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Natural Unity
Conspiracy - Take the Crown
(C)
Collector #: 009
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secret name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on this creature." |
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Netcaster Spider
Conspiracy - Take the Crown
(C)
Collector #: 188
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2/3 Creature - Spider
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Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. |
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Regicide
Conspiracy - Take the Crown
(C)
Collector #: 045
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Instant
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Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named regicide. |
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Spectral Grasp
Conspiracy - Take the Crown
(U)
Collector #: 024
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Enchantment - Aura
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Enchant Creature Enchanted creature can't attack you or a planeswalker you control. Enchanted creature can't block creatures you control. |
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Absorb Vis
Conspiracy - Take the Crown
(C)
Collector #: 126
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Sorcery
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Target player loses 4 life and you gain 4 life. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
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Animus of Predation
Conspiracy - Take the Crown
(U)
Collector #: 060
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4/4 Creature - Avatar
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Draft Animus of Predation face up. As you draft a card, you may remove it from the draft face up. (Those cards aren't in your card pool) If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance. |
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Assemble the Rank and Vile
Conspiracy - Take the Crown
(C)
Collector #: 002
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secret name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Creatures you control with the chosen name have "When this creature dies, you may pay . If you do, put a 2/2 black Zombie creature token onto the battlefield tapped." |
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Blood-Toll Harpy
Conspiracy - Take the Crown
(C)
Collector #: 129
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2/1 Creature - Harpy
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When Blood-Toll Harpy enters the battlefield, each player loses 1 life. | |
Bronze Sable
Conspiracy - Take the Crown
(C)
Collector #: 208
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2/1 Artifact Creature - Sable
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Brushstrider
Conspiracy - Take the Crown
(U)
Collector #: 177
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3/1 Creature - Beast
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Vigilance | |
Caller of Gales
Conspiracy - Take the Crown
(C)
Collector #: 103
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1/1 Creature - Merfolk Wizard
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, : Target creature gains flying until end of turn. | |
Child of Night
Conspiracy - Take the Crown
(C)
Collector #: 130
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2/1 Creature - Vampire
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Lifelink (Damage dealt by this creature also causes you to gain that much life.) | |
Coordinated Assault
Conspiracy - Take the Crown
(U)
Collector #: 154
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Instant
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Up to two target creatures each get +1/+0 and gain first strike until end of turn. | |
Deputized Protester
Conspiracy - Take the Crown
(C)
Collector #: 051
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2/1 Creature - Human Warrior
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Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) |
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Divination
Conspiracy - Take the Crown
(C)
Collector #: 109
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Sorcery
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Draw two cards. | |
Driver of the Dead
Conspiracy - Take the Crown
(C)
Collector #: 133
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3/2 Creature - Vampire
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When Driver of the Dead dies, return target creature card with converted mana cost of 2 or less from your graveyard to the battlefield. | |
Echoing Boon
Conspiracy - Take the Crown
(U)
Collector #: 003
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy. |
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Ember Beast
Conspiracy - Take the Crown
(C)
Collector #: 155
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3/4 Creature - Beast
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Ember Beast can't attack or block alone. | |
Fade into Antiquity
Conspiracy - Take the Crown
(C)
Collector #: 181
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Sorcery
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Exile target artifact or enchantment. | |
Farbog Boneflinger
Conspiracy - Take the Crown
(U)
Collector #: 134
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2/2 Creature - Zombie
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When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. | |
Festergloom
Conspiracy - Take the Crown
(C)
Collector #: 135
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Sorcery
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Nonblack creatures get -1/-1 until end of turn. | |
Fiery Fall
Conspiracy - Take the Crown
(C)
Collector #: 156
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Instant
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Fiery Fall deals 5 damage to target creature. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
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Fleshbag Marauder
Conspiracy - Take the Crown
(U)
Collector #: 136
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3/1 Creature - Zombie Warrior
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When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
Ghostly Possession
Conspiracy - Take the Crown
(C)
Collector #: 085
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Enchantment - Aura
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Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and by enchanted creature. |
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Dragon Token
Conspiracy - Take the Crown
(S)
Collector #: 007
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5/5 Token Creature - Dragon
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Flying | |