MTG / Pioneer Format
2551 - 2575 of 10000 results
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Elspeth Conquers Death
Theros Beyond Death
(R)
Collector #: 013
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Exile target permanent an opponent controls with converted mana cost 3 or greater. II: Noncreature spells your opponents cast cost III: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it. |
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- NM
- EX
- VG
- G
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Sanctum of Ugin
Battle for Zendikar
(R)
Collector #: 242
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Land
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Whenever you cast a colorless spell with converted mana cost |
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- NM
- EX
- VG
- G
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Seam Rip
Edge of Eternities
(U)
Collector #: 0034
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Enchantment
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| When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield. | |
- NM
- EX
- VG
- G
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Nissa, Vastwood Seer
Magic Origins
(M)
Collector #: 189
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2/2 Legendary Creature - Elf Scout
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When Nissa, Vastwood seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. ------ Nissa, Sage Animist [+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. [-2]: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield. [-7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. |3| |
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- NM
- EX
- VG
- G
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Metallic Mimic
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0016
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2/1 Artifact Creature - Shapeshifter
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As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Doubling Season
Modern Masters
(R)
Collector #: 141
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Enchantment
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If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. |
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- NM
- EX
- VG
- G
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Dryad of the Ilysian Grove (191 - Non-Foil)
Secret Lair
(R)
Collector #: 191
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2/4 Enchantment Creature - Nymph Dryad
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You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. |
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- NM
- EX
- VG
- G
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Edgar, Charmed Groom
Innistrad: Crimson Vow
(R)
Collector #: 236
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4/4 Legendary Creature - Vampire Noble
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Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. Back Edgar Markov's Coffin Legendary Artifact At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. |
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- NM
- EX
- VG
- G
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Eerie Ultimatum
Ikoria: Lair of Behemoths
(R)
Collector #: 184
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Sorcery
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| Return any number of permanent cards with different names from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Helm of the Gods
Magic Origins
(R)
Collector #: 230
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Artifact - Equipment
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Equipped creature gets +1/+1 for each enchantment you control. Equip |
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- NM
- EX
- VG
- G
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Jill, Shiva's Dominant (0378 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0378
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2/2 Legendary Creature - Human Noble Warrior
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When Jill enters, return up to one other target nonland permanent to its owner's hand. Back Shiva, Warden of Ice Legendary Enchantment Creature - Saga Elemental (As this saga enters and after your draw step, add a lore counter.) I, II - Mesmerize - Target creature can't be blocked this turn. III - Cold Snap - Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up). 4/5 |
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- NM
- EX
- VG
- G
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Jidoor, Aristocratic Capital
Final Fantasy
(R)
Collector #: 0284
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Land - Town
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This land enters tapped. Overture Sorcery - Adventure Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Devastating Onslaught (0308 - Borderless)
Edge of Eternities Variants
(M)
Collector #: 0308
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Sorcery
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| Create X tokens that are copies of target artifact or creature you control. Those tokens gain haste until end of turn. Sacrifice them at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Hoarding Broodlord (0360 - Extended Art)
March of the Machine Variants
(R)
Collector #: 0360
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7/6 Creature - Dragon
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Convoke Flying When Hoarding Broodlord enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. Spells you cast from exile have convoke. |
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- NM
- EX
- VG
- G
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Slime Against Humanity (7077 - Foil)
Secret Lair
(R)
Collector #: 7077
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Sorcery
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Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity. |
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- NM
- EX
- VG
- G
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Cavern of Souls (Foil Etched)
Double Masters 2022 Variants
(M)
Collector #: 569
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Land
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As Cavern of Souls enters the battlefield, choose a creature type. |
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- NM
- EX
- VG
- G
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Starting Town (Prerelease Foil)
Promotional
(R)
Collector #: 0289
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Land - Town
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This land enters tapped unless it's your first, second, or third turn of the game. |
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- NM
- EX
- VG
- G
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Summon: Bahamut (Prerelease Foil)
Promotional
(M)
Collector #: 0001
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9/9 Enchantment Creature - Saga Dragon
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II - Destroy up to one target nonland permanent. III - Draw two cards. IV - Mega Flare - This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying |
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- NM
- EX
- VG
- G
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Approach of the Second Sun (Foil Etched - 064 - JPN Alternate Art)
Strixhaven Mystical Archive JPN
(M)
Collector #: 064
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
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Overgrown Tomb (Borderless)
Unfinity Variants
(R)
Collector #: 284
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Land - Swamp Forest
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| As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
- NM
- EX
- VG
- G
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The Locust God (0903 - Foil)
Secret Lair
(S)
Collector #: 0903
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4/4 Legendary Creature - God
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Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. When The Locust God dies, return it to its owner's hand at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Archaeomancer (283 - Non-Foil)
Secret Lair
(R)
Collector #: 283
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1/2 Creature - Human Wizard
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| When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Bolas's Citadel (1187 - Post's Citadel - Foil)
Secret Lair
(R)
Collector #: 1187
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Legendary Artifact
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You may look at the top card of your library any time. You may play the top card of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. |
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- NM
- EX
- VG
- G
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Gala Greeters (457 - Korean (Foil Box Topper))
Streets of New Capenna Variants
(R)
Collector #: 457
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1/1 Creature - Elf Druid
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Alliance - Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn -
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- NM
- EX
- VG
- G
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Isolated Chapel (0739 - Foil)
Secret Lair
(R)
Collector #: 0739
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Land
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. |
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- NM
- EX
- VG
- G
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