MTG / Commander Legends
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Court of Ambition
Commander Legends
(R)
Collector #: 114
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Enchantment
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When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards. |
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- NM
- EX
- VG
- G
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Rings of Brighthearth
Commander Legends
(R)
Collector #: 335
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Artifact
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Whenever you activate an ability, if it isn't a mana ability, you may pay |
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- NM
- EX
- VG
- G
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Reshape the Earth
Commander Legends
(M)
Collector #: 249
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Sorcery
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| Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Thought Vessel
Commander Legends
(U)
Collector #: 346
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Artifact
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Immaculate Magistrate
Commander Legends
(R)
Collector #: 234
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2/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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War Room
Commander Legends
(R)
Collector #: 361
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Land
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- NM
- EX
- VG
- G
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Kodama of the East Tree
Commander Legends
(R)
Collector #: 239
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6/6 Legendary Creature - Spirit
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Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Court of Cunning
Commander Legends
(R)
Collector #: 063
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Enchantment
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When Court of Cunning enters the battlefield, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Maelstrom Colossus
Commander Legends
(C)
Collector #: 322
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7/7 Artifact Creature - Golem
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| Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) | |
- NM
- EX
- VG
- G
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Court of Grace
Commander Legends
(R)
Collector #: 016
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Enchantment
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When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. |
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- NM
- EX
- VG
- G
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Akroma, Vision of Ixidor
Commander Legends
(M)
Collector #: 002
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6/6 Legendary Creature - Angel
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Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner |
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- NM
- EX
- VG
- G
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Preordain
Commander Legends
(C)
Collector #: 084
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Sorcery
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| Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Nezahal, Primal Tide (Commander Deck)
Commander Legends
(R)
Collector #: 401
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7/7 Legendary Creature - Elder Dinosaur
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Nezahal, Primal Tide can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Anara, Wolvid Familiar
Commander Legends
(U)
Collector #: 214
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4/4 Legendary Creature - Wolf Beast
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As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Abomination of Llanowar
Commander Legends
(U)
Collector #: 265
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*/* Legendary Creature - Elf Horror
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Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. |
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- NM
- EX
- VG
- G
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Boros Charm (Commander Deck)
Commander Legends
(U)
Collector #: 442
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Guildless Commons
Commander Legends
(U)
Collector #: 351
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Land
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Guildless Commons enters the battlefield tapped. When Guildless Commons enters the battlefield, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Imperious Perfect
Commander Legends
(U)
Collector #: 235
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2/2 Creature - Elf Warrior
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Other Elf creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Rograkh, Son of Rohgahh
Commander Legends
(U)
Collector #: 197
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0/1 Legendary Creature - Kobold Warrior
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First strike, menace, trample Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Swiftfoot Boots (Commander Deck)
Commander Legends
(U)
Collector #: 474
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Artifact - Equipment
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Equipped creature has hexproof and haste. Equip |
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- NM
- EX
- VG
- G
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Sunforger (Commander Deck)
Commander Legends
(R)
Collector #: 473
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Artifact - Equipment
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Equipped creature gets +4/+0. Equip |
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- NM
- EX
- VG
- G
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Rejuvenating Springs
Commander Legends
(R)
Collector #: 354
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Land
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Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Blackblade Reforged (Commander Deck)
Commander Legends
(R)
Collector #: 457
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip |
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- NM
- EX
- VG
- G
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Krark, the Thumbless
Commander Legends
(R)
Collector #: 189
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2/2 Legendary Creature - Goblin Wizard
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Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Viscera Seer
Commander Legends
(C)
Collector #: 158
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1/1 Creature - Vampire Wizard
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| Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
26 - 50 of 523 results