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Weakness
4th Edition
(C)
Collector #: 170
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Enchantment - Aura
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Enchant creature Enchanted creature gets -2/-1. |
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Yotian Soldier
4th Edition
(C)
Collector #: 360
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1/4 Artifact Creature - Soldier
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Vigilance | |
Animate Wall
4th Edition
(R)
Collector #: 004
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Enchantment - Aura
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Enchant Wall Enchanted Wall can attack as though it didn't have defender. |
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El-Hajjaj
4th Edition
(R)
Collector #: 134
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1/1 Creature - Human Wizard
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Lifelink (Whenever this creature deals damage, you gain that much life.) | |
Eye for an Eye
4th Edition
(R)
Collector #: 025
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Instant
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The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. | |
Fungusaur
4th Edition
(R)
Collector #: 246
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2/2 Creature - Fungus Dinosaur
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Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. | |
Hurr Jackal
4th Edition
(R)
Collector #: 203
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1/1 Creature - Dog
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: Target creature can't be regenerated this turn. | |
Jade Monolith
4th Edition
(R)
Collector #: 329
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Artifact
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: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. | |
Jayemdae Tome
4th Edition
(R)
Collector #: 331
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Artifact
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, : Draw a card. | |
Plains (A) |
Basic Land - Plains
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Sleight of Mind
4th Edition
(R)
Collector #: 102
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Instant
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Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) | |
Time Elemental
4th Edition
(R)
Collector #: 108
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0/2 Creature - Elemental
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When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. , : Return target permanent that isn't enchanted to its owner's hand. |
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Alabaster Potion
4th Edition
(C)
Collector #: 001
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Instant
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Choose one - Target player gains X life; or prevent the next X damage that would be dealt to any target this turn. | |
Backfire
4th Edition
(U)
Collector #: 062
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Enchantment - Aura
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Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. |
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Bog Wraith
4th Edition
(U)
Collector #: 124
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3/3 Creature - Wraith
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Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) | |
Circle of Protection: White
4th Edition
(C)
Collector #: 018
|
Enchantment
|
: The next time a white source of your choice would deal damage to you this turn, prevent that damage. | |
Flood
4th Edition
(C)
Collector #: 073
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Enchantment
|
: Tap target creature without flying. | |
Grapeshot Catapult
4th Edition
(C)
Collector #: 322
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2/3 Artifact Creature - Construct
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: Grapeshot Catapult deals 1 damage to target creature with flying. | |
Immolation
4th Edition
(C)
Collector #: 204
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Enchantment - Aura
|
Enchant creature Enchanted creature gets +2/-2. |
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Red Ward
4th Edition
(U)
Collector #: 044
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Enchantment - Aura
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Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. |
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Siren's Call
4th Edition
(U)
Collector #: 101
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Instant
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Cast Siren's Call only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. |
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Tunnel
4th Edition
(U)
Collector #: 227
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Instant
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Destroy target Wall. It can't be regenerated. | |
Plains (C) |
Basic Land - Plains
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Plains (B) |
Basic Land - Plains
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Sengir Vampire
4th Edition
(U)
Collector #: 160
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4/4 Creature - Vampire
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. |
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