MTG / Dark Ascension
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Lingering Souls
Dark Ascension
(U)
Collector #: 012
FOIL
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Sorcery
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Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Flashback |
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- NM
- EX
- VG
- G
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Call to the Kindred
Dark Ascension
(R)
Collector #: 030
FOIL
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Enchantment - Aura
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Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Immerwolf
Dark Ascension
(U)
Collector #: 141
FOIL
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2/2 Creature - Wolf
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other Wolf and Werewolf creatures you control get +1/+1. Non-Human Werewolves you control can't transform. |
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- NM
- EX
- VG
- G
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Pyreheart Wolf
Dark Ascension
(U)
Collector #: 101
FOIL
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1/1 Creature - Wolf
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Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Dawntreader Elk
Dark Ascension
(C)
Collector #: 111
FOIL
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2/2 Creature - Elk
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- NM
- EX
- VG
- G
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Hellrider
Dark Ascension
(R)
Collector #: 093
FOIL
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3/3 Creature - Devil
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Haste Whenever a creature you control attacks, Hellrider deals 1 damage to defending player. |
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- NM
- EX
- VG
- G
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Requiem Angel
Dark Ascension
(R)
Collector #: 018
FOIL
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5/5 Creature - Angel
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Flying Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. |
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- NM
- EX
- VG
- G
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Increasing Savagery
Dark Ascension
(R)
Collector #: 120
FOIL
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Sorcery
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Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback |
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- NM
- EX
- VG
- G
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Drogskol Reaver
Dark Ascension
(M)
Collector #: 137
FOIL
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3/5 Creature - Spirit
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Flying, double strike, lifelink Whenever you gain life, draw a card. |
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- NM
- EX
- VG
- G
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Curse of Exhaustion
Dark Ascension
(U)
Collector #: 005
FOIL
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Enchantment - Aura Curse
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Enchant player Enchanted player can't cast more than one spell each turn. |
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- NM
- EX
- VG
- G
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Curse of Misfortunes
Dark Ascension
(R)
Collector #: 056
FOIL
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Enchantment - Aura Curse
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Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library. |
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- NM
- EX
- VG
- G
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Young Wolf
Dark Ascension
(C)
Collector #: 134
FOIL
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1/1 Creature - Wolf
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| Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Mystic Retrieval
Dark Ascension
(U)
Collector #: 042
FOIL
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Sorcery
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Return target instant or sorcery card from your graveyard to your hand. Flashback |
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- NM
- EX
- VG
- G
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Havengul Lich
Dark Ascension
(M)
Collector #: 139
FOIL
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4/4 Creature - Zombie Wizard
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- NM
- EX
- VG
- G
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Drogskol Captain
Dark Ascension
(U)
Collector #: 136
FOIL
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2/2 Creature - Spirit Soldier
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Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Black Cat
Dark Ascension
(C)
Collector #: 054
FOIL
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1/1 Creature - Zombie Cat
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| When Black Cat dies, target opponent discards a card at random. | |
- NM
- EX
- VG
- G
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Geralf's Messenger
Dark Ascension
(R)
Collector #: 063
FOIL
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3/2 Creature - Zombie
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Geralf's Messenger enters the battlefield tapped. When Geralf's Messenger enters the battlefield, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Increasing Confusion
Dark Ascension
(R)
Collector #: 041
FOIL
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Sorcery
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Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead. Flashback |
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- NM
- EX
- VG
- G
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Archangel's Light
Dark Ascension
(M)
Collector #: 001
FOIL
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Sorcery
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| You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. | |
- NM
- EX
- VG
- G
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Deadly Allure
Dark Ascension
(U)
Collector #: 058
FOIL
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Sorcery
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Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback |
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- NM
- EX
- VG
- G
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Evolving Wilds
Dark Ascension
(C)
Collector #: 155
FOIL
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Land
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- NM
- EX
- VG
- G
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Curse of Echoes
Dark Ascension
(R)
Collector #: 034
FOIL
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control. |
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- NM
- EX
- VG
- G
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Lambholt Elder
Dark Ascension
(U)
Collector #: 122
FOIL
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1/2 Creature - Human Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. -----Transform----- Silverpelt Werewolf Creature - Werewolf Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. 4/5 |
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- NM
- EX
- VG
- G
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Gravepurge
Dark Ascension
(C)
Collector #: 065
FOIL
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Instant
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Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
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- NM
- EX
- VG
- G
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Ulvenwald Bear
Dark Ascension
(C)
Collector #: 129
FOIL
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2/2 Creature - Bear
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| Morbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. | |
- NM
- EX
- VG
- G
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