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Ebondeath, Dracolich
Adventures in the Forgotten Realms
(M)
Collector #: 100
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5/2 Legendary Creature - Zombie Dragon
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Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn. |
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Werewolf Pack Leader
Adventures in the Forgotten Realms
(R)
Collector #: 211
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3/3 Creature - Human Werewolf
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Pack tactics - Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. : Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human. |
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Druid Class
Adventures in the Forgotten Realms
(U)
Collector #: 180
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(Gain the next level as a sorcery to add its ability.) Whenever a land enters the battlefield under your control, you gain 1 life. : Level 2 You may play an additional land on each of your turns. : Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
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Zariel, Archduke of Avernus
Adventures in the Forgotten Realms
(M)
Collector #: 172
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Legendary Planeswalker - Zariel
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[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [-6]: You get an emblem with "At the beginning of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase." |4| |
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Flumph
Adventures in the Forgotten Realms
(R)
Collector #: 015
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0/4 Creature - Jellyfish
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Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card. |
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Rogue Class
Adventures in the Forgotten Realms
(R)
Collector #: 230
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. : Level 2 Creatures you control have menace. : Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. |
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Loyal Warhound
Adventures in the Forgotten Realms
(R)
Collector #: 023
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3/1 Creature - Dog
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Vigilance When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. |
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Moon-Blessed Cleric
Adventures in the Forgotten Realms
(U)
Collector #: 026
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3/2 Creature - Human Elf Cleric
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Divine Intervention - When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that car don top. | |
Portable Hole
Adventures in the Forgotten Realms
(U)
Collector #: 033
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Artifact
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When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. | |
Vorpal Sword
Adventures in the Forgotten Realms
(R)
Collector #: 124
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Artifact - Equipment
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Equipped creature gets +2/+0 and has deathtouch. : Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip |
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The Tarrasque
Adventures in the Forgotten Realms
(M)
Collector #: 207
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10/10 Legendary Creature - Dinosaur
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The Tarrasque has haste and ward as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls. |
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Sorcerer Class
Adventures in the Forgotten Realms
(R)
Collector #: 233
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. : Level 2 Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level." : Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. |
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Lair of the Hydra
Adventures in the Forgotten Realms
(R)
Collector #: 259
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Land
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If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. : Add . : Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. |
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Treasure Vault
Adventures in the Forgotten Realms
(R)
Collector #: 261
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Artifact Land
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: Add . , , Sacrifice Treasure Vault: Create X Treasure tokens. |
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Iymrith, Desert Doom
Adventures in the Forgotten Realms
(M)
Collector #: 062
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5/5 Legendary Creature - Dragon
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Flying Iymrith, Desert Doom has ward as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. |
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Oswald Fiddlebender
Adventures in the Forgotten Realms
(R)
Collector #: 028
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2/2 Legendary Creature - Gnome Artificer
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Magical Tinkering - , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery. | |
Inferno of the Star Mounts
Adventures in the Forgotten Realms
(M)
Collector #: 151
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6/6 Legendary Creature - Dragon
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This spell can't be countered. Flying, haste : Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target. |
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Lightfoot Rogue
Adventures in the Forgotten Realms
(U)
Collector #: 111
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2/1 Creature - Halfling Rogue
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Sneak Attack - Whenever Lightfoot Rogue attacks, roll a d20. 1-9: Lightfoot Rogue gains deathtouch until end of turn. 10-19: It gets +1/+0 and gains deathtouch until end of turn. 20: It gets +3/+0 and gains first strike and deathtouch until end of turn. |
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Battle Cry Goblin
Adventures in the Forgotten Realms
(U)
Collector #: 132
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2/2 Creature - Goblin
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: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics - Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. |
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Mordenkainen
Adventures in the Forgotten Realms
(M)
Collector #: 064
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Legendary Planeswalker - Mordenkainen
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[+2]: Draw two cards, then put a card from your hand on the bottom of your library. [-2]: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." [-10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size." |5| |
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Paladin Class
Adventures in the Forgotten Realms
(R)
Collector #: 029
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost more to cast. : Level 2 Creatures you control get +1/+1. : Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. |
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Bard Class
Adventures in the Forgotten Realms
(R)
Collector #: 217
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. : Level 2 Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay. : Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. |
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Shambling Ghast
Adventures in the Forgotten Realms
(C)
Collector #: 119
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1/1 Creature - Zombie
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When Shambling Ghast dies, choose one -
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Chaos Channeler
Adventures in the Forgotten Realms
(U)
Collector #: 136
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4/3 Creature - Human Shaman
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Wild Magic Surge - Whenever Chaos Channeler attacks, roll a d20. 1-9: Exile the top card of your library. You may play it this turn. 10-19: Exile the top two cards of your library. You may play them this turn. 20: Exile the top three cards of your library. You may play them this turn. |
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Ranger Class
Adventures in the Forgotten Realms
(R)
Collector #: 202
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token. : Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. : Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library. |
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