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Fortified Village
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 239
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Land
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As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or . |
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Garruk's Uprising
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 159
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Enchantment
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When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. |
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Masterwork of Ingenuity
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 209
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Artifact - Equipment
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You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. | |
Rancor
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 167
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand. |
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Galea, Kindler of Hope (Display Commander - Not Tournament Legal)
Adventures in the Forgotten Realms Commander Decks
(M)
Collector #: 001
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4/4 Legendary Creature - Elf Knight
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Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control." |
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Midnight Pathlighter
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 052
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2/3 Creature - Human Wizard
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Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) |
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Outpost Siege
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 135
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Enchantment
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As Outpost Siege enters the battlefield, choose Khans or Dragons.
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Apex of Power
Adventures in the Forgotten Realms Commander Decks
(M)
Collector #: 114
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Sorcery
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Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color. |
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Champion of Wits Token // Illusion Token
Adventures in the Forgotten Realms Commander Decks
(S)
Collector #: 004
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4/4 Token Creature - Zombie Naga Wizard
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When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. Back Illusion Token Token Creature - Illusion This creature gets +1/+0 for each other Illusion you control. 3/3 |
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Extract Brain
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 046
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Sorcery
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Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost. | |
Opportunistic Dragon
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 134
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4/3 Creature - Dragon
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Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. |
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Doomed Necromancer
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 098
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2/2 Creature - Human Cleric Mercenary
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, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. | |
Mulldrifter
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 087
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2/2 Creature - Elemental
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Flying When Mulldrifter enters the battlefield, draw two cards. Evoke |
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Explore
Adventures in the Forgotten Realms Commander Decks
(C)
Collector #: 157
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Sorcery
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You may play an additional land this turn. Draw a card. |
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Immovable Rod
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 007
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Artifact
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You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. , : For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block. |
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Mortuary Mire
Adventures in the Forgotten Realms Commander Decks
(C)
Collector #: 249
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Land
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Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add . |
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Fiendlash
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 031
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Artifact - Equipment
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Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip |
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Solemn Simulacrum
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 216
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2/2 Artifact Creature - Golem
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. |
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Karmic Guide
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 068
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2/2 Creature - Angel Spirit
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Flying, protection from black Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. |
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Nihiloor (Foil)
Adventures in the Forgotten Realms Commander Decks
(M)
Collector #: 053
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3/5 Legendary Creature - Horror
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When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of a target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. |
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Piper of the Swarm
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 106
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1/3 Creature - Human Warlock
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Rats you control have menace. , : Create a 1/1 black Rat creature token. , , Sacrifice three Rats: Gain control of target creature. |
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Rile
Adventures in the Forgotten Realms Commander Decks
(C)
Collector #: 136
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Sorcery
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Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card. |
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Illusion Token // Skeleton Token
Adventures in the Forgotten Realms Commander Decks
(S)
Collector #: 003
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1/1 Token Creature - Illusion
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This creature gets +1/+0 for each other Illusion you control. Back Skeleton Token Token Creature - Skeleton 1/1 |
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Dragonlord's Servant
Adventures in the Forgotten Realms Commander Decks
(U)
Collector #: 123
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1/3 Creature - Goblin Shaman
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Dragon spells you cast cost less to cast. | |
Tectonic Giant
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 144
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3/4 Creature - Elemental Giant
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Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one -
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