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Ebondeath, Dracolich
Adventures in the Forgotten Realms
(M)
Collector #: 100
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5/2 Legendary Creature - Zombie Dragon
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Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn. |
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Hobgoblin Bandit Lord
Adventures in the Forgotten Realms
(R)
Collector #: 147
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2/3 Creature - Goblin Rogue
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Other Goblins you control get +1/+1. , : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that enter the battlefield under your control this turn to any target. |
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Moon-Blessed Cleric
Adventures in the Forgotten Realms
(U)
Collector #: 026
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3/2 Creature - Human Elf Cleric
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Divine Intervention - When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that car don top. | |
Treasure Vault
Adventures in the Forgotten Realms
(R)
Collector #: 261
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Artifact Land
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: Add . , , Sacrifice Treasure Vault: Create X Treasure tokens. |
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Portable Hole
Adventures in the Forgotten Realms
(U)
Collector #: 033
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Artifact
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When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. | |
Prosperous Innkeeper
Adventures in the Forgotten Realms
(U)
Collector #: 200
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1/1 Creature - Halfling Citizen
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When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life. |
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Sorcerer Class
Adventures in the Forgotten Realms
(R)
Collector #: 233
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. : Level 2 Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level." : Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. |
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Werewolf Pack Leader
Adventures in the Forgotten Realms
(R)
Collector #: 211
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3/3 Creature - Human Werewolf
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Pack tactics - Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. : Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human. |
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Zariel, Archduke of Avernus
Adventures in the Forgotten Realms
(M)
Collector #: 172
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Legendary Planeswalker - Zariel
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[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [-6]: You get an emblem with "At the beginning of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase." |4| |
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Inferno of the Star Mounts
Adventures in the Forgotten Realms
(M)
Collector #: 151
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6/6 Legendary Creature - Dragon
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This spell can't be countered. Flying, haste : Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target. |
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Iymrith, Desert Doom
Adventures in the Forgotten Realms
(M)
Collector #: 062
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5/5 Legendary Creature - Dragon
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Flying Iymrith, Desert Doom has ward as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. |
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Battle Cry Goblin
Adventures in the Forgotten Realms
(U)
Collector #: 132
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2/2 Creature - Goblin
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: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics - Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. |
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Shambling Ghast
Adventures in the Forgotten Realms
(C)
Collector #: 119
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1/1 Creature - Zombie
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When Shambling Ghast dies, choose one -
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Vorpal Sword
Adventures in the Forgotten Realms
(R)
Collector #: 124
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Artifact - Equipment
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Equipped creature gets +2/+0 and has deathtouch. : Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip |
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Deadly Dispute
Adventures in the Forgotten Realms
(C)
Collector #: 094
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Oswald Fiddlebender
Adventures in the Forgotten Realms
(R)
Collector #: 028
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2/2 Legendary Creature - Gnome Artificer
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Magical Tinkering - , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery. | |
Lightfoot Rogue
Adventures in the Forgotten Realms
(U)
Collector #: 111
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2/1 Creature - Halfling Rogue
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Sneak Attack - Whenever Lightfoot Rogue attacks, roll a d20. 1-9: Lightfoot Rogue gains deathtouch until end of turn. 10-19: It gets +1/+0 and gains deathtouch until end of turn. 20: It gets +3/+0 and gains first strike and deathtouch until end of turn. |
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Demilich
Adventures in the Forgotten Realms
(M)
Collector #: 053
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4/3 Creature - Skeleton Wizard
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This spell costs less to cast for each instant and sorcery spell you've cast this turn. Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs. |
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Paladin Class
Adventures in the Forgotten Realms
(R)
Collector #: 029
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost more to cast. : Level 2 Creatures you control get +1/+1. : Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. |
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Lair of the Hydra
Adventures in the Forgotten Realms
(R)
Collector #: 259
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Land
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If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. : Add . : Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. |
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Flumph
Adventures in the Forgotten Realms
(R)
Collector #: 015
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0/4 Creature - Jellyfish
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Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card. |
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Mordenkainen
Adventures in the Forgotten Realms
(M)
Collector #: 064
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Legendary Planeswalker - Mordenkainen
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[+2]: Draw two cards, then put a card from your hand on the bottom of your library. [-2]: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." [-10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size." |5| |
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The Tarrasque
Adventures in the Forgotten Realms
(M)
Collector #: 207
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10/10 Legendary Creature - Dinosaur
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The Tarrasque has haste and ward as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls. |
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Bard Class
Adventures in the Forgotten Realms
(R)
Collector #: 217
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. : Level 2 Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay. : Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. |
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Barbarian Class
Adventures in the Forgotten Realms
(U)
Collector #: 131
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. : Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. : Level 3 Creatures you control have haste. |
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