MTG / Commander
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Lightning Greaves
Commander
(U)
Collector #: 253
|
Artifact - Equipment
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Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip |
|
- NM
- EX
- VG
- G
Grave Pact
Commander
(R)
Collector #: 085
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Enchantment
|
Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature. | |
- NM
- EX
- VG
- G
Flusterstorm
Commander
(R)
Collector #: 046
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Instant
|
Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
Homeward Path
Commander
(R)
Collector #: 277
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Land
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: Add . : Each player gains control of all creatures they own. |
|
- NM
- EX
- VG
- G
Alliance of Arms
Commander
(R)
Collector #: 004
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Sorcery
|
Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way. | |
- NM
- EX
- VG
- G
Aura Shards
Commander
(U)
Collector #: 182
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Enchantment
|
Enchantment Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. |
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- NM
- EX
- VG
- G
Attrition
Commander
(R)
Collector #: 072
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Enchantment
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, Sacrifice a creature: Destroy target nonblack creature. | |
- NM
- EX
- VG
- G
Insurrection
Commander
(R)
Collector #: 126
|
Sorcery
|
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. | |
- NM
- EX
- VG
- G
Ghostly Prison
Commander
(U)
Collector #: 014
|
Enchantment
|
Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you. | |
- NM
- EX
- VG
- G
Skullclamp
Commander
(U)
Collector #: 260
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature is put into a graveyard, draw two cards. Equip |
|
- NM
- EX
- VG
- G
Dreamborn Muse
Commander
(R)
Collector #: 044
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2/2 Creature - Spirit
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At the beginning of each player’s upkeep, that player mills X cards, where X is the number of cards in their hand. | |
- NM
- EX
- VG
- G
Magus of the Vineyard
Commander
(R)
Collector #: 166
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1/1 Creature - Human Wizard
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At the beginning of each player's precombat main phase, add to that player's mana pool. | |
- NM
- EX
- VG
- G
Collective Voyage
Commander
(R)
Collector #: 147
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Sorcery
|
Join forces - Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library. | |
- NM
- EX
- VG
- G
Brainstorm
Commander
(C)
Collector #: 040
|
Instant
|
Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
Howling Mine
Commander
(R)
Collector #: 251
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Artifact
|
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. | |
- NM
- EX
- VG
- G
Stranglehold
Commander
(R)
Collector #: 136
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Enchantment
|
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead. |
|
- NM
- EX
- VG
- G
Mother of Runes
Commander
(U)
Collector #: 021
|
1/1 Creature - Human Cleric
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: Target creature you control gains protection from the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
Acorn Catapult
Commander
(R)
Collector #: 241
|
Artifact
|
, : Acorn Catapult deals 1 damage to any target. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield. | |
- NM
- EX
- VG
- G
Ruhan of the Fomori
Commander
(M)
Collector #: 221
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7/7 Legendary Creature - Giant Warrior
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At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. | |
- NM
- EX
- VG
- G
Living Death
Commander
(R)
Collector #: 088
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Sorcery
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Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. | |
- NM
- EX
- VG
- G
Pyrohemia
Commander
(U)
Collector #: 132
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Enchantment
|
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. : Pyrohemia deals 1 damage to each creature and each player. |
|
- NM
- EX
- VG
- G
Riddlekeeper
Commander
(R)
Collector #: 059
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1/4 Creature - Homunculus
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Whenever a creature attacks you or a planeswalker you control, that creature’s controller mills two cards. | |
- NM
- EX
- VG
- G
Animar, Soul of Elements
Commander
(M)
Collector #: 181
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1/1 Legendary Creature - Elemental
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Protection from white and from black. Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost less to cast for each +1/+1 counter on Animar. |
|
- NM
- EX
- VG
- G
Damia, Sage of Stone
Commander
(M)
Collector #: 191
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4/4 Legendary Creature - Gorgon Wizard
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Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. |
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- NM
- EX
- VG
- G
Memory Erosion
Commander
(R)
Collector #: 050
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Enchantment
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Whenever an opponent casts a spell, that player mills two cards. | |
- NM
- EX
- VG
- G
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