MTG / Conspiracy
151 - 175 of 219 results
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Syphon Soul
Conspiracy
(C)
Collector #: 127
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Sorcery
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| Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. | |
- NM
- EX
- VG
- G
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Trumpet Blast
Conspiracy
(C)
Collector #: 154
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Instant
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| Attacking creatures get +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Whispergear Sneak
Conspiracy
(C)
Collector #: 064
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1/1 Artifact Creature - Construct
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Draft Whispergear Sneak face up. During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player. |
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- NM
- EX
- VG
- G
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Agent of Acquisitions
Conspiracy
(U)
Collector #: 054
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2/1 Artifact Creature - Construct
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Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.) |
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- NM
- EX
- VG
- G
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Chartooth Cougar
Conspiracy
(C)
Collector #: 139
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4/4 Creature - Cat Beast
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Mountaincycling |
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- NM
- EX
- VG
- G
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Cogwork Tracker
Conspiracy
(U)
Collector #: 060
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4/4 Artifact Creature - Dog Construct
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Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each turn if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able. |
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- NM
- EX
- VG
- G
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Grenzo's Cutthroat
Conspiracy
(C)
Collector #: 032
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1/1 Creature - Goblin Rogue
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First strike Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Lizard Warrior
Conspiracy
(C)
Collector #: 146
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4/2 Creature - Lizard Warrior
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- NM
- EX
- VG
- G
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Lurking Automaton
Conspiracy
(C)
Collector #: 063
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0/0 Artifact Creature - Construct
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Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. |
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- NM
- EX
- VG
- G
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Pelakka Wurm
Conspiracy
(U)
Collector #: 172
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7/7 Creature - Wurm
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Trample When Pelakka Wurm enters the battlefield you gain 7 life. When Pelakka Wurm dies, draw a card. |
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- NM
- EX
- VG
- G
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Sporecap Spider
Conspiracy
(C)
Collector #: 179
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1/5 Creature - Spider
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| Reach (This creature can block creatures with flying.) | |
- NM
- EX
- VG
- G
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Turn the Tide
Conspiracy
(C)
Collector #: 110
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Instant
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| Creatures your opponents control get -2/-0 until end of turn. | |
- NM
- EX
- VG
- G
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Warmonger's Chariot
Conspiracy
(U)
Collector #: 207
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Artifact - Equipment
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Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip |
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- NM
- EX
- VG
- G
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Zombie Goliath
Conspiracy
(C)
Collector #: 135
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4/3 Creature - Zombie Giant
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- NM
- EX
- VG
- G
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Zombie Token
Conspiracy
(S)
Collector #: 003
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2/2 Creature - Zombie
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- NM
- EX
- VG
- G
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Spiritmonger
Conspiracy
(R)
Collector #: 193
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6/6 Creature - Beast
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Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. |
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- NM
- EX
- VG
- G
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Crookclaw Transmuter
Conspiracy
(C)
Collector #: 094
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3/1 Creature - Bird Wizard
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Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. |
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- NM
- EX
- VG
- G
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Deathforge Shaman
Conspiracy
(U)
Collector #: 141
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4/3 Creature - Ogre Shaman
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Multikicker When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. |
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- NM
- EX
- VG
- G
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Elephant Guide
Conspiracy
(U)
Collector #: 162
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Enchantment - Aura
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Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Flowstone Blade
Conspiracy
(C)
Collector #: 143
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Gnarlid Pack
Conspiracy
(C)
Collector #: 166
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2/2 Creature - Beast
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Multikicker Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Guardian Zendikon
Conspiracy
(C)
Collector #: 071
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Enchantment - Aura
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Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Infectious Horror
Conspiracy
(C)
Collector #: 115
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2/2 Creature - Zombie Horror
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| Whenever Infectious Horror attacks, each opponent loses 2 life. | |
- NM
- EX
- VG
- G
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Minamo Scrollkeeper
Conspiracy
(C)
Collector #: 101
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2/3 Creature - Human Wizard
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Defender (This creature can't attack.) Your maximum hand size is increased by one. |
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- NM
- EX
- VG
- G
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Mirrodin's Core
Conspiracy
(U)
Collector #: 208
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Land
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- NM
- EX
- VG
- G
151 - 175 of 219 results