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Old Gnawbone
Adventures in the Forgotten Realms
(M)
Collector #: 197
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7/7 Legendary Creature - Dragon
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Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. |
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Teleportation Circle
Adventures in the Forgotten Realms
(R)
Collector #: 039
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Enchantment
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At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. | |
Delina, Wild Mage
Adventures in the Forgotten Realms
(R)
Collector #: 138
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3/2 Legendary Creature - Elf Shaman
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Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15–20 | Create one of those tokens. You may roll again. |
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Wizard Class
Adventures in the Forgotten Realms
(U)
Collector #: 081
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. : Level 2 When this Class becomes level 2, draw two cards. : Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control. |
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Circle of Dreams Druid
Adventures in the Forgotten Realms
(R)
Collector #: 176
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2/1 Creature - Elf Druid
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: Add for each creature you control. | |
The Deck of Many Things
Adventures in the Forgotten Realms
(M)
Collector #: 241
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Legendary Artifact
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, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1-9: Return a card at random from your graveyard to your hand. 10-19: Draw two cards. 20: Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. |
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Den of the Bugbear
Adventures in the Forgotten Realms
(R)
Collector #: 254
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Land
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If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. : Add . : Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land. |
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Guardian of Faith
Adventures in the Forgotten Realms
(R)
Collector #: 018
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3/2 Creature - Spirit Knight
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Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. |
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Tasha's Hideous Laughter
Adventures in the Forgotten Realms
(R)
Collector #: 078
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Sorcery
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Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. | |
Xanathar, Guild Kingpin
Adventures in the Forgotten Realms
(M)
Collector #: 239
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5/6 Legendary Creature - Beholder
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At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though ti were mana of any color to cast spells this way. | |
Tiamat
Adventures in the Forgotten Realms
(M)
Collector #: 235
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7/7 Legendary Creature - Dragon God
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Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. |
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Hive of the Eye Tyrant
Adventures in the Forgotten Realms
(R)
Collector #: 258
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Land
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If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. : Add . : Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land. |
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Acererak the Archlich
Adventures in the Forgotten Realms
(M)
Collector #: 087
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5/5 Legendary Creature - Zombie Wizard
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When Acererak the Archlich enters the battlefield, if you haven't completed the Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. |
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The Book of Exalted Deeds
Adventures in the Forgotten Realms
(M)
Collector #: 004
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Legendary Artifact
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At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. , , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery. |
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Cleric Class
Adventures in the Forgotten Realms
(U)
Collector #: 006
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. : Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. : Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness. |
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Fighter Class
Adventures in the Forgotten Realms
(R)
Collector #: 222
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put into your hand, then shuffle. : Level 2 Equip abilities you activate cost less to activate. : Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
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Orb of Dragonkind
Adventures in the Forgotten Realms
(R)
Collector #: 157
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Artifact
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, : Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. , , Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Druid Class
Adventures in the Forgotten Realms
(U)
Collector #: 180
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(Gain the next level as a sorcery to add its ability.) Whenever a land enters the battlefield under your control, you gain 1 life. : Level 2 You may play an additional land on each of your turns. : Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
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Unexpected Windfall
Adventures in the Forgotten Realms
(C)
Collector #: 164
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Lolth, Spider Queen
Adventures in the Forgotten Realms
(M)
Collector #: 112
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Legendary Planeswalker - Lolth
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Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. [0]: You draw a card and you lose 1 life. [-3]: Create two 2/1 black Spider creature tokens with menace and reach. [-8]: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference." |4| |
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Feign Death
Adventures in the Forgotten Realms
(C)
Collector #: 103
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Instant
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Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." | |
Deadly Dispute
Adventures in the Forgotten Realms
(C)
Collector #: 094
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Xorn
Adventures in the Forgotten Realms
(R)
Collector #: 167
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3/2 Creature - Elemental
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If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. | |
Hall of Storm Giants
Adventures in the Forgotten Realms
(R)
Collector #: 257
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Land
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If you control two or more lands, Hall of Storm Giants enters the battlefield tapped. : Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) |
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Rogue Class
Adventures in the Forgotten Realms
(R)
Collector #: 230
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. : Level 2 Creatures you control have menace. : Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. |
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