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Scryb Sprites
Alpha
(C)
Collector #: 215
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1/1 Creature - Faerie
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Flying | |
Scathe Zombies
Alpha
(C)
Collector #: 125
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2/2 Creature - Zombie
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Circle of Protection: White
Alpha
(C)
Collector #: 013
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Enchantment
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: The next time a white source of your choice would deal damage to you this turn, prevent that damage. | |
Guardian Angel
Alpha
(C)
Collector #: 021
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Instant
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Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. | |
Hill Giant
Alpha
(C)
Collector #: 157
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3/3 Creature - Giant
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Wall of Fire
Alpha
(U)
Collector #: 181
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0/5 Creature - Wall
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Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn. |
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Power Leak
Alpha
(C)
Collector #: 071
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Enchantment - Aura
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Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. |
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False Orders
Alpha
(C)
Collector #: 147
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Instant
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Cast False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. |
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Healing Salve
Alpha
(C)
Collector #: 022
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Instant
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Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn. | |
Regeneration
Alpha
(C)
Collector #: 213
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Enchantment - Aura
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Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Raise Dead
Alpha
(C)
Collector #: 122
|
Sorcery
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Return target creature card from your graveyard to your hand. | |
Hurloon Minotaur
Alpha
(C)
Collector #: 158
|
2/3 Creature - Minotaur
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Ironroot Treefolk
Alpha
(C)
Collector #: 203
|
3/5 Creature - Treefolk
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Circle of Protection: Blue
Alpha
(C)
Collector #: 010
|
Enchantment
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: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. | |
Invisibility
Alpha
(C)
Collector #: 059
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Enchantment - Aura
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Enchant creature Enchanted creature can't be blocked except by Walls. |
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Shanodin Dryads
Alpha
(C)
Collector #: 216
|
1/1 Creature - Nymph Dryad
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Forestwalk | |
Circle of Protection: Green
Alpha
(C)
Collector #: 011
|
Enchantment
|
: The next time a green source of your choice would deal damage to you this turn, prevent that damage. | |
Creature Bond
Alpha
(C)
Collector #: 055
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Enchantment - Aura
|
Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. |
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Air Elemental
Alpha
(U)
Collector #: 046
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4/4 Creature - Elemental
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Flying | |
Ancestral Recall
Alpha
(R)
Collector #: 047
|
Instant
|
Target player draws three cards. | |
Animate Artifact
Alpha
(U)
Collector #: 048
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Enchantment - Aura
|
Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. |
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Animate Dead
Alpha
(U)
Collector #: 092
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Enchantment - Aura
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Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. |
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