MTG / Archenemy
76 - 100 of 195 results
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Zombify
Archenemy
(U)
Collector #: 029
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Sorcery
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| Return target creature card from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Mosswort Bridge
Archenemy
(R)
Collector #: 130
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Land
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Hideaway 4(When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Rakdos Carnarium
Archenemy
(C)
Collector #: 132
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Land
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Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Scion of Darkness
Archenemy
(R)
Collector #: 023
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6/6 Creature - Avatar
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Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling |
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- NM
- EX
- VG
- G
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Dragon Fodder
Archenemy
(C)
Collector #: 034
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Sorcery
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| Put two 1/1 red Goblin creature tokens onto the battlefield. | |
- NM
- EX
- VG
- G
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Dreamstone Hedron
Archenemy
(U)
Collector #: 105
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Artifact
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- NM
- EX
- VG
- G
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All Shall Smolder in My Wake (Scheme Oversized)
Archenemy
(C)
Collector #: 002
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Scheme
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| When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. | |
- NM
- EX
- VG
- G
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Nature Demands an Offering (Scheme Oversized)
Archenemy
(C)
Collector #: 031
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Scheme
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| When you set this scheme in motion, target opponent chooses a creature you don’t control and puts it on top of its owner’s library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles. | |
- NM
- EX
- VG
- G
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Barren Moor
Archenemy
(C)
Collector #: 124
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Land
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Barren Moor enters the battlefield tapped. Cycling |
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- NM
- EX
- VG
- G
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Fierce Empath
Archenemy
(C)
Collector #: 055
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1/1 Creature - Elf
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| When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Gruul Signet
Archenemy
(C)
Collector #: 108
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Artifact
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- NM
- EX
- VG
- G
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Avatar of Discord
Archenemy
(R)
Collector #: 079
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5/3 Creature - Avatar
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( Flying When this creature enters, sacrifice it unless you discard two cards. |
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- NM
- EX
- VG
- G
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Colossal Might
Archenemy
(C)
Collector #: 083
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Instant
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| Target creature gets +4/+2 and gains trample until end of turn. | |
- NM
- EX
- VG
- G
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I Delight in Your Convulsions (Scheme Oversized)
Archenemy
(C)
Collector #: 017
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Scheme
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| When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. | |
- NM
- EX
- VG
- G
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Your Fate Is Thrice Sealed (Scheme Oversized)
Archenemy
(C)
Collector #: 043
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Scheme
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| When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand. | |
- NM
- EX
- VG
- G
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Kilnmouth Dragon
Archenemy
(R)
Collector #: 044
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5/5 Creature - Dragon
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Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying |
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- NM
- EX
- VG
- G
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Tranquil Thicket
Archenemy
(C)
Collector #: 135
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Land
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Tranquil Thicket enters the battlefield tapped. Cycling |
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- NM
- EX
- VG
- G
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Your Puny Minds Cannot Fathom (Scheme Oversized)
Archenemy
(C)
Collector #: 044
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Scheme
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| When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn. | |
- NM
- EX
- VG
- G
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Duplicant
Archenemy
(R)
Collector #: 106
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2/4 Artifact Creature - Shapeshifter
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Imprint—When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. |
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- NM
- EX
- VG
- G
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Sign in Blood
Archenemy
(C)
Collector #: 025
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Sorcery
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| Target player draws two cards and loses 2 life. | |
- NM
- EX
- VG
- G
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Two-Headed Dragon
Archenemy
(R)
Collector #: 050
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4/4 Creature - Dragon
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Flying Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. |
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- NM
- EX
- VG
- G
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Vampiric Dragon
Archenemy
(R)
Collector #: 099
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5/5 Creature - Vampire Dragon
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Flying Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. |
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- NM
- EX
- VG
- G
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Krosan Verge
Archenemy
(U)
Collector #: 128
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Land
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Krosan Verge enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Plains (138 B)
Archenemy
(L)
Collector #: 138
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Fieldmist Borderpost
Archenemy
(C)
Collector #: 085
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Artifact
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You may pay Fieldmist Borderpost enters the battlefield tapped. |
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- NM
- EX
- VG
- G
76 - 100 of 195 results