MTG / 10th Edition
51 - 75 of 389 results
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Cephalid Constable
10th Edition
(R)
Collector #: 072
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1/1 Creature - Octopus Wizard
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| Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. | |
- NM
- EX
- VG
- G
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Joiner Adept
10th Edition
(R)
Collector #: 271
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2/1 Creature - Elf Druid
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Lands you control have " |
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- NM
- EX
- VG
- G
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Sculpting Steel
10th Edition
(R)
Collector #: 342
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Artifact
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| You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. | |
- NM
- EX
- VG
- G
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Llanowar Elves
10th Edition
(C)
Collector #: 274
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Mind Stone
10th Edition
(U)
Collector #: 335
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Artifact
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- NM
- EX
- VG
- G
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Mirri, Cat Warrior
10th Edition
(R)
Collector #: 279
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2/3 Legendary Creature - Cat Warrior
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| First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) | |
- NM
- EX
- VG
- G
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Diabolic Tutor
10th Edition
(U)
Collector #: 135
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Sorcery
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| Search your library for a card and put that card into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Hurkyl's Recall
10th Edition
(R)
Collector #: 088
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Instant
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| Return all artifacts target player owns to their hand. | |
- NM
- EX
- VG
- G
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Megrim
10th Edition
(U)
Collector #: 157
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Enchantment
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| Whenever an opponent discards a card, Megrim deals 2 damage to that player. | |
- NM
- EX
- VG
- G
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Hypnotic Specter
10th Edition
(R)
Collector #: 151
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2/2 Creature - Specter
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Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. |
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- NM
- EX
- VG
- G
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Underworld Dreams
10th Edition
(R)
Collector #: 184
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Enchantment
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| Whenever an opponent draws a card, this enchantment deals 1 damage to that player. | |
- NM
- EX
- VG
- G
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Dreamborn Muse
10th Edition
(R)
Collector #: 082
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2/2 Creature - Spirit
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| At the beginning of each player’s upkeep, that player mills X cards, where X is the number of cards in their hand. | |
- NM
- EX
- VG
- G
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Fountain of Youth
10th Edition
(U)
Collector #: 323
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Artifact
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- NM
- EX
- VG
- G
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Sleeper Agent
10th Edition
(R)
Collector #: 178
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3/3 Creature - Phyrexian Minion
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When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. |
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- NM
- EX
- VG
- G
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Faerie Conclave
10th Edition
(U)
Collector #: 351
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Land
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Faerie Conclave enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Elvish Piper
10th Edition
(R)
Collector #: 262
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1/1 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Loxodon Warhammer
10th Edition
(R)
Collector #: 332
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Artifact - Equipment
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Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Equip |
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- NM
- EX
- VG
- G
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Windborn Muse
10th Edition
(R)
Collector #: 060
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2/3 Creature - Spirit
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Flying (This creature can't be blocked except by creatures with flying or reach.) Creatures can’t attack you unless their controller pays |
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- NM
- EX
- VG
- G
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Reya Dawnbringer
10th Edition
(R)
Collector #: 035
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4/6 Legendary Creature - Angel
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Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Shunt
10th Edition
(R)
Collector #: 233
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Instant
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| Change the target of target spell with a single target. | |
- NM
- EX
- VG
- G
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Ornithopter
10th Edition
(U)
Collector #: 336
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0/2 Artifact Creature - Thopter
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| Flying | |
- NM
- EX
- VG
- G
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Shivan Reef
10th Edition
(R)
Collector #: 357
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Land
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- NM
- EX
- VG
- G
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Terramorphic Expanse
10th Edition
(C)
Collector #: 360
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Land
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- NM
- EX
- VG
- G
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Goblin Lore
10th Edition
(U)
Collector #: 208
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Sorcery
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| Draw four cards, then discard three cards at random. | |
- NM
- EX
- VG
- G
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Warp World
10th Edition
(R)
Collector #: 248
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Sorcery
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| Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren’t put onto the battlefield on the bottom of their library. | |
- NM
- EX
- VG
- G
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