MTG / Archenemy
76 - 100 of 195 results
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Mountain (146 B)
Archenemy
(L)
Collector #: 146
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (147 C)
Archenemy
(L)
Collector #: 147
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Plains (137 A)
Archenemy
(L)
Collector #: 137
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Swamp (143 B)
Archenemy
(L)
Collector #: 143
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Thelonite Hermit
Archenemy
(R)
Collector #: 071
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1/1 Creature - Elf Shaman
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Saproling creatures get +1/+1. Morph When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield. |
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- NM
- EX
- VG
- G
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Volcanic Fallout
Archenemy
(U)
Collector #: 051
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Instant
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Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. |
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- NM
- EX
- VG
- G
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Taurean Mauler
Archenemy
(R)
Collector #: 049
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2/2 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. |
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- NM
- EX
- VG
- G
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Your Puny Minds Cannot Fathom (Scheme Oversized)
Archenemy
(C)
Collector #: 044
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Scheme
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| When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn. | |
- NM
- EX
- VG
- G
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Sakura-Tribe Elder
Archenemy
(C)
Collector #: 068
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1/1 Creature - Snake Shaman
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| Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Vampiric Dragon
Archenemy
(R)
Collector #: 099
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5/5 Creature - Vampire Dragon
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Flying Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. |
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- NM
- EX
- VG
- G
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Aether Spellbomb
Archenemy
(C)
Collector #: 102
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Artifact
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- NM
- EX
- VG
- G
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Forest (148 A)
Archenemy
(L)
Collector #: 148
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Forest (150 C)
Archenemy
(L)
Collector #: 150
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Island (139 A)
Archenemy
(L)
Collector #: 139
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (140 B)
Archenemy
(L)
Collector #: 140
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Basic Land - Island
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- NM
- EX
- VG
- G
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Realms Befitting My Majesty (Scheme Oversized)
Archenemy
(C)
Collector #: 036
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Scheme
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| When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Forest (149 B)
Archenemy
(L)
Collector #: 149
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Swamp (142 A)
Archenemy
(L)
Collector #: 142
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Spider Umbra
Archenemy
(C)
Collector #: 070
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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- NM
- EX
- VG
- G
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I Delight in Your Convulsions (Scheme Oversized)
Archenemy
(C)
Collector #: 017
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Scheme
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| When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. | |
- NM
- EX
- VG
- G
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Zombify
Archenemy
(U)
Collector #: 029
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Sorcery
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| Return target creature card from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Skullcage
Archenemy
(U)
Collector #: 115
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Artifact
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| At the beginning of each opponent’s upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand. | |
- NM
- EX
- VG
- G
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Lodestone Golem
Archenemy
(R)
Collector #: 111
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5/3 Artifact Creature - Golem
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Nonartifact spells cost |
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- NM
- EX
- VG
- G
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March of the Machines
Archenemy
(R)
Collector #: 006
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Enchantment
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| Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) | |
- NM
- EX
- VG
- G
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Sign in Blood
Archenemy
(C)
Collector #: 025
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Sorcery
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| Target player draws two cards and loses 2 life. | |
- NM
- EX
- VG
- G
76 - 100 of 195 results