MTG / Adventures In The Forgotten Realms
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Circle of Dreams Druid
Adventures in the Forgotten Realms
(R)
Collector #: 176
FOIL
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2/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Old Gnawbone
Adventures in the Forgotten Realms
(M)
Collector #: 197
FOIL
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7/7 Legendary Creature - Dragon
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Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. |
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- NM
- EX
- VG
- G
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Unexpected Windfall
Adventures in the Forgotten Realms
(C)
Collector #: 164
FOIL
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Teleportation Circle
Adventures in the Forgotten Realms
(R)
Collector #: 039
FOIL
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Enchantment
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| At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. | |
- NM
- EX
- VG
- G
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Xorn
Adventures in the Forgotten Realms
(R)
Collector #: 167
FOIL
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3/2 Creature - Elemental
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| If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. | |
- NM
- EX
- VG
- G
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Tiamat
Adventures in the Forgotten Realms
(M)
Collector #: 235
FOIL
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7/7 Legendary Creature - Dragon God
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Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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The Book of Exalted Deeds
Adventures in the Forgotten Realms
(M)
Collector #: 004
FOIL
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Legendary Artifact — Book
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At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. |
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- NM
- EX
- VG
- G
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Wizard Class
Adventures in the Forgotten Realms
(U)
Collector #: 081
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. When this Class becomes level 2, draw two cards. Whenever you draw a card, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Tasha's Hideous Laughter
Adventures in the Forgotten Realms
(R)
Collector #: 078
FOIL
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Sorcery
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| Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. | |
- NM
- EX
- VG
- G
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Delina, Wild Mage
Adventures in the Forgotten Realms
(R)
Collector #: 138
FOIL
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3/2 Legendary Creature - Elf Shaman
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Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15–20 | Create one of those tokens. You may roll again. |
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- NM
- EX
- VG
- G
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Shambling Ghast
Adventures in the Forgotten Realms
(C)
Collector #: 119
FOIL
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1/1 Creature - Zombie
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When Shambling Ghast dies, choose one -
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- NM
- EX
- VG
- G
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Acererak the Archlich
Adventures in the Forgotten Realms
(M)
Collector #: 087
FOIL
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5/5 Legendary Creature - Zombie Wizard
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When Acererak the Archlich enters the battlefield, if you haven't completed the Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Oswald Fiddlebender
Adventures in the Forgotten Realms
(R)
Collector #: 028
FOIL
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2/2 Legendary Creature - Gnome Artificer
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Magical Tinkering - |
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- NM
- EX
- VG
- G
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Feign Death
Adventures in the Forgotten Realms
(C)
Collector #: 103
FOIL
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Instant
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| Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." | |
- NM
- EX
- VG
- G
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Bruenor Battlehammer
Adventures in the Forgotten Realms
(U)
Collector #: 219
FOIL
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5/3 Legendary Creature - Dwarf Warrior
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Each creature you control gets +2/+0 for each Equipment attached to it. You may pay |
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- NM
- EX
- VG
- G
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Cleric Class
Adventures in the Forgotten Realms
(U)
Collector #: 006
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. Whenever you gain life, put a +1/+1 counter on target creature you control. When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness. |
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- NM
- EX
- VG
- G
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Druid Class
Adventures in the Forgotten Realms
(U)
Collector #: 180
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Whenever a land enters the battlefield under your control, you gain 1 life. You may play an additional land on each of your turns. When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
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- NM
- EX
- VG
- G
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Hobgoblin Bandit Lord
Adventures in the Forgotten Realms
(R)
Collector #: 147
FOIL
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2/3 Creature - Goblin Rogue
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Other Goblins you control get +1/+1. |
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- NM
- EX
- VG
- G
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Treasure Vault
Adventures in the Forgotten Realms
(R)
Collector #: 261
FOIL
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Artifact Land
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- NM
- EX
- VG
- G
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Sorcerer Class
Adventures in the Forgotten Realms
(R)
Collector #: 233
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. Creatures you control have " Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. |
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- NM
- EX
- VG
- G
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Portable Hole
Adventures in the Forgotten Realms
(U)
Collector #: 033
FOIL
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Artifact
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| When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. | |
- NM
- EX
- VG
- G
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Den of the Bugbear
Adventures in the Forgotten Realms
(R)
Collector #: 254
FOIL
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Land
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If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Flumph
Adventures in the Forgotten Realms
(R)
Collector #: 015
FOIL
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0/4 Creature - Jellyfish
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Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card. |
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- NM
- EX
- VG
- G
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Dungeon of the Mad Mage // Goblin Token
Adventures in the Forgotten Realms
(S)
Collector #: 020
FOIL
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Yawning Portal: You gain 1 life. Dungeon Level: Scry 1.
Mad Wizard's Lair: Draw three cards and reveal them. You may cast one of them without paying its mana cost. Back Goblin Token Token Creature - Goblin 1/1 |
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- NM
- EX
- VG
- G
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Fighter Class
Adventures in the Forgotten Realms
(R)
Collector #: 222
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put into your hand, then shuffle. Equip abilities you activate cost Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
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- NM
- EX
- VG
- G
1 - 25 of 300 results