MTG / Adventures In The Forgotten Realms Commander Decks
151 - 175 of 293 results
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Imprisoned in the Moon
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 085
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Enchantment - Aura
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Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with " |
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- NM
- EX
- VG
- G
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Prairie Stream
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 256
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Land - Plains Island
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( Prairie Stream enters the battlefield tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Cinder Glade
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 229
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Land - Mountain Forest
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( Cinder Glade enters the battlefield tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Ogre Slumlord
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 104
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3/3 Creature - Ogre Rogue
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Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. |
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- NM
- EX
- VG
- G
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Sefris of the Hidden Ways (Foil)
Adventures in the Forgotten Realms Commander Decks
(M)
Collector #: 003
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2/3 Legendary Creature - Human Wizard
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Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Curse Undead - Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Viridian Longbow
Adventures in the Forgotten Realms Commander Decks
(C)
Collector #: 221
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Artifact - Equipment
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Equipped creature has " Equip |
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- NM
- EX
- VG
- G
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Cold-Eyed Selkie
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 183
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1/1 Creature - Merfolk Rogue
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Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. |
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- NM
- EX
- VG
- G
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Phantom Steed
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 018
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4/3 Creature - Horse Illusion
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Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled creature, except it's an Illusion in addition to its other types. Sacrifice that token at the end of combat. |
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- NM
- EX
- VG
- G
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Shadowblood Ridge
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 259
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Land
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- NM
- EX
- VG
- G
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Wayfarer's Bauble
Adventures in the Forgotten Realms Commander Decks
(C)
Collector #: 222
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Artifact
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- NM
- EX
- VG
- G
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Servo Token // Zombie Token
Adventures in the Forgotten Realms Commander Decks
(S)
Collector #: 011
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1/1 Token Artifact Creature - Servo
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Back Zombie Token Token Creature - Zombie 2/2 |
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- NM
- EX
- VG
- G
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Solemn Simulacrum
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 216
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2/2 Artifact Creature - Golem
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Light Up the Stage
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 131
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Sorcery
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Spectacle Exile the top two cards of your library. Until the end of your next turn, you may play those cards. |
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- NM
- EX
- VG
- G
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Galea, Kindler of Hope (Foil)
Adventures in the Forgotten Realms Commander Decks
(M)
Collector #: 001
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4/4 Legendary Creature - Elf Knight
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Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control." |
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- NM
- EX
- VG
- G
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Skycloud Expanse
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 261
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Land
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- NM
- EX
- VG
- G
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Outpost Siege
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 135
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Enchantment
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As Outpost Siege enters the battlefield, choose Khans or Dragons.
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- NM
- EX
- VG
- G
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High Market
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 246
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Land
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- NM
- EX
- VG
- G
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Loyal Apprentice
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 132
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2/1 Creature - Human Artificer
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Haste Lieutenant - At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Flood Plain
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 237
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Land
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Flood Plain enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Sefris of the Hidden Ways (Display Commander - Not Tournament Legal)
Adventures in the Forgotten Realms Commander Decks
(M)
Collector #: 003
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2/3 Legendary Creature - Human Wizard
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Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Curse Undead - Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Sunken Hollow
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 265
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Land - Island Swamp
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( Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Ride the Avalanche
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 054
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Instant
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| The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell. | |
- NM
- EX
- VG
- G
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Halimar Depths
Adventures in the Forgotten Realms Commander Decks
(C)
Collector #: 244
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Land
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Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. |
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- NM
- EX
- VG
- G
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Tectonic Giant
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 144
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3/4 Creature - Elemental Giant
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Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one -
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- NM
- EX
- VG
- G
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Simic Growth Chamber
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 260
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Land
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Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner’s hand. |
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- NM
- EX
- VG
- G
151 - 175 of 293 results