MTG / Apocalypse
101 - 125 of 143 results
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Ebony Treefolk
Apocalypse
(U)
Collector #: 097
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3/3 Creature - Treefolk
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- NM
- EX
- VG
- G
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Order // Chaos
Apocalypse
(U)
Collector #: 132
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Instant - Instant
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Order: Exile target attacking creature. ----- Chaos: Creatures can't block this turn. |
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- NM
- EX
- VG
- G
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Phyrexian Gargantua
Apocalypse
(U)
Collector #: 048
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4/4 Creature - Phyrexian Horror
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| When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. | |
- NM
- EX
- VG
- G
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Suppress
Apocalypse
(U)
Collector #: 052
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Sorcery
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| Target player exiles all cards from their hand face down. At the beginning of the end step of that player’s next turn, that player returns those cards to their hand. | |
- NM
- EX
- VG
- G
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Tundra Kavu
Apocalypse
(C)
Collector #: 071
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2/2 Creature - Kavu
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- NM
- EX
- VG
- G
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Kavu Mauler
Apocalypse
(R)
Collector #: 080
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4/4 Creature - Kavu
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Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. |
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- NM
- EX
- VG
- G
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Coastal Drake
Apocalypse
(C)
Collector #: 022
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2/1 Creature - Drake
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Flying |
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- NM
- EX
- VG
- G
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Living Airship
Apocalypse
(C)
Collector #: 028
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2/3 Creature - Metathran
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Flying |
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- NM
- EX
- VG
- G
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Tidal Courier
Apocalypse
(U)
Collector #: 031
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1/2 Creature - Merfolk
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When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. |
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- NM
- EX
- VG
- G
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Consume Strength
Apocalypse
(C)
Collector #: 093
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Instant
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| Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. | |
- NM
- EX
- VG
- G
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Dead Ringers
Apocalypse
(C)
Collector #: 037
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Sorcery
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| Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Raka Disciple
Apocalypse
(C)
Collector #: 066
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1/1 Creature - Minotaur Wizard
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- NM
- EX
- VG
- G
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Captain's Maneuver
Apocalypse
(U)
Collector #: 092
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Instant
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| The next X damage that would be dealt to any target this turn is dealt to another any target instead. | |
- NM
- EX
- VG
- G
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Diversionary Tactics
Apocalypse
(U)
Collector #: 007
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Enchantment
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| Tap two untapped creatures you control: Tap target creature. | |
- NM
- EX
- VG
- G
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Helionaut
Apocalypse
(C)
Collector #: 013
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1/2 Creature - Human Soldier
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Flying |
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- NM
- EX
- VG
- G
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Illusion // Reality
Apocalypse
(U)
Collector #: 129
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Instant
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Illusion: Target spell or permanent becomes the color of your choice until end of turn. ----- Reality: Destroy target artifact. |
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- NM
- EX
- VG
- G
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Mind Extraction
Apocalypse
(C)
Collector #: 042
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature’s colors. |
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- NM
- EX
- VG
- G
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Necra Disciple
Apocalypse
(C)
Collector #: 044
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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False Dawn
Apocalypse
(R)
Collector #: 010
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Sorcery
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Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. |
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- NM
- EX
- VG
- G
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Dega Disciple
Apocalypse
(C)
Collector #: 004
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Foul Presence
Apocalypse
(U)
Collector #: 039
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Enchantment - Aura
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Enchant creature Enchanted creature gets -1/-1 and has " |
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- NM
- EX
- VG
- G
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Kavu Glider
Apocalypse
(C)
Collector #: 064
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2/1 Creature - Kavu
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- NM
- EX
- VG
- G
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Mournful Zombie
Apocalypse
(C)
Collector #: 043
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2/1 Creature - Zombie
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- NM
- EX
- VG
- G
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Night // Day
Apocalypse
(U)
Collector #: 131
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Instant
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Night: Target creature gets -1/-1 until end of turn. ----- Day: Creatures target player controls get +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Savage Gorilla
Apocalypse
(C)
Collector #: 085
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3/3 Creature - Ape
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- NM
- EX
- VG
- G
101 - 125 of 143 results