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Magic Missile
Adventures in the Forgotten Realms
(U)
Collector #: 154
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Sorcery
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This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets. |
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Price of Loyalty
Adventures in the Forgotten Realms
(C)
Collector #: 159
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Sorcery
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. IF mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn. | |
Wild Shape
Adventures in the Forgotten Realms
(U)
Collector #: 212
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Instant
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Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
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Clever Conjurer
Adventures in the Forgotten Realms
(C)
Collector #: 051
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2/3 Creature - Gnome Wizard
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Mage Hand - : Untap target permanent not named Clever Conjurer. Activate only as a sorcery. | |
Lost Mine of Phandelver // Skeleton Token
Adventures in the Forgotten Realms
(S)
Collector #: 021
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Cave Entrance: Scry 1.
Back Skeleton Token Token Creature - Skeleton 1/1 |
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Pixie Guide
Adventures in the Forgotten Realms
(C)
Collector #: 066
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1/3 Creature - Faerie
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Flying Grant an Advantage - If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. |
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Power of Persuasion
Adventures in the Forgotten Realms
(U)
Collector #: 067
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Sorcery
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Choose target creature an opponent controls, then roll a d20. 1-9: Return it to its owner's hand. 10-19: Its owner puts it on the top or bottom of their library. 20: Gain control of it until the end of your next turn. |
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Veteran Dungeoneer
Adventures in the Forgotten Realms
(C)
Collector #: 040
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3/4 Creature - Human Warrior
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When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) | |
Grazilaxx, Illithid Scholar
Adventures in the Forgotten Realms
(R)
Collector #: 060
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3/2 Legendary Creature - Horror
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Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. |
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Blink Dog
Adventures in the Forgotten Realms
(U)
Collector #: 003
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1/1 Creature - Dog
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Double strike Teleport - : Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) |
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Keen-Eared Sentry
Adventures in the Forgotten Realms
(U)
Collector #: 022
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2/1 Creature - Human Soldier
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You have hexproof (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. |
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Mountain (276)
Adventures in the Forgotten Realms
(L)
Collector #: 276
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Basic Land - Mountain
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You Meet in a Tavern
Adventures in the Forgotten Realms
(U)
Collector #: 215
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Sorcery
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Choose one -
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Skeletal Swarming
Adventures in the Forgotten Realms
(R)
Collector #: 232
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Enchantment
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Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. |
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Vampire Spawn
Adventures in the Forgotten Realms
(C)
Collector #: 123
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2/3 Creature - Vampire
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When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. | |
Fates' Reversal
Adventures in the Forgotten Realms
(C)
Collector #: 102
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Sorcery
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Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.) | |
Adult Gold Dragon
Adventures in the Forgotten Realms
(R)
Collector #: 216
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4/3 Creature - Dragon
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Flying, lifelink, haste | |
Wish
Adventures in the Forgotten Realms
(R)
Collector #: 166
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Sorcery
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You may play a card you own form outside the game this turn. | |
Aberrant Mind Sorcerer
Adventures in the Forgotten Realms
(U)
Collector #: 044
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3/4 Creature - Human Elf Shaman
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Psionic Spells - When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1-9: You may put that card on top of your library. 10-20: Return that card to your hand. |
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Cloister Gargoyle
Adventures in the Forgotten Realms
(U)
Collector #: 007
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0/4 Artifact Creature - Gargoyle
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When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. |
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Yuan-Ti Fang-Blade
Adventures in the Forgotten Realms
(C)
Collector #: 128
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2/2 Creature - Snake Rogue
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Deathtouch Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) |
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Swamp (272)
Adventures in the Forgotten Realms
(L)
Collector #: 272
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Basic Land - Swamp
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Compelled Duel
Adventures in the Forgotten Realms
(C)
Collector #: 178
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Sorcery
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Target creature gets +3/+3 until end of turn and must be blocked this turn if able. | |
Skullport Merchant
Adventures in the Forgotten Realms
(U)
Collector #: 120
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1/4 Creature - Dwarf Citizen
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When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") , Sacrifice another creature or a Treasure: Draw a card. |
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Volo, Guide to Monsters
Adventures in the Forgotten Realms
(R)
Collector #: 238
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3/2 Legendary Creature - Human Wizard
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Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of creature spell becomes a token.) | |