MTG / Commander
126 - 150 of 333 results
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Wild Ricochet
Commander
(R)
Collector #: 139
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Instant
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| You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
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Vow of Lightning
Commander
(U)
Collector #: 138
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control. |
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- NM
- EX
- VG
- G
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Tribute to the Wild
Commander
(U)
Collector #: 175
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Instant
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| Each opponent sacrifices an artifact or enchantment. | |
- NM
- EX
- VG
- G
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Scythe Specter
Commander
(R)
Collector #: 097
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4/4 Creature - Specter
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Flying Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost. |
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- NM
- EX
- VG
- G
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Hex
Commander
(R)
Collector #: 087
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Sorcery
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| Destroy six target creatures. | |
- NM
- EX
- VG
- G
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Skullbriar, the Walking Grave
Commander
(R)
Collector #: 227
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1/1 Legendary Creature - Zombie Elemental
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Haste Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. |
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- NM
- EX
- VG
- G
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Nin, the Pain Artist
Commander
(R)
Collector #: 213
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1/1 Legendary Creature - Vedalken Wizard
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- NM
- EX
- VG
- G
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Trade Secrets
Commander
(R)
Collector #: 064
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Sorcery
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| Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose. | |
- NM
- EX
- VG
- G
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Repulse
Commander
(C)
Collector #: 058
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Instant
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Return target creature to its owner's hand. Draw a card. |
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- NM
- EX
- VG
- G
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Death Mutation
Commander
(U)
Collector #: 192
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Sorcery
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| Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. | |
- NM
- EX
- VG
- G
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Fire // Ice
Commander
(U)
Collector #: 198
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Instant - Instant
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Fire: Fire deals 2 damage divided as you choose among one or two targets. ----- Ice: Tap target permanent. Draw a card. |
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- NM
- EX
- VG
- G
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Boros Guildmage
Commander
(U)
Collector #: 186
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2/2 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Simic Sky Swallower
Commander
(R)
Collector #: 226
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6/6 Creature - Leviathan
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Flying, trample Shroud (This creature can't be the target of spells or abilities.) |
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- NM
- EX
- VG
- G
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Vivid Meadow
Commander
(U)
Collector #: 297
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Land
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Vivid Meadow enters the battlefield tapped with two charge counters on it. |
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- NM
- EX
- VG
- G
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Cultivate
Commander
(C)
Collector #: 148
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Sorcery
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| Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Prison Term
Commander
(U)
Collector #: 027
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. |
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- NM
- EX
- VG
- G
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Righteous Cause
Commander
(U)
Collector #: 029
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Enchantment
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| Whenever a creature attacks, you gain 1 life. | |
- NM
- EX
- VG
- G
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Azorius Chancery
Commander
(C)
Collector #: 265
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Land
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Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Unnerve
Commander
(C)
Collector #: 105
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Sorcery
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| Each opponent discards two cards. | |
- NM
- EX
- VG
- G
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Sewer Nemesis
Commander
(R)
Collector #: 098
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*/* Creature - Horror
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As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card. |
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- NM
- EX
- VG
- G
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Veteran Explorer
Commander
(U)
Collector #: 177
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1/1 Creature - Human Soldier Scout
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| When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Vow of Flight
Commander
(U)
Collector #: 068
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control. |
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- NM
- EX
- VG
- G
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Bestial Menace
Commander
(U)
Collector #: 144
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Sorcery
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| Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Chorus of the Conclave
Commander
(R)
Collector #: 189
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3/8 Legendary Creature - Dryad
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Forestwalk As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Archangel of Strife
Commander
(R)
Collector #: 007
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6/6 Creature - Angel
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Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. |
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- NM
- EX
- VG
- G
126 - 150 of 333 results