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Restore the Peace
Dragon's Maze
(U)
Collector #: 097
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Instant
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Return each creature that dealt damage this turn to its owner's hand. | |
Blast of Genius
Dragon's Maze
(U)
Collector #: 055
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Sorcery
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Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. | |
Korozda Gorgon
Dragon's Maze
(U)
Collector #: 078
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2/5 Creature - Gorgon
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Deathtouch , Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn. |
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Lyev Decree
Dragon's Maze
(C)
Collector #: 003
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Sorcery
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Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) | |
Rakdos Drake
Dragon's Maze
(C)
Collector #: 028
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1/2 Creature - Drake
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Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) |
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Showstopper
Dragon's Maze
(U)
Collector #: 102
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Instant
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Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." | |
Sin Collector
Dragon's Maze
(U)
Collector #: 103
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2/1 Creature - Human Cleric
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When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card. | |
Sunspire Gatekeepers
Dragon's Maze
(C)
Collector #: 009
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2/4 Creature - Human Soldier
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When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. | |
Viashino Firstblade
Dragon's Maze
(C)
Collector #: 113
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2/2 Creature - Viashino Soldier
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Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. |
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Weapon Surge
Dragon's Maze
(C)
Collector #: 040
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Instant
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Target creature you control gets +1/+0 and gains first strike until end of turn. Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") |
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Feral Animist
Dragon's Maze
(U)
Collector #: 070
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2/1 Creature - Goblin Shaman
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: Feral Animist gets +X/+0 until end of turn, where X is its power. | |
Maw of the Obzedat
Dragon's Maze
(U)
Collector #: 083
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3/3 Creature - Thrull
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Sacrifice a creature: Creatures you control get +1/+1 until end of turn. | |
Maze Sentinel
Dragon's Maze
(C)
Collector #: 004
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3/6 Creature - Elemental
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Vigilance Multicolored creatures you control have vigilance. |
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Profit // Loss
Dragon's Maze
(U)
Collector #: 130
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/
Instant
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Profit: Creatures you control get +1/+1 until end of turn. Loss: Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
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Rakdos Guildgate
Dragon's Maze
(C)
Collector #: 154
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Land - Gate
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Rakdos Guildgate enters the battlefield tapped. : Add or to your mana pool. |
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Simic Guildgate
Dragon's Maze
(C)
Collector #: 156
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Land - Gate
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Simic Guildgate enters the battlefield tapped. : Add or to your mana pool. |
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Ubul Sar Gatekeepers
Dragon's Maze
(C)
Collector #: 030
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2/4 Creature - Zombie Soldier
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When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. | |
Woodlot Crawler
Dragon's Maze
(U)
Collector #: 118
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2/1 Creature - Insect
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Forestwalk, protection from green | |
Bronzebeak Moa
Dragon's Maze
(U)
Collector #: 060
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2/2 Creature - Bird
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Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. | |
Deputy of Acquittals
Dragon's Maze
(C)
Collector #: 065
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2/2 Creature - Human Wizard
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Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. |
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Fluxcharger
Dragon's Maze
(U)
Collector #: 071
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1/5 Creature - Weird
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Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. |
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Haazda Snare Squad
Dragon's Maze
(C)
Collector #: 002
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1/4 Creature - Human Soldier
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Whenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls. | |
Hired Torturer
Dragon's Maze
(C)
Collector #: 025
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2/3 Creature - Human Rogue
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Defender , : Target opponent loses 2 life, then reveals a card at random from their hand. |
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Krasis Incubation
Dragon's Maze
(U)
Collector #: 079
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Enchantment - Aura
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Enchant creature Enchanted creature can’t attack or block, and its activated abilities can’t be activated. , Return Krasis Incubation to its owner’s hand: Put two +1/+1 counters on enchanted creature. |
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Orzhov Guildgate
Dragon's Maze
(C)
Collector #: 153
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Land - Gate
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Orzhov Guildgate enters the battlefield tapped. : Add or to your mana pool. |
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