MTG / Dragons Maze
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Advent of the Wurm
Dragon's Maze
(R)
Collector #: 051
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Instant
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| Put a 5/5 green Wurm creature token with trample onto the battlefield. | |
- NM
- EX
- VG
- G
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Lavinia of the Tenth
Dragon's Maze
(R)
Collector #: 080
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4/4 Legendary Creature - Human Soldier
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Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less.(Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) |
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- NM
- EX
- VG
- G
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Simic Guildgate
Dragon's Maze
(C)
Collector #: 156
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Land - Gate
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Simic Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Armed // Dangerous
Dragon's Maze
(U)
Collector #: 122
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Sorcery
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Armed: Target creature gets +1/+1 and gains double strike until end of turn. Dangerous: All Creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Tajic, Blade of the Legion
Dragon's Maze
(R)
Collector #: 107
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2/2 Legendary Creature - Human Soldier
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Tajic, Blade of the Legion is indestructible. Battalion - Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn. |
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- NM
- EX
- VG
- G
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Pilfered Plans
Dragon's Maze
(C)
Collector #: 090
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Sorcery
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| Target player mills two cards. Draw two cards. | |
- NM
- EX
- VG
- G
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Wake the Reflections
Dragon's Maze
(C)
Collector #: 010
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Sorcery
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| Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) | |
- NM
- EX
- VG
- G
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Exava, Rakdos Blood Witch
Dragon's Maze
(R)
Collector #: 069
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3/3 Legendary Creature - Human Cleric
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First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste. |
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- NM
- EX
- VG
- G
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Emmara Tandris
Dragon's Maze
(R)
Collector #: 068
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5/7 Legendary Creature - Elf Shaman
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| Prevent all damage that would be dealt to creature tokens you control. | |
- NM
- EX
- VG
- G
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Selesnya Cluestone
Dragon's Maze
(C)
Collector #: 144
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Artifact
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- NM
- EX
- VG
- G
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Drown in Filth
Dragon's Maze
(C)
Collector #: 067
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Sorcery
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| Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard. | |
- NM
- EX
- VG
- G
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Aetherling
Dragon's Maze
(R)
Collector #: 011
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4/5 Creature - Shapeshifter
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- NM
- EX
- VG
- G
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Simic Cluestone
Dragon's Maze
(C)
Collector #: 145
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Artifact
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- NM
- EX
- VG
- G
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Blood Baron of Vizkopa
Dragon's Maze
(M)
Collector #: 057
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4/4 Creature - Vampire
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Lifelink, protection from white and black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. |
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- NM
- EX
- VG
- G
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Renegade Krasis
Dragon's Maze
(R)
Collector #: 047
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3/2 Creature - Beast Mutant
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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on. |
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- NM
- EX
- VG
- G
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Golgari Guildgate
Dragon's Maze
(C)
Collector #: 149
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Land - Gate
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Golgari Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Nivix Cyclops
Dragon's Maze
(C)
Collector #: 087
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1/4 Creature - Cyclops
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Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Far // Away
Dragon's Maze
(U)
Collector #: 127
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Instant
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Far: Return target creature to its owner's hand. Away: Target player sacrifices a creature. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Selesnya Guildgate
Dragon's Maze
(C)
Collector #: 155
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Land - Gate
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Selesnya Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Scion of Vitu-Ghazi
Dragon's Maze
(R)
Collector #: 007
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4/4 Creature - Elemental
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| When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) | |
- NM
- EX
- VG
- G
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Skylasher
Dragon's Maze
(R)
Collector #: 049
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2/2 Creature - Insect
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Flash Skylasher can't be countered. Reach, protection from blue. |
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- NM
- EX
- VG
- G
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Give // Take
Dragon's Maze
(U)
Collector #: 129
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Sorcery
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Give: Put three +1/+1 counters on target creatures. Take: Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Saruli Gatekeepers
Dragon's Maze
(C)
Collector #: 048
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2/4 Creature - Elf Warrior
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| When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 Life. | |
- NM
- EX
- VG
- G
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Council of the Absolute
Dragon's Maze
(M)
Collector #: 062
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2/4 Creature - Human Advisor
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As Council of the Absolute enters the battlefield, name a card other than a creature or a land. Your opponents can't cast cards with the chosen name. Spells with the chosen name you cast cost |
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- NM
- EX
- VG
- G
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Melek, Izzet Paragon
Dragon's Maze
(R)
Collector #: 084
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2/4 Legendary Creature - Weird Wizard
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Play with the top card of your library revealed. You may cast the top card of your library if it's an instant or sorcery card. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
51 - 75 of 157 results