MTG / Conspiracy
151 - 175 of 219 results
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Warmonger's Chariot
Conspiracy
(U)
Collector #: 207
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Artifact - Equipment
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Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip |
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- NM
- EX
- VG
- G
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Drakestown Forgotten
Conspiracy
(R)
Collector #: 027
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0/0 Creature - Zombie
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Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. |
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- NM
- EX
- VG
- G
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Wolfbriar Elemental
Conspiracy
(R)
Collector #: 182
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4/4 Creature - Elemental
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Multikicker When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. |
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- NM
- EX
- VG
- G
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Realm Seekers
Conspiracy
(R)
Collector #: 038
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0/0 Creature - Elf Scout
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Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. |
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- NM
- EX
- VG
- G
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Custodi Squire
Conspiracy
(C)
Collector #: 018
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3/3 Creature - Spirit Cleric
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Flying Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for the most votes to your hand. |
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- NM
- EX
- VG
- G
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Elephant Guide
Conspiracy
(U)
Collector #: 162
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Enchantment - Aura
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Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Enclave Elite
Conspiracy
(C)
Collector #: 096
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2/2 Creature - Merfolk Soldier
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Multikicker Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Morkrut Banshee
Conspiracy
(U)
Collector #: 118
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4/4 Creature - Spirit
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| Morbid -- When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. | |
- NM
- EX
- VG
- G
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Quicksand
Conspiracy
(U)
Collector #: 209
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Land
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- NM
- EX
- VG
- G
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Relic Crush
Conspiracy
(U)
Collector #: 175
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Instant
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| Destroy target artifact or enchantment and up to one other target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Silverchase Fox
Conspiracy
(C)
Collector #: 081
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2/2 Creature - Fox
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- NM
- EX
- VG
- G
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Uncontrollable Anger
Conspiracy
(U)
Collector #: 155
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Enchantment - Aura
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Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each turn if able. |
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- NM
- EX
- VG
- G
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Vow of Duty
Conspiracy
(U)
Collector #: 087
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. |
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- NM
- EX
- VG
- G
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Decimate
Conspiracy
(R)
Collector #: 185
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Sorcery
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| Destroy target artifact, target creature, target enchantment, and target land. | |
- NM
- EX
- VG
- G
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Aether Tradewinds
Conspiracy
(C)
Collector #: 089
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Instant
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| Return target permanent you control and target permanent you don't control to their owners' hands. | |
- NM
- EX
- VG
- G
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Apex Hawks
Conspiracy
(C)
Collector #: 067
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2/2 Creature - Bird
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Multikicker Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Boldwyr Intimidator
Conspiracy
(U)
Collector #: 137
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5/5 Creature - Giant Warrior
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Cowards can't block Warriors. |
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- NM
- EX
- VG
- G
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Chartooth Cougar
Conspiracy
(C)
Collector #: 139
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4/4 Creature - Cat Beast
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Mountaincycling |
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- NM
- EX
- VG
- G
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Cinder Wall
Conspiracy
(C)
Collector #: 140
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3/3 Creature - Wall
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Defender When Cinder Wall blocks, destroy it at the end of combat. |
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- NM
- EX
- VG
- G
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Courier Hawk
Conspiracy
(C)
Collector #: 068
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1/2 Creature - Bird
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Crookclaw Transmuter
Conspiracy
(C)
Collector #: 094
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3/1 Creature - Bird Wizard
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Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. |
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- NM
- EX
- VG
- G
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Doomed Traveler
Conspiracy
(C)
Collector #: 069
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1/1 Creature - Human Soldier
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| When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. | |
- NM
- EX
- VG
- G
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Flowstone Blade
Conspiracy
(C)
Collector #: 143
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Glimmerpoint Stag
Conspiracy
(U)
Collector #: 070
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3/3 Creature - Elk
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Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Grixis Illusionist
Conspiracy
(C)
Collector #: 099
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
151 - 175 of 219 results