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Flameskull (Extended Art)
Adventures in the Forgotten Realms Variants
(M)
Collector #: 378
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3/1 Creature - Skeleton
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Flying Flameskull can't block. Rejuvenation - When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) |
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Flameskull (Promo Pack)
Promo Pack
(M)
Collector #: 143
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3/1 Creature - Skeleton
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Flying Flameskull can't block. Rejuvenation - When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) |
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Flameskull
Adventures in the Forgotten Realms
(M)
Collector #: 143
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3/1 Creature - Skeleton
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Flying Flameskull can't block. Rejuvenation - When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) |
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Flameskull (Prerelease Foil)
Promotional
(M)
Collector #: 143
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3/1 Creature - Skeleton
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Flying Flameskull can't block. Rejuvenation - When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) |
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Flameskull (Ampersand Foil)
Promotional
(M)
Collector #: 143
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3/1 Creature - Skeleton
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Flying Flameskull can't block. Rejuvenation - When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) |
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