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Old Gnawbone
Adventures in the Forgotten Realms
(M)
Collector #: 197
FOIL
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7/7 Legendary Creature - Dragon
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Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. |
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Teleportation Circle
Adventures in the Forgotten Realms
(R)
Collector #: 039
FOIL
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Enchantment
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At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. | |
Circle of Dreams Druid
Adventures in the Forgotten Realms
(R)
Collector #: 176
FOIL
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2/1 Creature - Elf Druid
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: Add for each creature you control. | |
The Deck of Many Things
Adventures in the Forgotten Realms
(M)
Collector #: 241
FOIL
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Legendary Artifact
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, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1-9: Return a card at random from your graveyard to your hand. 10-19: Draw two cards. 20: Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. |
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Tiamat
Adventures in the Forgotten Realms
(M)
Collector #: 235
FOIL
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7/7 Legendary Creature - Dragon God
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Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. |
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Xorn
Adventures in the Forgotten Realms
(R)
Collector #: 167
FOIL
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3/2 Creature - Elemental
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If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. | |
Tasha's Hideous Laughter
Adventures in the Forgotten Realms
(R)
Collector #: 078
FOIL
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Sorcery
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Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. | |
Druid Class
Adventures in the Forgotten Realms
(U)
Collector #: 180
FOIL
|
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(Gain the next level as a sorcery to add its ability.) Whenever a land enters the battlefield under your control, you gain 1 life. : Level 2 You may play an additional land on each of your turns. : Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
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Bard Class
Adventures in the Forgotten Realms
(R)
Collector #: 217
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. : Level 2 Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay. : Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. |
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Moon-Blessed Cleric
Adventures in the Forgotten Realms
(U)
Collector #: 026
FOIL
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3/2 Creature - Human Elf Cleric
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Divine Intervention - When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that car don top. | |
Hall of Storm Giants
Adventures in the Forgotten Realms
(R)
Collector #: 257
FOIL
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Land
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If you control two or more lands, Hall of Storm Giants enters the battlefield tapped. : Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) |
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Hobgoblin Bandit Lord
Adventures in the Forgotten Realms
(R)
Collector #: 147
FOIL
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2/3 Creature - Goblin Rogue
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Other Goblins you control get +1/+1. , : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that enter the battlefield under your control this turn to any target. |
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The Book of Exalted Deeds
Adventures in the Forgotten Realms
(M)
Collector #: 004
FOIL
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Legendary Artifact
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At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. , , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery. |
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Ranger Class
Adventures in the Forgotten Realms
(R)
Collector #: 202
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token. : Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. : Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library. |
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Fighter Class
Adventures in the Forgotten Realms
(R)
Collector #: 222
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put into your hand, then shuffle. : Level 2 Equip abilities you activate cost less to activate. : Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
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Iymrith, Desert Doom
Adventures in the Forgotten Realms
(M)
Collector #: 062
FOIL
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5/5 Legendary Creature - Dragon
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Flying Iymrith, Desert Doom has ward as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. |
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Dawnbringer Cleric
Adventures in the Forgotten Realms
(C)
Collector #: 009
FOIL
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1/3 Creature - Human Cleric
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When Dawnbringer Cleric enters the battlefield, choose one -
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Oswald Fiddlebender
Adventures in the Forgotten Realms
(R)
Collector #: 028
FOIL
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2/2 Legendary Creature - Gnome Artificer
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Magical Tinkering - , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery. | |
Unexpected Windfall
Adventures in the Forgotten Realms
(C)
Collector #: 164
FOIL
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Ingenious Smith
Adventures in the Forgotten Realms
(U)
Collector #: 021
FOIL
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1/1 Creature - Human Artificer
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When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn. |
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Treasure Token
Adventures in the Forgotten Realms
(S)
Collector #: 015
FOIL
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Token Artifact - Treasure
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, Sacrifice this artifact: Add one mana of any color. | |
Zariel, Archduke of Avernus
Adventures in the Forgotten Realms
(M)
Collector #: 172
FOIL
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Legendary Planeswalker - Zariel
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[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [-6]: You get an emblem with "At the beginning of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase." |4| |
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Boo Token
Adventures in the Forgotten Realms
(S)
Collector #: 010
FOIL
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1/1 Token Legendary Creature - Hamster
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Trample, haste | |
Kalain, Reclusive Painter
Adventures in the Forgotten Realms
(U)
Collector #: 225
FOIL
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1/2 Legendary Creature - Human Elf Bard
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When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from Treasure spent to cast them. |
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Delina, Wild Mage
Adventures in the Forgotten Realms
(R)
Collector #: 138
FOIL
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3/2 Legendary Creature - Elf Shaman
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Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15–20 | Create one of those tokens. You may roll again. |
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