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Flood of Recollection
Commander Legends
(C)
Collector #: 061
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Sorcery
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Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection. | |
Vow of Duty
Commander Legends
(U)
Collector #: 054
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. |
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Blighted Woodland (Commander Deck)
Commander Legends
(U)
Collector #: 476
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Land
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: Add . , , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. |
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Encroaching Wastes (Commander Deck)
Commander Legends
(U)
Collector #: 481
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Land
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: Add . , , Sacrifice Encroaching Wastes: Destroy target nonbasic land. |
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Captain's Call
Commander Legends
(C)
Collector #: 015
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Sorcery
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Create three 1/1 white Soldier creature tokens. | |
Explorer's Scope (Commander Deck)
Commander Legends
(C)
Collector #: 461
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Artifact - Equipment
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Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Run Away Together
Commander Legends
(C)
Collector #: 087
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Instant
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Choose two target creatures controlled by different players. Return those creatures to their owners' hands. | |
Sky Diamond
Commander Legends
(C)
Collector #: 341
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Artifact
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Sky Diamond enters the battlefield tapped. : Add . |
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Meteoric Mace
Commander Legends
(U)
Collector #: 192
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Artifact - Equipment
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Equipped creature gets +4/+0 and has trample. Equip Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
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Plant Token // Illusion Token (Commander Deck)
Commander Legends
(S)
Collector #: 021
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0/1 Token Creature - Plant
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Back Illusion Token Creature - Illusion Flying 1/1 |
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Keskit, the Flesh Sculptor
Commander Legends
(U)
Collector #: 131
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1/3 Legendary Creature - Phyrexian Human Artificer
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, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Partner (You can have two commanders if both have partner.) |
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Sifter Wurm
Commander Legends
(U)
Collector #: 254
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7/7 Creature - Wurm
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Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's converted mana cost. |
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Tuya Bearclaw
Commander Legends
(U)
Collector #: 292
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2/2 Legendary Creature - Human Warrior
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Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. | |
Ancient Animus
Commander Legends
(C)
Collector #: 215
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Instant
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Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | |
Numa, Joraga Chieftain
Commander Legends
(U)
Collector #: 246
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2/2 Legendary Creature - Elf Warrior
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At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.) |
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Demonic Lore
Commander Legends
(U)
Collector #: 118
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Enchantment
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When Demonic Lore enters the battlefield, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand. |
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Elephant Token // Beast Token (Commander Deck)
Commander Legends
(S)
Collector #: 020
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3/3 Token Creature - Elephant
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Back Beast Token Creature - Beast 4/4 |
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Fleshbag Marauder
Commander Legends
(C)
Collector #: 128
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3/1 Creature - Zombie Warrior
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When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
Prosperous Pirates
Commander Legends
(C)
Collector #: 085
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3/4 Creature - Human Pirate
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When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”) | |
Transguild Promenade (Commander Deck)
Commander Legends
(C)
Collector #: 499
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Land
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Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay . : Add one mana of any color. |
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Vow of Flight
Commander Legends
(U)
Collector #: 105
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control. |
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Archon of Coronation
Commander Legends
(M)
Collector #: 009
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5/5 Creature - Archon
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Flying When Archon of Coronation enters the battlefield, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its control still becomes the monarch.) |
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Imperious Perfect
Commander Legends
(U)
Collector #: 235
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2/2 Creature - Elf Warrior
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Other Elf creatures you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token. |
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Copy Token
Commander Legends
(S)
Collector #: 013
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Token
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This token can be used to represent a token that's a copy of a permanent. | |
Search for Tomorrow (Commander Deck)
Commander Legends
(C)
Collector #: 436
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Sorcery
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Search your library for a basic land card, put it onto the battlefield, then shuffle your library. Suspend 2 - (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) |
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