Maze
(C)
Collector #: 004
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3/6 Creature - Elemental
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Vigilance Multicolored creatures you control have vigilance. |
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- NM
- EX
- VG
- G
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Mindstatic
Dragon's Maze
(C)
Collector #: 014
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Instant
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Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Opal Lake Gatekeepers
Dragon's Maze
(C)
Collector #: 016
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2/4 Creature - Vedalken Soldier
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| When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. | |
- NM
- EX
- VG
- G
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Trostani's Summoner
Dragon's Maze
(U)
Collector #: 110
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1/1 Creature - Elf Shaman
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| When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield. | |
- NM
- EX
- VG
- G
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Gruul Guildgate
Dragon's Maze
(C)
Collector #: 150
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Land - Gate
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Gruul Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
101 - 125 of 157 results