MTG / Adventures In The Forgotten Realms
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Hunter's Mark
Adventures in the Forgotten Realms
(U)
Collector #: 188
FOIL
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Instant
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This spell costs This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control. |
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- NM
- EX
- VG
- G
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Lair of the Hydra
Adventures in the Forgotten Realms
(R)
Collector #: 259
FOIL
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Land
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If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Wizard's Spellbook
Adventures in the Forgotten Realms
(R)
Collector #: 082
FOIL
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Artifact - Book
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1-9: Copy that card. You may cast the copy. 10-19: Copy that card. You may cast the copy by paying 20: Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs. |
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- NM
- EX
- VG
- G
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Boots of Speed
Adventures in the Forgotten Realms
(C)
Collector #: 133
FOIL
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Artifact - Equipment
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Equipped creature gets +1/+0 and has haste. Equip |
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- NM
- EX
- VG
- G
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Priest of Ancient Lore
Adventures in the Forgotten Realms
(C)
Collector #: 035
FOIL
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2/1 Creature - Dwarf Cleric
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| When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. | |
- NM
- EX
- VG
- G
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Mind Flayer
Adventures in the Forgotten Realms
(R)
Collector #: 063
FOIL
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3/3 Creature - Horror
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| Dominate Monster - When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. | |
- NM
- EX
- VG
- G
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Choose Your Weapon
Adventures in the Forgotten Realms
(U)
Collector #: 175
FOIL
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Evolving Wilds
Adventures in the Forgotten Realms
(C)
Collector #: 256
FOIL
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Land
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- NM
- EX
- VG
- G
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Kick in the Door
Adventures in the Forgotten Realms
(C)
Collector #: 153
FOIL
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Sorcery
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| Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) | |
- NM
- EX
- VG
- G
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Plate Armor
Adventures in the Forgotten Realms
(U)
Collector #: 032
FOIL
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Artifact - Equipment
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Equipped creature gets +3/+3 and has ward Equip |
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- NM
- EX
- VG
- G
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Swamp (270)
Adventures in the Forgotten Realms
(L)
Collector #: 270
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Wolf Token
Adventures in the Forgotten Realms
(S)
Collector #: 014
FOIL
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2/2 Token Creature - Wolf
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- NM
- EX
- VG
- G
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Owlbear
Adventures in the Forgotten Realms
(C)
Collector #: 198
FOIL
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4/4 Creature - Bird Bear
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Trample Keen Senses - When Owlbear enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Ray of Enfeeblement
Adventures in the Forgotten Realms
(U)
Collector #: 116
FOIL
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Instant
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| Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead. | |
- NM
- EX
- VG
- G
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Drider
Adventures in the Forgotten Realms
(U)
Collector #: 098
FOIL
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4/3 Creature - Elf Spider
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Reach Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach. |
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- NM
- EX
- VG
- G
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Eye of Vecna
Adventures in the Forgotten Realms
(R)
Collector #: 243
FOIL
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Legendary Artifact
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When Eye of Vecna enters the battlefield, you draw a card and lose 2 life. At the beginning of your upkeep, you may pay |
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- NM
- EX
- VG
- G
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Demilich
Adventures in the Forgotten Realms
(M)
Collector #: 053
FOIL
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4/3 Creature - Skeleton Wizard
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This spell costs Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs. |
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- NM
- EX
- VG
- G
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Emblem (Zariel, Archduke of Avernus)
Adventures in the Forgotten Realms
(S)
Collector #: 019
FOIL
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Emblem - Zariel
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| At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase. | |
- NM
- EX
- VG
- G
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Reaper's Talisman
Adventures in the Forgotten Realms
(U)
Collector #: 117
FOIL
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Artifact - Equipment
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Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip |
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- NM
- EX
- VG
- G
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Swarming Goblins
Adventures in the Forgotten Realms
(C)
Collector #: 162
FOIL
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4/3 Creature - Goblin
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When Swarming Goblins enters the battlefield, roll a d20. 1-9: Create a 1/1 red Goblin creature token. 10-19: Create two of those tokens. 20: Create three of those tokens. |
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- NM
- EX
- VG
- G
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Celestial Unicorn
Adventures in the Forgotten Realms
(C)
Collector #: 005
FOIL
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3/2 Creature - Unicorn
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| Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. | |
- NM
- EX
- VG
- G
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Dragon Turtle
Adventures in the Forgotten Realms
(R)
Collector #: 056
FOIL
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3/5 Creature - Dragon Turtle
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Flash Drag Below - When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps. |
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- NM
- EX
- VG
- G
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Earth-Cult Elemental
Adventures in the Forgotten Realms
(C)
Collector #: 141
FOIL
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6/6 Creature - Elemental
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Siege Monster - When Earth-Cult Elemental enters the battlefield, roll a d20. 1-9: Each player sacrifices a permanent. 10-19: Each opponent sacrifices a permanent. 20: Each opponent sacrifices two permanents. |
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- NM
- EX
- VG
- G
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Emblem (Lolth, Spider Queen)
Adventures in the Forgotten Realms
(S)
Collector #: 017
FOIL
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Emblem - Lolth
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| Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference. | |
- NM
- EX
- VG
- G
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Fly
Adventures in the Forgotten Realms
(U)
Collector #: 059
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) |
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- NM
- EX
- VG
- G
101 - 125 of 300 results