MTG / Adventures In The Forgotten Realms
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Dungeon of the Mad Mage // Goblin Token
Adventures in the Forgotten Realms
(S)
Collector #: 020
FOIL
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Yawning Portal: You gain 1 life. Dungeon Level: Scry 1.
Mad Wizard's Lair: Draw three cards and reveal them. You may cast one of them without paying its mana cost. Back Goblin Token Token Creature - Goblin 1/1 |
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- NM
- EX
- VG
- G
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Deadly Dispute
Adventures in the Forgotten Realms
(C)
Collector #: 094
FOIL
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Zariel, Archduke of Avernus
Adventures in the Forgotten Realms
(M)
Collector #: 172
FOIL
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Legendary Planeswalker - Zariel
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[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [-6]: You get an emblem with "At the beginning of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase." |4| |
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- NM
- EX
- VG
- G
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Plundering Barbarian
Adventures in the Forgotten Realms
(C)
Collector #: 158
FOIL
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2/2 Creature - Dwarf Barbarian
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When Plundering Barbarian enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Mountain (275)
Adventures in the Forgotten Realms
(L)
Collector #: 275
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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The Tarrasque
Adventures in the Forgotten Realms
(M)
Collector #: 207
FOIL
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10/10 Legendary Creature - Dinosaur
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The Tarrasque has haste and ward Whenever The Tarrasque attacks, it fights target creature defending player controls. |
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- NM
- EX
- VG
- G
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Leather Armor
Adventures in the Forgotten Realms
(C)
Collector #: 248
FOIL
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Artifact - Equipment
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Equipped creature gets +0/+1 and has ward Equip |
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- NM
- EX
- VG
- G
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Iymrith, Desert Doom
Adventures in the Forgotten Realms
(M)
Collector #: 062
FOIL
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5/5 Legendary Creature - Dragon
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Flying Iymrith, Desert Doom has ward Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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Treasure Token
Adventures in the Forgotten Realms
(S)
Collector #: 015
FOIL
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Acererak the Archlich
Adventures in the Forgotten Realms
(M)
Collector #: 087
FOIL
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5/5 Legendary Creature - Zombie Wizard
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When Acererak the Archlich enters the battlefield, if you haven't completed the Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Guardian of Faith
Adventures in the Forgotten Realms
(R)
Collector #: 018
FOIL
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3/2 Creature - Spirit Knight
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Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. |
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- NM
- EX
- VG
- G
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Vorpal Sword
Adventures in the Forgotten Realms
(R)
Collector #: 124
FOIL
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Artifact - Equipment
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Equipped creature gets +2/+0 and has deathtouch. Equip |
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- NM
- EX
- VG
- G
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Bard Class
Adventures in the Forgotten Realms
(R)
Collector #: 217
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. Legendary spells you cast cost Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. |
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- NM
- EX
- VG
- G
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Rogue Class
Adventures in the Forgotten Realms
(R)
Collector #: 230
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. Creatures you control have menace. You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
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Portable Hole
Adventures in the Forgotten Realms
(U)
Collector #: 033
FOIL
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Artifact
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| When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. | |
- NM
- EX
- VG
- G
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Tomb of Annihilation // The Atropal
Adventures in the Forgotten Realms
(S)
Collector #: 022
FOIL
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Trapped Entry: Each player loses 1 life.
Cradle of the Death God: Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch. Back The Atropal Token Token Creature - God Deathtouch 4/4 |
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- NM
- EX
- VG
- G
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Froghemoth
Adventures in the Forgotten Realms
(R)
Collector #: 184
FOIL
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4/4 Creature - Frog Horror
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Trample, haste Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way. |
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- NM
- EX
- VG
- G
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Paladin Class
Adventures in the Forgotten Realms
(R)
Collector #: 029
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost Creatures you control get +1/+1. Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. |
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- NM
- EX
- VG
- G
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Barbarian Class
Adventures in the Forgotten Realms
(U)
Collector #: 131
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. Creatures you control have haste. |
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- NM
- EX
- VG
- G
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Zombie Token
Adventures in the Forgotten Realms
(S)
Collector #: 009
FOIL
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Xanathar, Guild Kingpin
Adventures in the Forgotten Realms
(M)
Collector #: 239
FOIL
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5/6 Legendary Creature - Beholder
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| At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. | |
- NM
- EX
- VG
- G
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Grazilaxx, Illithid Scholar
Adventures in the Forgotten Realms
(R)
Collector #: 060
FOIL
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3/2 Legendary Creature - Horror
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Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Sorcerer Class
Adventures in the Forgotten Realms
(R)
Collector #: 233
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. Creatures you control have " Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. |
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- NM
- EX
- VG
- G
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You See a Guard Approach
Adventures in the Forgotten Realms
(C)
Collector #: 085
FOIL
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Loyal Warhound
Adventures in the Forgotten Realms
(R)
Collector #: 023
FOIL
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3/1 Creature - Dog
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Vigilance When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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