MTG / Dark Ascension
51 - 75 of 162 results
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Gravepurge
Dark Ascension
(C)
Collector #: 065
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Instant
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Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
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- NM
- EX
- VG
- G
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Flayer of the Hatebound
Dark Ascension
(R)
Collector #: 089
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4/2 Creature - Devil
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target. |
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- NM
- EX
- VG
- G
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Mondronen Shaman
Dark Ascension
(R)
Collector #: 098
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3/2 Creature - Human Werewolf Shaman
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At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. -----Transform----- Tovolar's Magehunter Creature - Werewolf Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter. 5/5 |
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- NM
- EX
- VG
- G
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Drogskol Reaver
Dark Ascension
(M)
Collector #: 137
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3/5 Creature - Spirit
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Flying, double strike, lifelink Whenever you gain life, draw a card. |
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- NM
- EX
- VG
- G
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Strangleroot Geist
Dark Ascension
(U)
Collector #: 127
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2/1 Creature - Spirit
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Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Falkenrath Aristocrat
Dark Ascension
(M)
Collector #: 138
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4/1 Creature - Vampire Noble
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Flying, haste Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. |
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- NM
- EX
- VG
- G
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Midnight Guard
Dark Ascension
(C)
Collector #: 014
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2/3 Creature - Human Soldier
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| Whenever another creature enters the battlefield, untap Midnight Guard. | |
- NM
- EX
- VG
- G
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Scorned Villager
Dark Ascension
(C)
Collector #: 125
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1/1 Creature - Human Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. -----Transform----- Moonscarred Werewolf Creature - Werewolf Vigilance At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. 2/2 |
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- NM
- EX
- VG
- G
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Thraben Doomsayer
Dark Ascension
(R)
Collector #: 025
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2/2 Creature - Human Cleric
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Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2. |
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- NM
- EX
- VG
- G
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Kessig Recluse
Dark Ascension
(C)
Collector #: 121
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2/3 Creature - Spider
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Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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- NM
- EX
- VG
- G
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Markov Blademaster
Dark Ascension
(R)
Collector #: 096
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1/1 Creature - Vampire Warrior
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Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Niblis of the Urn
Dark Ascension
(U)
Collector #: 016
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1/1 Creature - Spirit
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Flying Whenever Niblis of the Urn attacks, you may tap target creature. |
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- NM
- EX
- VG
- G
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Human Token
Dark Ascension
(S)
Collector #: 001
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1/1 Creature - Human
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- NM
- EX
- VG
- G
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Shattered Perception
Dark Ascension
(U)
Collector #: 104
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Sorcery
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Discard all the cards in your hand, then draw that many cards. Flashback |
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- NM
- EX
- VG
- G
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Dawntreader Elk
Dark Ascension
(C)
Collector #: 111
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2/2 Creature - Elk
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- NM
- EX
- VG
- G
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Gather the Townsfolk
Dark Ascension
(C)
Collector #: 008
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Sorcery
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Put two 1/1 white Human creature tokens onto the battlefield. Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead. |
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- NM
- EX
- VG
- G
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Alpha Brawl
Dark Ascension
(R)
Collector #: 082
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Sorcery
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| Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. | |
- NM
- EX
- VG
- G
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Fling
Dark Ascension
(C)
Collector #: 090
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Instant
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As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. |
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- NM
- EX
- VG
- G
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Vorapede
Dark Ascension
(M)
Collector #: 131
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5/4 Creature - Insect
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Vigilance, trample Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Evolving Wilds
Dark Ascension
(C)
Collector #: 155
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Land
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- NM
- EX
- VG
- G
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Sudden Disappearance
Dark Ascension
(R)
Collector #: 023
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Sorcery
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| Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Briarpack Alpha
Dark Ascension
(U)
Collector #: 108
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3/3 Creature - Wolf
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Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Executioner's Hood
Dark Ascension
(C)
Collector #: 148
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Artifact - Equipment
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Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip |
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- NM
- EX
- VG
- G
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Afflicted Deserter
Dark Ascension
(U)
Collector #: 081
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3/2 Creature - Human Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. -----Transform----- Werewolf Ransacker Creature - Werewolf Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker. 5/4 |
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- NM
- EX
- VG
- G
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Faith's Shield
Dark Ascension
(U)
Collector #: 007
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Instant
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Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. |
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- NM
- EX
- VG
- G
51 - 75 of 162 results