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Holy Strength
4th Edition
(C)
Collector #: 030
|
Enchantment - Aura
|
Enchant creature Enchanted creature gets +1/+2. |
|
Hurloon Minotaur
4th Edition
(C)
Collector #: 202
|
2/3 Creature - Minotaur
|
Ironclaw Orcs
4th Edition
(C)
Collector #: 206
|
2/2 Creature - Orc
|
Ironclaw Orcs can't block a creature with power 2 or greater. | |
Jump
4th Edition
(C)
Collector #: 079
|
Instant
|
Target creature gains flying until end of turn. | |
Karma
4th Edition
(U)
Collector #: 032
|
Enchantment
|
At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control. | |
Lost Soul
4th Edition
(C)
Collector #: 145
|
2/1 Creature - Spirit Minion
|
Swampwalk | |
Murk Dwellers
4th Edition
(C)
Collector #: 148
|
2/2 Creature - Zombie
|
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. | |
Orcish Artillery
4th Edition
(U)
Collector #: 214
|
1/3 Creature - Orc Warrior
|
: Orcish Artillery deals 2 damage to any target and 3 damage to you. | |
Phantasmal Forces
4th Edition
(U)
Collector #: 088
|
4/1 Creature - Illusion
|
Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay . |
|
Phantom Monster
4th Edition
(U)
Collector #: 090
|
3/3 Creature - Illusion
|
Flying | |
Pikemen
4th Edition
(C)
Collector #: 042
|
1/1 Creature - Human Soldier
|
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Pyrotechnics
4th Edition
(U)
Collector #: 217
|
Sorcery
|
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. | |
Regeneration
4th Edition
(C)
Collector #: 268
|
Enchantment - Aura
|
Enchant creature : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
Scathe Zombies
4th Edition
(C)
Collector #: 158
|
2/2 Creature - Zombie
|
Sea Serpent
4th Edition
(C)
Collector #: 098
|
5/5 Creature - Serpent
|
Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. |
|
Segovian Leviathan
4th Edition
(U)
Collector #: 099
|
3/3 Creature - Leviathan
|
Islandwalk | |
Shapeshifter
4th Edition
(U)
Collector #: 345
|
*/7 Artifact Creature - Shapeshifter
|
As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. |
|
Tawnos's Wand
4th Edition
(U)
Collector #: 348
|
Artifact
|
, : Target creature with power 2 or less is unblockable this turn. | |
Wall of Bone
4th Edition
(U)
Collector #: 168
|
1/4 Creature - Skeleton Wall
|
Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
Wall of Fire
4th Edition
(U)
Collector #: 230
|
0/5 Creature - Wall
|
Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn. |
|
Wall of Water
4th Edition
(U)
Collector #: 114
|
0/5 Creature - Wall
|
Defender (This creature can't attack.) : Wall of Water gets +1/+0 until end of turn. |
|
War Mammoth
4th Edition
(C)
Collector #: 286
|
3/3 Creature - Elephant
|
Trample | |
White Ward
4th Edition
(U)
Collector #: 057
|
Enchantment - Aura
|
Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. |
|
Wall of Ice
4th Edition
(U)
Collector #: 283
|
0/7 Creature - Wall
|
Defender (This creature can't attack.) | |
Wall of Stone
4th Edition
(U)
Collector #: 231
|
0/8 Creature - Wall
|
Defender (This creature can't attack.) | |