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Black Market
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 739
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Enchantment
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Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market. |
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The Council of Four
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 271
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0/8 Legendary Creature - Human Noble
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Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. |
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Elder Brain
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 125
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6/6 Creature - Horror
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Menace Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. |
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Dawnbringer Cleric
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 015
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1/3 Creature - Human Cleric
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When Dawnbringer Cleric enters the battlefield, choose one -
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Marble Diamond
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 320
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Artifact
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Marble Diamond comes into play tapped. : Add . |
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Ganax, Astral Hunter
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 176
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3/4 Legendary Creature - Dragon
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Flying Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.) |
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Reins of Power
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 734
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Instant
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Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until the end of turn. Those creatures gain haste until end of turn. | |
Geode Rager
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 794
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4/3 Creature - Elemental
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First strike Landfall - Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) |
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Hoarding Ogre
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 181
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3/3 Creature - Ogre
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Whenever Hoarding Ogre attacks, roll a d20. 1-9: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") 10-19: Create two Treasure tokens. 20: Create three Treasure tokens. |
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Primeval Bounty
Commander Legends: Battle for Baldur's Gate
(M)
Collector #: 830
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Enchantment
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Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Whenever a land enters the battlefield under your control, you gain 3 life. |
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Command Tower
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 351
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Land
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: Add one mana of any color in your commander's color identity. | |
Arms of Hadar
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 113
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Sorcery
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Creatures target player controls get -2/-2 until end of turn. | |
Shadowheart, Dark Justiciar
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 146
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3/4 Legendary Creature - Human Elf Cleric
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, , Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.) |
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Thunderwave
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 201
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Sorcery
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Roll a d20. 1-9: Thunderwave deals 3 damage to each creature. 10-19: You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20: Thunderwave deals 6 damage to each creature your opponents control. |
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Noble Heritage
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 035
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Legendary Enchantment - Background
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Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) | |
Sakura-Tribe Elder
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 832
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1/1 Creature - Snake Shaman
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Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. | |
Mizzium Mortars
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 803
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Sorcery
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Mizzium Mortars deals 4 damage to target creature you don't control. Overload |
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Master Chef
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 241
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Legendary Enchantment - Background
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Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them." | |
Blur
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 058
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Instant
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Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. |
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Ravenloft Adventurer
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 142
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3/4 Creature - Human Rogue Assassin
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When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. |
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The Initiative Token // Undercity Token
Commander Legends: Battle for Baldur's Gate
(S)
Collector #: 020
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Whenever one or more creatures a player controls deals combat damage to you, that player takes the initiative. Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you're in a dungeon, advance to the next room. If you're not, enter Undercity. You take the initiative even if you already have it.) Back Undercity You can't enter this dungeon unless you "venture into Undercity." |
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Managorger Hydra
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 828
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1/1 Creature - Hydra
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Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. |
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Robe of the Archmagi
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 091
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Artifact - Equipment
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Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip Equip Shaman, Warlock, or Wizard |
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Blood Money
Commander Legends: Battle for Baldur's Gate
(M)
Collector #: 116
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Sorcery
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Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. | |
Tlincalli Hunter
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 682
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7/7 Creature - Scorpion Scout
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Trample Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile. Retrieve Prey Sorcery - Adventure Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.) |
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