MTG / Dark Ascension
76 - 100 of 158 results
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Wakedancer
Dark Ascension
(U)
Collector #: 079
FOIL
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2/2 Creature - Human Shaman
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| Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Curse of Echoes
Dark Ascension
(R)
Collector #: 034
FOIL
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control. |
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- NM
- EX
- VG
- G
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Midnight Guard
Dark Ascension
(C)
Collector #: 014
FOIL
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2/3 Creature - Human Soldier
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| Whenever another creature enters the battlefield, untap Midnight Guard. | |
- NM
- EX
- VG
- G
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Break of Day
Dark Ascension
(C)
Collector #: 003
FOIL
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Instant
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Creatures you control get +1/+1 until end of turn. Fateful hour - If you have 5 or less life, those creatures also are indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy them.) |
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- NM
- EX
- VG
- G
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Burning Oil
Dark Ascension
(U)
Collector #: 084
FOIL
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Instant
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Burning Oil deals 3 damage to target attacking or blocking creature. Flashback |
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- NM
- EX
- VG
- G
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Divination
Dark Ascension
(C)
Collector #: 035
FOIL
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Sorcery
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| Draw two cards. | |
- NM
- EX
- VG
- G
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Faith's Shield
Dark Ascension
(U)
Collector #: 007
FOIL
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Instant
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Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. |
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- NM
- EX
- VG
- G
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Favor of the Woods
Dark Ascension
(C)
Collector #: 113
FOIL
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Enchantment - Aura
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Enchant creature Whenever enchanted creature blocks, you gain 3 life. |
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- NM
- EX
- VG
- G
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Fiend of the Shadows
Dark Ascension
(R)
Collector #: 062
FOIL
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3/3 Creature - Vampire Wizard
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Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows. |
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- NM
- EX
- VG
- G
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Forge Devil
Dark Ascension
(C)
Collector #: 091
FOIL
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1/1 Creature - Devil
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| When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. | |
- NM
- EX
- VG
- G
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Gather the Townsfolk
Dark Ascension
(C)
Collector #: 008
FOIL
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Sorcery
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Put two 1/1 white Human creature tokens onto the battlefield. Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead. |
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- NM
- EX
- VG
- G
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Grim Flowering
Dark Ascension
(U)
Collector #: 117
FOIL
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Sorcery
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| Draw a card for each creature card in your graveyard. | |
- NM
- EX
- VG
- G
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Griptide
Dark Ascension
(C)
Collector #: 038
FOIL
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Instant
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| Put target creature on top of its owner's library. | |
- NM
- EX
- VG
- G
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Havengul Runebinder
Dark Ascension
(R)
Collector #: 039
FOIL
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2/2 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Heavy Mattock
Dark Ascension
(C)
Collector #: 150
FOIL
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Artifact - Equipment
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Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip |
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- NM
- EX
- VG
- G
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Heckling Fiends
Dark Ascension
(U)
Collector #: 092
FOIL
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2/2 Creature - Devil
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- NM
- EX
- VG
- G
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Jar of Eyeballs
Dark Ascension
(R)
Collector #: 152
FOIL
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Artifact
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Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. |
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- NM
- EX
- VG
- G
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Lambholt Elder
Dark Ascension
(U)
Collector #: 122
FOIL
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1/2 Creature - Human Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. -----Transform----- Silverpelt Werewolf Creature - Werewolf Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. 4/5 |
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- NM
- EX
- VG
- G
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Loyal Cathar
Dark Ascension
(C)
Collector #: 013
FOIL
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2/2 Creature - Human Soldier
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Vigilance When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. -----Transform----- Unhallowed Cathar Creature - Zombie Soldier Unhallowed Cathar can't block. 2/1 |
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- NM
- EX
- VG
- G
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Markov Warlord
Dark Ascension
(U)
Collector #: 097
FOIL
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4/4 Creature - Vampire Warrior
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Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. |
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- NM
- EX
- VG
- G
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Nearheath Stalker
Dark Ascension
(C)
Collector #: 100
FOIL
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4/1 Creature - Vampire Rogue
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| Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Niblis of the Breath
Dark Ascension
(U)
Collector #: 044
FOIL
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2/1 Creature - Spirit
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Flying |
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- NM
- EX
- VG
- G
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Sanctuary Cat
Dark Ascension
(C)
Collector #: 019
FOIL
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1/2 Creature - Cat
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- NM
- EX
- VG
- G
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Saving Grasp
Dark Ascension
(C)
Collector #: 046
FOIL
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Instant
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Return target creature you own to your hand. Flashback |
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- NM
- EX
- VG
- G
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Chosen of Markov
Dark Ascension
(C)
Collector #: 055
FOIL
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2/2 Creature - Human
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-----Transform----- Markov's Servant Creature - Vampire 4/4 |
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- NM
- EX
- VG
- G
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