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Scathe Zombies
Alpha
(C)
Collector #: 125
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2/2 Creature - Zombie
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Holy Armor
Alpha
(C)
Collector #: 023
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Enchantment - Aura
|
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +0/+1 until end of turn. |
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Rod of Ruin
Alpha
(U)
Collector #: 268
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Artifact
|
, : Rod of Ruin deals 1 damage to any target. | |
Mesa Pegasus
Alpha
(C)
Collector #: 028
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1/1 Creature - Pegasus
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Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Power Leak
Alpha
(C)
Collector #: 071
|
Enchantment - Aura
|
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. |
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Wall of Swords
Alpha
(U)
Collector #: 042
|
3/5 Creature - Wall
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Defender, flying (This creature can't attack, and it can block creatures with flying.) | |
Plains (B) |
Basic Land - Plains
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Hurloon Minotaur
Alpha
(C)
Collector #: 158
|
2/3 Creature - Minotaur
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Dwarven Warriors
Alpha
(C)
Collector #: 143
|
1/1 Creature - Dwarf Warrior
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: Target creature with power 2 or less is unblockable this turn. | |
Camouflage
Alpha
(U)
Collector #: 187
|
Instant
|
Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) |
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Cursed Land
Alpha
(U)
Collector #: 097
|
Enchantment - Aura
|
Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. |
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Disintegrate
Alpha
(C)
Collector #: 140
|
Sorcery
|
Disintegrate deals X damage to any target. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. | |
Flashfires
Alpha
(U)
Collector #: 151
|
Sorcery
|
Destroy all Plains. | |
Shanodin Dryads
Alpha
(C)
Collector #: 216
|
1/1 Creature - Nymph Dryad
|
Forestwalk | |
Circle of Protection: White
Alpha
(C)
Collector #: 013
|
Enchantment
|
: The next time a white source of your choice would deal damage to you this turn, prevent that damage. | |
Living Wall
Alpha
(U)
Collector #: 258
|
0/6 Artifact Creature - Wall
|
Defender (This creature can't attack.) : Regenerate Living Wall. |
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Instill Energy
Alpha
(U)
Collector #: 202
|
Enchantment - Aura
|
Enchant creature Enchanted creature can attack as though it had haste. : Untap enchanted creature. Activate this ability only during your turn and only once each turn. |
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Wooden Sphere
Alpha
(U)
Collector #: 276
|
Artifact
|
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life. | |
Pestilence
Alpha
(C)
Collector #: 120
|
Enchantment
|
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. : Pestilence deals 1 damage to each creature and each player. |
|
Wall of Air
Alpha
(U)
Collector #: 089
|
1/5 Creature - Wall
|
Defender, flying (This creature can't attack, and it can block creatures with flying.) | |
Animate Artifact
Alpha
(U)
Collector #: 048
|
Enchantment - Aura
|
Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. |
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