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Thriving Heath
Commander Masters
(C)
Collector #: 0431
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Land
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Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. : Add or one mana of the chosen color. |
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Windrider Wizard
Commander Masters
(C)
Collector #: 0134
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2/2 Creature - Human Wizard
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Flying Whenever you cast an instant, sorcery, or Wizard, you may draw a card. If you do, discard a card. |
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Elemental Token (0037)
Commander Masters
(S)
Collector #: 0037
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4/4 Token Creature - Elemental
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Odric, Master Tactician
Commander Masters
(R)
Collector #: 0046
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3/4 Legendary Creature - Human Soldier
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First strike Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. |
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Culling Ritual
Commander Masters
(R)
Collector #: 0921
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Sorcery
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Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way. | |
Ornithopter of Paradise
Commander Masters
(C)
Collector #: 0966
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0/2 Artifact Creature - Thopter
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Flying : Add one mana of any color. |
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Battle for Bretagard
Commander Masters
(R)
Collector #: 0916
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Create a 1/1 white Human Warrior creature token. II: Create a 1/1 green Elf Warrior creature token. III: Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. |
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Dragon Egg Token
Commander Masters
(S)
Collector #: 0022
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0/2 Token Creature - Dragon Egg
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Defender When this creature dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn." |
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Furious Rise
Commander Masters
(U)
Collector #: 0225
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Enchantment
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At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. | |
Legion Vanguard
Commander Masters
(C)
Collector #: 0170
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2/2 Creature - Vampire Soldier
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, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) | |
Palace Sentinels
Commander Masters
(C)
Collector #: 0048
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2/4 Creature - Human Soldier
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When Palace Sentinels enters the battlefield, you become the monarch. | |
Tuskguard Captain
Commander Masters
(C)
Collector #: 0328
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2/3 Creature - Human Warrior
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Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample. |
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Wall Token // Kor Ally Token
Commander Masters
(S)
Collector #: 0067
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0/4 Token Artifact Creature - Wall
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Defender, flying Back Kor Ally Token Token Creature - Kor Ally 1/1 |
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Copy Token // The Monarch Token (0054 // 0050)
Commander Masters
(S)
Collector #: 0054
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Token
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This token can be used to represent a copy of something else. Back The Monarch At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch. |
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Campfire
Commander Masters
(C)
Collector #: 0374
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Artifact
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, : You gain 2 life. , , Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. |
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Omen of the Sun
Commander Masters
(C)
Collector #: 0831
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Enchantment
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Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. , Sacrifice Omen of the Sun: Scry 2. |
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Oreskos Explorer
Commander Masters
(U)
Collector #: 0832
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2/2 Creature - Cat Scout
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When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. reveal those cards, put them into your hand, then shuffle. | |
Reverse Engineer
Commander Masters
(C)
Collector #: 0116
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Sorcery
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards. |
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Staunch Throneguard
Commander Masters
(C)
Collector #: 0412
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2/5 Artifact Creature - Construct
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Vigilance When Staunch Throneguard enters the battlefield, you become the monarch. |
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Bonders' Enclave
Commander Masters
(R)
Collector #: 0988
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Land
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: Add . , : Draw a card. Activate this ability only if you control a creature with power 4 or greater. |
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Oath of Jace
Commander Masters
(R)
Collector #: 0854
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Legendary Enchantment
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When Oath of Jace enters the battlefield, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. |
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Shrine of the Forsaken Gods
Commander Masters
(R)
Collector #: 1034
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Land
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: Add . : Add . Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands. |
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Temple of Triumph
Commander Masters
(R)
Collector #: 1047
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Land
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Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or . |
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Kazuul, Tyrant of the Cliffs
Commander Masters
(U)
Collector #: 0237
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5/4 Legendary Creature - Ogre Warrior
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Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays . | |
Dragon Token // Kor Ally Token (0070 // 0064)
Commander Masters
(S)
Collector #: 0070
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4/4 Token Creature - Dragon
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Flying Back Kor Ally Token Token Creature - Kor Ally 1/1 |
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